diff options
Diffstat (limited to 'tests/csgtestcore.cc')
-rw-r--r-- | tests/csgtestcore.cc | 99 |
1 files changed, 3 insertions, 96 deletions
diff --git a/tests/csgtestcore.cc b/tests/csgtestcore.cc index 6d00f09..1a414d5 100644 --- a/tests/csgtestcore.cc +++ b/tests/csgtestcore.cc @@ -123,101 +123,8 @@ po::variables_map parse_options(int argc, char *argv[]) return vm; } -void enable_opencsg_shaders( OffscreenView *glview ) -{ - bool ignore_gl_version = true; - const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); - if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) - openscad_disable_gl20_env = NULL; - if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL ) - { - const char *vs_source = - "uniform float xscale, yscale;\n" - "attribute vec3 pos_b, pos_c;\n" - "attribute vec3 trig, mask;\n" - "varying vec3 tp, tr;\n" - "varying float shading;\n" - "void main() {\n" - " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" - " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" - " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" - " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float s = (a + b + c) / 2.0;\n" - " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" - " float ha = 2.0*A/a;\n" - " gl_Position = p0;\n" - " tp = mask * ha;\n" - " tr = trig;\n" - " vec3 normal, lightDir;\n" - " normal = normalize(gl_NormalMatrix * gl_Normal);\n" - " lightDir = normalize(vec3(gl_LightSource[0].position));\n" - " shading = abs(dot(normal, lightDir));\n" - "}\n"; - - const char *fs_source = - "uniform vec4 color1, color2;\n" - "varying vec3 tp, tr, tmp;\n" - "varying float shading;\n" - "void main() {\n" - " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" - " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" - " gl_FragColor = color2;\n" - "}\n"; - - GLuint vs = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); - glCompileShader(vs); - - GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); - glCompileShader(fs); - - GLuint edgeshader_prog = glCreateProgram(); - glAttachShader(edgeshader_prog, vs); - glAttachShader(edgeshader_prog, fs); - glLinkProgram(edgeshader_prog); - - glview->shaderinfo[0] = edgeshader_prog; - glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); - glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); - glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); - glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); - glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); - glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); - glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); - glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); - - GLenum err = glGetError(); - if (err != GL_NO_ERROR) { - fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); - } - - GLint status; - glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); - if (status == GL_FALSE) { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); - } else { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); - } - glValidateProgram(edgeshader_prog); - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); - } - } - } - glview->shaderinfo[9] = glview->width; - glview->shaderinfo[10] = glview->height; -} +// glview->shaderinfo[9] = glview->width; +// glview->shaderinfo[10] = glview->height; int csgtestcore(int argc, char *argv[], test_type_e test_type) { @@ -333,7 +240,7 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error); exit(1); } - enable_opencsg_shaders(csgInfo.glview); + csgInfo.glview->enable_opencsg_shaders(); if (sysinfo_dump) cout << info_dump(csgInfo.glview); Vector3d center(0,0,0); |