summaryrefslogtreecommitdiff
path: root/tests/csgtestcore.cc
diff options
context:
space:
mode:
Diffstat (limited to 'tests/csgtestcore.cc')
-rw-r--r--tests/csgtestcore.cc99
1 files changed, 3 insertions, 96 deletions
diff --git a/tests/csgtestcore.cc b/tests/csgtestcore.cc
index 6d00f09..1a414d5 100644
--- a/tests/csgtestcore.cc
+++ b/tests/csgtestcore.cc
@@ -123,101 +123,8 @@ po::variables_map parse_options(int argc, char *argv[])
return vm;
}
-void enable_opencsg_shaders( OffscreenView *glview )
-{
- bool ignore_gl_version = true;
- const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20");
- if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0"))
- openscad_disable_gl20_env = NULL;
- if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL )
- {
- const char *vs_source =
- "uniform float xscale, yscale;\n"
- "attribute vec3 pos_b, pos_c;\n"
- "attribute vec3 trig, mask;\n"
- "varying vec3 tp, tr;\n"
- "varying float shading;\n"
- "void main() {\n"
- " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n"
- " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n"
- " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
- " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n"
- " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
- " float s = (a + b + c) / 2.0;\n"
- " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n"
- " float ha = 2.0*A/a;\n"
- " gl_Position = p0;\n"
- " tp = mask * ha;\n"
- " tr = trig;\n"
- " vec3 normal, lightDir;\n"
- " normal = normalize(gl_NormalMatrix * gl_Normal);\n"
- " lightDir = normalize(vec3(gl_LightSource[0].position));\n"
- " shading = abs(dot(normal, lightDir));\n"
- "}\n";
-
- const char *fs_source =
- "uniform vec4 color1, color2;\n"
- "varying vec3 tp, tr, tmp;\n"
- "varying float shading;\n"
- "void main() {\n"
- " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n"
- " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n"
- " gl_FragColor = color2;\n"
- "}\n";
-
- GLuint vs = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL);
- glCompileShader(vs);
-
- GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL);
- glCompileShader(fs);
-
- GLuint edgeshader_prog = glCreateProgram();
- glAttachShader(edgeshader_prog, vs);
- glAttachShader(edgeshader_prog, fs);
- glLinkProgram(edgeshader_prog);
-
- glview->shaderinfo[0] = edgeshader_prog;
- glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1");
- glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2");
- glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig");
- glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b");
- glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c");
- glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask");
- glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale");
- glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale");
-
- GLenum err = glGetError();
- if (err != GL_NO_ERROR) {
- fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err));
- }
-
- GLint status;
- glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status);
- if (status == GL_FALSE) {
- int loglen;
- char logbuffer[1000];
- glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
- fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer);
- } else {
- int loglen;
- char logbuffer[1000];
- glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
- if (loglen > 0) {
- fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer);
- }
- glValidateProgram(edgeshader_prog);
- glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
- if (loglen > 0) {
- fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer);
- }
- }
- }
- glview->shaderinfo[9] = glview->width;
- glview->shaderinfo[10] = glview->height;
-}
+// glview->shaderinfo[9] = glview->width;
+// glview->shaderinfo[10] = glview->height;
int csgtestcore(int argc, char *argv[], test_type_e test_type)
{
@@ -333,7 +240,7 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type)
fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error);
exit(1);
}
- enable_opencsg_shaders(csgInfo.glview);
+ csgInfo.glview->enable_opencsg_shaders();
if (sysinfo_dump) cout << info_dump(csgInfo.glview);
Vector3d center(0,0,0);
contact: Jan Huwald // Impressum