diff options
-rw-r--r-- | README.md | 6 | ||||
-rw-r--r-- | openscad.pro | 2 | ||||
-rw-r--r-- | src/OffscreenContextWGL.cc | 1 | ||||
-rw-r--r-- | src/system-gl.h | 6 |
4 files changed, 15 insertions, 0 deletions
@@ -202,6 +202,12 @@ complete, build OpenSCAD and package it to an installer: ./scripts/release-common.sh mingw32 +If you wish you can only build the openscad.exe binary: + + cd mingw32 + i686-pc-mingw32-qmake .. CONFIG+=mingw-cross-env + make + ### Compilation First, run 'qmake' from Qt4 to generate a Makefile. On some systems you need to diff --git a/openscad.pro b/openscad.pro index 4fdd11e..37e6fe3 100644 --- a/openscad.pro +++ b/openscad.pro @@ -233,6 +233,8 @@ HEADERS += src/version_check.h \ \ src/lodepng.h \ src/OffscreenView.h \ + src/OffscreenContext.h \ + src/OffscreenContextAll.hpp \ src/fbo.h \ src/imageutils.h \ src/system-gl.h \ diff --git a/src/OffscreenContextWGL.cc b/src/OffscreenContextWGL.cc index 71d07e3..b8e1481 100644 --- a/src/OffscreenContextWGL.cc +++ b/src/OffscreenContextWGL.cc @@ -82,6 +82,7 @@ string get_os_info() string offscreen_context_getinfo(OffscreenContext *ctx) { + // should probably get some info from WGL context here? stringstream out; out << "GL context creator: WGL\n" << "PNG generator: lodepng\n" diff --git a/src/system-gl.h b/src/system-gl.h index 4a8ccac..dd465f6 100644 --- a/src/system-gl.h +++ b/src/system-gl.h @@ -1,6 +1,12 @@ #ifndef SYSTEMGL_H_ #define SYSTEMGL_H_ +#ifdef _WIN32 +// Prevent obtuse compile errors on Win32/mingw32. This is related +// GLU Tessellation callback definitions, and how glew deals with them. +#include <windows.h> +#endif + #include <GL/glew.h> #include <string> |