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-rw-r--r--src/OffscreenContextWGL.cc1
-rw-r--r--src/system-gl.h6
2 files changed, 7 insertions, 0 deletions
diff --git a/src/OffscreenContextWGL.cc b/src/OffscreenContextWGL.cc
index 71d07e3..b8e1481 100644
--- a/src/OffscreenContextWGL.cc
+++ b/src/OffscreenContextWGL.cc
@@ -82,6 +82,7 @@ string get_os_info()
string offscreen_context_getinfo(OffscreenContext *ctx)
{
+ // should probably get some info from WGL context here?
stringstream out;
out << "GL context creator: WGL\n"
<< "PNG generator: lodepng\n"
diff --git a/src/system-gl.h b/src/system-gl.h
index 4a8ccac..dd465f6 100644
--- a/src/system-gl.h
+++ b/src/system-gl.h
@@ -1,6 +1,12 @@
#ifndef SYSTEMGL_H_
#define SYSTEMGL_H_
+#ifdef _WIN32
+// Prevent obtuse compile errors on Win32/mingw32. This is related
+// GLU Tessellation callback definitions, and how glew deals with them.
+#include <windows.h>
+#endif
+
#include <GL/glew.h>
#include <string>
contact: Jan Huwald // Impressum