diff options
author | don bright <hugh.m.bright@gmail.com> | 2013-02-24 02:54:13 (GMT) |
---|---|---|
committer | don bright <hugh.m.bright@gmail.com> | 2013-02-24 02:54:13 (GMT) |
commit | ce2a9a8cb5e1a820a3ade385ca0bcfc56040d3c2 (patch) | |
tree | 838dd4885406c2b3cf3a8dee3a7e957a5841f947 | |
parent | 386df69c0f6a893d3f888ae0dd9150fae197514c (diff) |
move enable_opencsg_shaders from csgtestcore to OffscreenView.cc
-rw-r--r-- | src/OffscreenView.cc | 97 | ||||
-rw-r--r-- | src/OffscreenView.h | 2 | ||||
-rw-r--r-- | src/qglview.cc | 53 | ||||
-rw-r--r-- | tests/CMakeLists.txt | 4 | ||||
-rw-r--r-- | tests/csgtestcore.cc | 99 |
5 files changed, 133 insertions, 122 deletions
diff --git a/src/OffscreenView.cc b/src/OffscreenView.cc index 80fa35d..e499bb0 100644 --- a/src/OffscreenView.cc +++ b/src/OffscreenView.cc @@ -32,6 +32,103 @@ OffscreenView::~OffscreenView() teardown_offscreen_context(this->ctx); } +void OffscreenView::enable_opencsg_shaders() +{ +#ifdef ENABLE_OPENCSG + const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); + if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) { + openscad_disable_gl20_env = NULL; + } + + if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL ) + { + const char *vs_source = + "uniform float xscale, yscale;\n" + "attribute vec3 pos_b, pos_c;\n" + "attribute vec3 trig, mask;\n" + "varying vec3 tp, tr;\n" + "varying float shading;\n" + "void main() {\n" + " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" + " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" + " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" + " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" + " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" + " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" + " float s = (a + b + c) / 2.0;\n" + " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" + " float ha = 2.0*A/a;\n" + " gl_Position = p0;\n" + " tp = mask * ha;\n" + " tr = trig;\n" + " vec3 normal, lightDir;\n" + " normal = normalize(gl_NormalMatrix * gl_Normal);\n" + " lightDir = normalize(vec3(gl_LightSource[0].position));\n" + " shading = abs(dot(normal, lightDir));\n" + "}\n"; + + const char *fs_source = + "uniform vec4 color1, color2;\n" + "varying vec3 tp, tr, tmp;\n" + "varying float shading;\n" + "void main() {\n" + " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" + " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" + " gl_FragColor = color2;\n" + "}\n"; + + GLuint vs = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); + glCompileShader(vs); + + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); + glCompileShader(fs); + + GLuint edgeshader_prog = glCreateProgram(); + glAttachShader(edgeshader_prog, vs); + glAttachShader(edgeshader_prog, fs); + glLinkProgram(edgeshader_prog); + + shaderinfo[0] = edgeshader_prog; + shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); + shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); + shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); + shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); + shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); + shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); + shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); + shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); + + GLenum err = glGetError(); + if (err != GL_NO_ERROR) { + fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); + } + + GLint status; + glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); + if (status == GL_FALSE) { + int loglen; + char logbuffer[1000]; + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); + } else { + int loglen; + char logbuffer[1000]; + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + if (loglen > 0) { + fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); + } + glValidateProgram(edgeshader_prog); + glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); + if (loglen > 0) { + fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); + } + } + } +#endif +} + void OffscreenView::initializeGL() { glEnable(GL_DEPTH_TEST); diff --git a/src/OffscreenView.h b/src/OffscreenView.h index 091470c..3e03175 100644 --- a/src/OffscreenView.h +++ b/src/OffscreenView.h @@ -24,7 +24,7 @@ public: bool save(const char *filename); bool save(std::ostream &output); std::string getRendererInfo() const; - + void enable_opencsg_shaders(); OffscreenContext *ctx; // not }; diff --git a/src/qglview.cc b/src/qglview.cc index d689a96..0e07b52 100644 --- a/src/qglview.cc +++ b/src/qglview.cc @@ -107,30 +107,8 @@ void QGLView::init() #endif } -void QGLView::initializeGL() +void QGLView::enable_opencsg_shaders() { - glEnable(GL_DEPTH_TEST); - glDepthRange(-FAR_FAR_AWAY, +FAR_FAR_AWAY); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0}; - GLfloat light_position0[] = {-1.0, -1.0, +1.0, 0.0}; - GLfloat light_position1[] = {+1.0, +1.0, -1.0, 0.0}; - - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, light_position0); - glEnable(GL_LIGHT0); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT1, GL_POSITION, light_position1); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); - glEnable(GL_NORMALIZE); - - glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); - glEnable(GL_COLOR_MATERIAL); - #ifdef ENABLE_OPENCSG GLenum err = glewInit(); if (GLEW_OK != err) { @@ -279,7 +257,34 @@ void QGLView::initializeGL() } } } -#endif /* ENABLE_OPENCSG */ +#endif +} + +void QGLView::initializeGL() +{ + glEnable(GL_DEPTH_TEST); + glDepthRange(-FAR_FAR_AWAY, +FAR_FAR_AWAY); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0}; + GLfloat light_position0[] = {-1.0, -1.0, +1.0, 0.0}; + GLfloat light_position1[] = {+1.0, +1.0, -1.0, 0.0}; + + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, light_position0); + glEnable(GL_LIGHT0); + glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT1, GL_POSITION, light_position1); + glEnable(GL_LIGHT1); + glEnable(GL_LIGHTING); + glEnable(GL_NORMALIZE); + + glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); + glEnable(GL_COLOR_MATERIAL); + + enable_opencsg_shaders(); } std::string QGLView::getRendererInfo() const diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt index d9f6c3b..e62fbfd 100644 --- a/tests/CMakeLists.txt +++ b/tests/CMakeLists.txt @@ -101,6 +101,7 @@ if(CMAKE_CXX_COMPILER MATCHES ".*clang.*") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-function") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-extensions") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") + string(REPLACE -frounding-math "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS}) endif() # @@ -849,8 +850,9 @@ endif() # add_executable(test_pretty_print test_pretty_print.cc) +file(TO_NATIVE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/test_pretty_print.py PYSRC) set_target_properties(test_pretty_print PROPERTIES COMPILE_FLAGS - "-DPYBIN=${PYTHON_EXECUTABLE} -DPYSRC=test_pretty_print.py -DBUILDDIR=--builddir=${CMAKE_CURRENT_BINARY_DIR}" + "-DPYBIN=${PYTHON_EXECUTABLE} -DPYSRC=${PYSRC} -DBUILDDIR=--builddir=${CMAKE_CURRENT_BINARY_DIR}" ) if (MINGW_CROSS_ENV_DIR) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/test_pretty_print "wine test_pretty_print.exe") diff --git a/tests/csgtestcore.cc b/tests/csgtestcore.cc index 6d00f09..1a414d5 100644 --- a/tests/csgtestcore.cc +++ b/tests/csgtestcore.cc @@ -123,101 +123,8 @@ po::variables_map parse_options(int argc, char *argv[]) return vm; } -void enable_opencsg_shaders( OffscreenView *glview ) -{ - bool ignore_gl_version = true; - const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); - if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) - openscad_disable_gl20_env = NULL; - if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL ) - { - const char *vs_source = - "uniform float xscale, yscale;\n" - "attribute vec3 pos_b, pos_c;\n" - "attribute vec3 trig, mask;\n" - "varying vec3 tp, tr;\n" - "varying float shading;\n" - "void main() {\n" - " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" - " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" - " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" - " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float s = (a + b + c) / 2.0;\n" - " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" - " float ha = 2.0*A/a;\n" - " gl_Position = p0;\n" - " tp = mask * ha;\n" - " tr = trig;\n" - " vec3 normal, lightDir;\n" - " normal = normalize(gl_NormalMatrix * gl_Normal);\n" - " lightDir = normalize(vec3(gl_LightSource[0].position));\n" - " shading = abs(dot(normal, lightDir));\n" - "}\n"; - - const char *fs_source = - "uniform vec4 color1, color2;\n" - "varying vec3 tp, tr, tmp;\n" - "varying float shading;\n" - "void main() {\n" - " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" - " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" - " gl_FragColor = color2;\n" - "}\n"; - - GLuint vs = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); - glCompileShader(vs); - - GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); - glCompileShader(fs); - - GLuint edgeshader_prog = glCreateProgram(); - glAttachShader(edgeshader_prog, vs); - glAttachShader(edgeshader_prog, fs); - glLinkProgram(edgeshader_prog); - - glview->shaderinfo[0] = edgeshader_prog; - glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); - glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); - glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); - glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); - glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); - glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); - glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); - glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); - - GLenum err = glGetError(); - if (err != GL_NO_ERROR) { - fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); - } - - GLint status; - glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); - if (status == GL_FALSE) { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); - } else { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); - } - glValidateProgram(edgeshader_prog); - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); - } - } - } - glview->shaderinfo[9] = glview->width; - glview->shaderinfo[10] = glview->height; -} +// glview->shaderinfo[9] = glview->width; +// glview->shaderinfo[10] = glview->height; int csgtestcore(int argc, char *argv[], test_type_e test_type) { @@ -333,7 +240,7 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error); exit(1); } - enable_opencsg_shaders(csgInfo.glview); + csgInfo.glview->enable_opencsg_shaders(); if (sysinfo_dump) cout << info_dump(csgInfo.glview); Vector3d center(0,0,0); |