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#ifndef SYSTEMGL_H_
#define SYSTEMGL_H_
#ifdef _WIN32
// Prevent obtuse compile errors on Win32/mingw32. This is related
// GLU Tessellation callback definitions, and how glew deals with them.
#include <windows.h>
#endif
#include <GL/glew.h>
#include <string>
std::string glew_dump(bool dumpall=false);
bool report_glerror(const char *task);
#endif
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