summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--README.md6
-rw-r--r--openscad.pro2
-rw-r--r--src/OffscreenContextWGL.cc1
-rw-r--r--src/system-gl.h6
4 files changed, 15 insertions, 0 deletions
diff --git a/README.md b/README.md
index ddad806..d282d5a 100644
--- a/README.md
+++ b/README.md
@@ -202,6 +202,12 @@ complete, build OpenSCAD and package it to an installer:
./scripts/release-common.sh mingw32
+If you wish you can only build the openscad.exe binary:
+
+ cd mingw32
+ i686-pc-mingw32-qmake .. CONFIG+=mingw-cross-env
+ make
+
### Compilation
First, run 'qmake' from Qt4 to generate a Makefile. On some systems you need to
diff --git a/openscad.pro b/openscad.pro
index 4fdd11e..37e6fe3 100644
--- a/openscad.pro
+++ b/openscad.pro
@@ -233,6 +233,8 @@ HEADERS += src/version_check.h \
\
src/lodepng.h \
src/OffscreenView.h \
+ src/OffscreenContext.h \
+ src/OffscreenContextAll.hpp \
src/fbo.h \
src/imageutils.h \
src/system-gl.h \
diff --git a/src/OffscreenContextWGL.cc b/src/OffscreenContextWGL.cc
index 71d07e3..b8e1481 100644
--- a/src/OffscreenContextWGL.cc
+++ b/src/OffscreenContextWGL.cc
@@ -82,6 +82,7 @@ string get_os_info()
string offscreen_context_getinfo(OffscreenContext *ctx)
{
+ // should probably get some info from WGL context here?
stringstream out;
out << "GL context creator: WGL\n"
<< "PNG generator: lodepng\n"
diff --git a/src/system-gl.h b/src/system-gl.h
index 4a8ccac..dd465f6 100644
--- a/src/system-gl.h
+++ b/src/system-gl.h
@@ -1,6 +1,12 @@
#ifndef SYSTEMGL_H_
#define SYSTEMGL_H_
+#ifdef _WIN32
+// Prevent obtuse compile errors on Win32/mingw32. This is related
+// GLU Tessellation callback definitions, and how glew deals with them.
+#include <windows.h>
+#endif
+
#include <GL/glew.h>
#include <string>
contact: Jan Huwald // Impressum