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authorMarius Kintel <marius@kintel.net>2011-09-11 11:14:15 (GMT)
committerMarius Kintel <marius@kintel.net>2011-09-11 11:14:15 (GMT)
commit81ec00c09b5923effe6ad0d7fbf9404610f16d0f (patch)
treeb822b585b1125a8416b38f156be67653c4b7a62c
parent53c9613fec1fc66853a161c1a73ab807b7cd7f6a (diff)
Change the diagonal view so that the object's front faces the light
-rw-r--r--src/glview.cc2
-rw-r--r--src/mainwin.cc2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/glview.cc b/src/glview.cc
index 896ff0a..d69e43d 100644
--- a/src/glview.cc
+++ b/src/glview.cc
@@ -63,7 +63,7 @@ void GLView::init()
this->viewer_distance = 500;
this->object_rot_x = 35;
this->object_rot_y = 0;
- this->object_rot_z = 25;
+ this->object_rot_z = -25;
this->object_trans_x = 0;
this->object_trans_y = 0;
this->object_trans_z = 0;
diff --git a/src/mainwin.cc b/src/mainwin.cc
index f9b60a6..0cf39e7 100644
--- a/src/mainwin.cc
+++ b/src/mainwin.cc
@@ -1674,7 +1674,7 @@ void MainWindow::viewAngleDiagonal()
{
this->glview->object_rot_x = 35;
this->glview->object_rot_y = 0;
- this->glview->object_rot_z = 25;
+ this->glview->object_rot_z = -25;
this->glview->updateGL();
}
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