diff options
Diffstat (limited to 'hw/xwin/glx/indirect.c')
-rw-r--r-- | hw/xwin/glx/indirect.c | 2312 |
1 files changed, 2312 insertions, 0 deletions
diff --git a/hw/xwin/glx/indirect.c b/hw/xwin/glx/indirect.c new file mode 100644 index 0000000..c9831f3 --- /dev/null +++ b/hw/xwin/glx/indirect.c @@ -0,0 +1,2312 @@ +/* + * File: indirect.c + * Purpose: A GLX implementation that uses Windows OpenGL library + * + * Authors: Alexander Gottwald + * Jon TURNEY + * + * Copyright (c) Jon TURNEY 2009 + * Copyright (c) Alexander Gottwald 2004 + * + * Portions of this file are copied from GL/apple/indirect.c, + * which contains the following copyright: + * + * Copyright (c) 2007, 2008, 2009 Apple Inc. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * + * Portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/* + TODO: + - hook up remaining unimplemented extensions + - research what guarantees glXWaitX, glXWaitGL are supposed to offer, and implement then + using GdiFlush and/or glFinish + - pbuffer clobbering: we don't get async notification, but can we arrange to emit the + event when we notice it's been clobbered? at the very least, check if it's been clobbered + before using it? + - are the __GLXConfig * we get handed back ones we are made (so we can extend the structure + with privates?) Or are they created inside the GLX core as well? +*/ + +/* + MSDN clarifications: + + It says SetPixelFormat()'s PIXELFORMATDESCRIPTOR pointer argument has no effect + except on metafiles, this seems to mean that as it's ok to supply NULL if the DC + is not for a metafile + + wglMakeCurrent ignores the hdc if hglrc is NULL, so wglMakeCurrent(NULL, NULL) + is used to make no context current + +*/ + +#ifdef HAVE_XWIN_CONFIG_H +#include <xwin-config.h> +#endif + +#include "glwindows.h" +#include <glx/glxserver.h> +#include <glx/glxutil.h> +#include <glx/extension_string.h> +#include <GL/glxtokens.h> + +#include <winpriv.h> +#include <wgl_ext_api.h> + +#define NUM_ELEMENTS(x) (sizeof(x)/ sizeof(x[1])) + +/* ---------------------------------------------------------------------- */ +/* + * structure definitions + */ + +typedef struct __GLXWinContext __GLXWinContext; +typedef struct __GLXWinDrawable __GLXWinDrawable; +typedef struct __GLXWinScreen glxWinScreen; +typedef struct __GLXWinConfig GLXWinConfig; + +struct __GLXWinContext { + __GLXcontext base; + HGLRC ctx; /* Windows GL Context */ + __GLXWinContext *shareContext; /* Context with which we will share display lists and textures */ + HWND hwnd; /* For detecting when HWND has changed */ +}; + +struct __GLXWinDrawable +{ + __GLXdrawable base; + __GLXWinContext *drawContext; + __GLXWinContext *readContext; + + /* If this drawable is GLX_DRAWABLE_PBUFFER */ + HPBUFFERARB hPbuffer; + + /* If this drawable is GLX_DRAWABLE_PIXMAP */ + HDC dibDC; + HBITMAP hDIB; + HBITMAP hOldDIB; /* original DIB for DC */ + void *pOldBits; /* original pBits for this drawable's pixmap */ +}; + +struct __GLXWinScreen +{ + __GLXscreen base; + + /* Supported GLX extensions */ + unsigned char glx_enable_bits[__GLX_EXT_BYTES]; + + Bool has_WGL_ARB_multisample; + Bool has_WGL_ARB_pixel_format; + Bool has_WGL_ARB_pbuffer; + Bool has_WGL_ARB_render_texture; + + /* wrapped screen functions */ + RealizeWindowProcPtr RealizeWindow; + UnrealizeWindowProcPtr UnrealizeWindow; + CopyWindowProcPtr CopyWindow; +}; + +struct __GLXWinConfig +{ + __GLXconfig base; + int pixelFormatIndex; +}; + +/* ---------------------------------------------------------------------- */ +/* + * Various debug helpers + */ + +#define GLWIN_DEBUG_HWND(hwnd) \ + if (glxWinDebugSettings.dumpHWND) { \ + char buffer[1024]; \ + if (GetWindowText(hwnd, buffer, sizeof(buffer))==0) *buffer=0; \ + GLWIN_DEBUG_MSG("Got HWND %p for window '%s'", hwnd, buffer); \ + } + +glxWinDebugSettingsRec glxWinDebugSettings = { 0, 0, 0, 0, 0, 0}; + +static void glxWinInitDebugSettings(void) +{ + char *envptr; + + envptr = getenv("GLWIN_ENABLE_DEBUG"); + if (envptr != NULL) + glxWinDebugSettings.enableDebug = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_ENABLE_TRACE"); + if (envptr != NULL) + glxWinDebugSettings.enableTrace = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_DUMP_PFD"); + if (envptr != NULL) + glxWinDebugSettings.dumpPFD = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_DUMP_HWND"); + if (envptr != NULL) + glxWinDebugSettings.dumpHWND = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_DUMP_DC"); + if (envptr != NULL) + glxWinDebugSettings.dumpDC = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_ENABLE_GLCALL_TRACE"); + if (envptr != NULL) + glxWinDebugSettings.enableGLcallTrace = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_ENABLE_WGLCALL_TRACE"); + if (envptr != NULL) + glxWinDebugSettings.enableWGLcallTrace = (atoi(envptr) == 1); + + envptr = getenv("GLWIN_DEBUG_ALL"); + if (envptr != NULL) + { + glxWinDebugSettings.enableDebug = 1; + glxWinDebugSettings.enableTrace = 1; + glxWinDebugSettings.dumpPFD = 1; + glxWinDebugSettings.dumpHWND = 1; + glxWinDebugSettings.dumpDC = 1; + glxWinDebugSettings.enableGLcallTrace = 1; + glxWinDebugSettings.enableWGLcallTrace = 1; + } +} + +static +const char *glxWinErrorMessage(void) +{ + static char errorbuffer[1024]; + + if (!FormatMessage( + FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, + NULL, + GetLastError(), + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), + (LPTSTR) &errorbuffer, + sizeof(errorbuffer), + NULL )) + { + snprintf(errorbuffer, sizeof(errorbuffer), "Unknown error in FormatMessage: %08x!", (unsigned)GetLastError()); + } + + if (errorbuffer[strlen(errorbuffer)-1] == '\n') + errorbuffer[strlen(errorbuffer)-1] = 0; + + return errorbuffer; +} + +static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd); + +#define DUMP_PFD_FLAG(flag) \ + if (pfd->dwFlags & flag) { \ + ErrorF("%s%s", pipesym, #flag); \ + pipesym = " | "; \ + } + +static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd) +{ + const char *pipesym = ""; /* will be set after first flag dump */ + ErrorF("PIXELFORMATDESCRIPTOR:\n"); + ErrorF("nSize = %u\n", pfd->nSize); + ErrorF("nVersion = %u\n", pfd->nVersion); + ErrorF("dwFlags = %lu = {", pfd->dwFlags); + DUMP_PFD_FLAG(PFD_DOUBLEBUFFER); + DUMP_PFD_FLAG(PFD_STEREO); + DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW); + DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP); + DUMP_PFD_FLAG(PFD_SUPPORT_GDI); + DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL); + DUMP_PFD_FLAG(PFD_GENERIC_FORMAT); + DUMP_PFD_FLAG(PFD_NEED_PALETTE); + DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE); + DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE); + DUMP_PFD_FLAG(PFD_SWAP_COPY); + DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS); + DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED); + DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE); + DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE); + DUMP_PFD_FLAG(PFD_STEREO_DONTCARE); + ErrorF("}\n"); + + ErrorF("iPixelType = %hu = %s\n", pfd->iPixelType, + (pfd->iPixelType == PFD_TYPE_RGBA ? "PFD_TYPE_RGBA" : "PFD_TYPE_COLORINDEX")); + ErrorF("cColorBits = %hhu\n", pfd->cColorBits); + ErrorF("cRedBits = %hhu\n", pfd->cRedBits); + ErrorF("cRedShift = %hhu\n", pfd->cRedShift); + ErrorF("cGreenBits = %hhu\n", pfd->cGreenBits); + ErrorF("cGreenShift = %hhu\n", pfd->cGreenShift); + ErrorF("cBlueBits = %hhu\n", pfd->cBlueBits); + ErrorF("cBlueShift = %hhu\n", pfd->cBlueShift); + ErrorF("cAlphaBits = %hhu\n", pfd->cAlphaBits); + ErrorF("cAlphaShift = %hhu\n", pfd->cAlphaShift); + ErrorF("cAccumBits = %hhu\n", pfd->cAccumBits); + ErrorF("cAccumRedBits = %hhu\n", pfd->cAccumRedBits); + ErrorF("cAccumGreenBits = %hhu\n", pfd->cAccumGreenBits); + ErrorF("cAccumBlueBits = %hhu\n", pfd->cAccumBlueBits); + ErrorF("cAccumAlphaBits = %hhu\n", pfd->cAccumAlphaBits); + ErrorF("cDepthBits = %hhu\n", pfd->cDepthBits); + ErrorF("cStencilBits = %hhu\n", pfd->cStencilBits); + ErrorF("cAuxBuffers = %hhu\n", pfd->cAuxBuffers); + ErrorF("iLayerType = %hhu\n", pfd->iLayerType); + ErrorF("bReserved = %hhu\n", pfd->bReserved); + ErrorF("dwLayerMask = %lu\n", pfd->dwLayerMask); + ErrorF("dwVisibleMask = %lu\n", pfd->dwVisibleMask); + ErrorF("dwDamageMask = %lu\n", pfd->dwDamageMask); + ErrorF("\n"); +} + +static const char * +visual_class_name(int cls) +{ + switch (cls) { + case GLX_STATIC_COLOR: + return "StaticColor"; + case GLX_PSEUDO_COLOR: + return "PseudoColor"; + case GLX_STATIC_GRAY: + return "StaticGray"; + case GLX_GRAY_SCALE: + return "GrayScale"; + case GLX_TRUE_COLOR: + return "TrueColor"; + case GLX_DIRECT_COLOR: + return "DirectColor"; + default: + return "-none-"; + } +} + +static const char * +swap_method_name(int mthd) +{ + switch (mthd) + { + case GLX_SWAP_EXCHANGE_OML: + return "xchg"; + case GLX_SWAP_COPY_OML: + return "copy"; + case GLX_SWAP_UNDEFINED_OML: + return " "; + default: + return "????"; + } +} + +static void +fbConfigsDump(unsigned int n, __GLXconfig *c) +{ + ErrorF("%d fbConfigs\n", n); + ErrorF("pxf vis fb render Ste aux accum MS drawable Group/\n"); + ErrorF("idx ID ID VisualType Depth Lvl RGB CI DB Swap reo R G B A Z S buf AR AG AB AA bufs num W P Pb Float Trans Caveat\n"); + ErrorF("-----------------------------------------------------------------------------------------------------------------------------\n"); + + while (c != NULL) + { + unsigned int i = ((GLXWinConfig *)c)->pixelFormatIndex; + + ErrorF("%3d %2x %2x " + "%-11s" + " %3d %3d %s %s %s %s %s " + "%2d %2d %2d %2d " + "%2d %2d " + "%2d " + "%2d %2d %2d %2d" + " %2d %2d" + " %s %s %s " + " %s " + " %s " + " %d %s" + "\n", + i, c->visualID, c->fbconfigID, + visual_class_name(c->visualType), + c->rgbBits ? c->rgbBits : c->indexBits, + c->level, + (c->renderType & GLX_RGBA_BIT) ? "y" : ".", + (c->renderType & GLX_COLOR_INDEX_BIT) ? "y" : ".", + c->doubleBufferMode ? "y" : ".", + swap_method_name(c->swapMethod), + c->stereoMode ? "y" : ".", + c->redBits, c->greenBits, c->blueBits, c->alphaBits, + c->depthBits, c->stencilBits, + c->numAuxBuffers, + c->accumRedBits, c->accumGreenBits, c->accumBlueBits, c->accumAlphaBits, + c->sampleBuffers, c->samples, + (c->drawableType & GLX_WINDOW_BIT) ? "y" : ".", + (c->drawableType & GLX_PIXMAP_BIT) ? "y" : ".", + (c->drawableType & GLX_PBUFFER_BIT) ? "y" : ".", + ".", + (c->transparentPixel != GLX_NONE_EXT) ? "y" : ".", + c->visualSelectGroup, (c->visualRating == GLX_SLOW_VISUAL_EXT) ? "*" : " "); + + c = c->next; + } +} + +/* ---------------------------------------------------------------------- */ +/* + * Forward declarations + */ + +static __GLXscreen *glxWinScreenProbe(ScreenPtr pScreen); +static __GLXcontext *glxWinCreateContext(__GLXscreen *screen, + __GLXconfig *modes, + __GLXcontext *baseShareContext); +static __GLXdrawable *glxWinCreateDrawable(ClientPtr client, + __GLXscreen *screen, + DrawablePtr pDraw, + XID drawId, + int type, + XID glxDrawId, + __GLXconfig *conf); + +static Bool glxWinRealizeWindow(WindowPtr pWin); +static Bool glxWinUnrealizeWindow(WindowPtr pWin); +static void glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc); + +static HDC glxWinMakeDC(__GLXWinContext *gc, __GLXWinDrawable *draw, HDC *hdc, HWND *hwnd); +static void glxWinReleaseDC(HWND hwnd, HDC hdc, __GLXWinDrawable *draw); + +static void glxWinCreateConfigs(HDC dc, glxWinScreen *screen); +static void glxWinCreateConfigsExt(HDC hdc, glxWinScreen *screen); +static int fbConfigToPixelFormat(__GLXconfig *mode, PIXELFORMATDESCRIPTOR *pfdret, int drawableTypeOverride); +static int fbConfigToPixelFormatIndex(HDC hdc, __GLXconfig *mode, int drawableTypeOverride, glxWinScreen *winScreen); + +/* ---------------------------------------------------------------------- */ +/* + * The GLX provider + */ + +__GLXprovider __glXWGLProvider = { + glxWinScreenProbe, + "Win32 native WGL", + NULL +}; + +void +glxWinPushNativeProvider(void) +{ + GlxPushProvider(&__glXWGLProvider); +} + +/* ---------------------------------------------------------------------- */ +/* + * Screen functions + */ + +static void +glxWinScreenDestroy(__GLXscreen *screen) +{ + GLWIN_DEBUG_MSG("glxWinScreenDestroy(%p)", screen); + __glXScreenDestroy(screen); + free(screen); +} + +static int +glxWinScreenSwapInterval(__GLXdrawable *drawable, int interval) +{ + BOOL ret = wglSwapIntervalEXTWrapper(interval); + if (!ret) + { + ErrorF("wglSwapIntervalEXT interval %d failed:%s\n", interval, glxWinErrorMessage()); + } + return ret; +} + +/* + Report the extensions split and formatted to avoid overflowing a line + */ +static void +glxLogExtensions(const char *prefix, const char *extensions) +{ + int length = 0; + char *strl; + char *str = strdup(extensions); + + if (str == NULL) + { + ErrorF("glxLogExtensions: xalloc error\n"); + return; + } + + strl = strtok(str, " "); + ErrorF("%s%s", prefix, strl); + length = strlen(prefix) + strlen(strl); + + while (1) + { + strl = strtok(NULL, " "); + if (strl == NULL) break; + + if (length + strlen(strl) + 1 > 120) + { + ErrorF("\n"); + ErrorF("%s",prefix); + length = strlen(prefix); + } + else + { + ErrorF(" "); + length++; + } + + ErrorF("%s", strl); + length = length + strlen(strl); + } + + ErrorF("\n"); + + free(str); +} + +/* This is called by GlxExtensionInit() asking the GLX provider if it can handle the screen... */ +static __GLXscreen * +glxWinScreenProbe(ScreenPtr pScreen) +{ + glxWinScreen *screen; + const char *gl_extensions; + const char *wgl_extensions; + HWND hwnd; + HDC hdc; + HGLRC hglrc; + + GLWIN_DEBUG_MSG("glxWinScreenProbe"); + + glxWinInitDebugSettings(); + + if (pScreen == NULL) + return NULL; + + if (!winCheckScreenAiglxIsSupported(pScreen)) + { + LogMessage(X_ERROR,"AIGLX: No native OpenGL in modes with a root window\n"); + return NULL; + } + + screen = calloc(1, sizeof(glxWinScreen)); + + if (NULL == screen) + return NULL; + + /* Wrap RealizeWindow, UnrealizeWindow and CopyWindow on this screen */ + screen->RealizeWindow = pScreen->RealizeWindow; + pScreen->RealizeWindow = glxWinRealizeWindow; + screen->UnrealizeWindow = pScreen->UnrealizeWindow; + pScreen->UnrealizeWindow = glxWinUnrealizeWindow; + screen->CopyWindow = pScreen->CopyWindow; + pScreen->CopyWindow = glxWinCopyWindow; + + /* Dump out some useful information about the native renderer */ + + // create window class +#define WIN_GL_TEST_WINDOW_CLASS "XWinGLTest" + { + static wATOM glTestWndClass = 0; + if (glTestWndClass == 0) + { + WNDCLASSEX wc; + wc.cbSize = sizeof(WNDCLASSEX); + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = DefWindowProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = GetModuleHandle(NULL); + wc.hIcon = 0; + wc.hCursor = 0; + wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); + wc.lpszMenuName = NULL; + wc.lpszClassName = WIN_GL_TEST_WINDOW_CLASS; + wc.hIconSm = 0; + RegisterClassEx (&wc); + } + } + + // create an invisible window for a scratch DC + hwnd = CreateWindowExA(0, + WIN_GL_TEST_WINDOW_CLASS, + "XWin GL Renderer Capabilities Test Window", + 0, 0, 0, 0, 0, NULL, NULL, GetModuleHandle(NULL), NULL); + if (hwnd == NULL) + LogMessage(X_ERROR,"AIGLX: Couldn't create a window for render capabilities testing\n"); + + hdc = GetDC(hwnd); + + // we must set a pixel format before we can create a context, just use the first one... + SetPixelFormat(hdc, 1, NULL); + hglrc = wglCreateContext(hdc); + wglMakeCurrent(hdc, hglrc); + + // initialize wgl extension proc pointers (don't call them before here...) + // (but we need to have a current context for them to be resolvable) + wglResolveExtensionProcs(); + + ErrorF("GL_VERSION: %s\n", glGetStringWrapperNonstatic(GL_VERSION)); + ErrorF("GL_VENDOR: %s\n", glGetStringWrapperNonstatic(GL_VENDOR)); + ErrorF("GL_RENDERER: %s\n", glGetStringWrapperNonstatic(GL_RENDERER)); + gl_extensions = (const char *)glGetStringWrapperNonstatic(GL_EXTENSIONS); + glxLogExtensions("GL_EXTENSIONS: ", gl_extensions); + wgl_extensions = wglGetExtensionsStringARBWrapper(hdc); + if (!wgl_extensions) wgl_extensions = ""; + glxLogExtensions("WGL_EXTENSIONS: ", wgl_extensions); + + // Can you see the problem here? The extensions string is DC specific + // Different DCs for windows on a multimonitor system driven by multiple cards + // might have completely different capabilities. Of course, good luck getting + // those screens to be accelerated in XP and earlier... + + { + // testing facility to not use any WGL extensions + char *envptr = getenv("GLWIN_NO_WGL_EXTENSIONS"); + if ((envptr != NULL) && (atoi(envptr) != 0)) + { + ErrorF("GLWIN_NO_WGL_EXTENSIONS is set, ignoring WGL_EXTENSIONS\n"); + wgl_extensions = ""; + } + } + + { + Bool glx_sgi_make_current_read = FALSE; + + // + // Based on the WGL extensions available, enable various GLX extensions + // XXX: make this table-driven ? + // + memset(screen->glx_enable_bits, 0, __GLX_EXT_BYTES); + + __glXEnableExtension(screen->glx_enable_bits, "GLX_EXT_visual_info"); + __glXEnableExtension(screen->glx_enable_bits, "GLX_EXT_visual_rating"); + __glXEnableExtension(screen->glx_enable_bits, "GLX_EXT_import_context"); + __glXEnableExtension(screen->glx_enable_bits, "GLX_OML_swap_method"); + __glXEnableExtension(screen->glx_enable_bits, "GLX_SGIX_fbconfig"); + + if (strstr(wgl_extensions, "WGL_ARB_make_current_read")) + { + __glXEnableExtension(screen->glx_enable_bits, "GLX_SGI_make_current_read"); + LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_make_current_read\n"); + glx_sgi_make_current_read = TRUE; + } + + if (strstr(gl_extensions, "GL_WIN_swap_hint")) + { + __glXEnableExtension(screen->glx_enable_bits, "GLX_MESA_copy_sub_buffer"); + LogMessage(X_INFO, "AIGLX: enabled GLX_MESA_copy_sub_buffer\n"); + } + + if (strstr(wgl_extensions, "WGL_EXT_swap_control")) + { + __glXEnableExtension(screen->glx_enable_bits, "GLX_SGI_swap_control"); + __glXEnableExtension(screen->glx_enable_bits, "GLX_MESA_swap_control"); + LogMessage(X_INFO, "AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control\n"); + } + +/* // Hmm? screen->texOffset */ +/* if (strstr(wgl_extensions, "WGL_ARB_render_texture")) */ +/* { */ +/* __glXEnableExtension(screen->glx_enable_bits, "GLX_EXT_texture_from_pixmap"); */ +/* LogMessage(X_INFO, "AIGLX: GLX_EXT_texture_from_pixmap backed by buffer objects\n"); */ +/* screen->has_WGL_ARB_render_texture = TRUE; */ +/* } */ + + if (strstr(wgl_extensions, "WGL_ARB_pbuffer")) + { + __glXEnableExtension(screen->glx_enable_bits, "GLX_SGIX_pbuffer"); + LogMessage(X_INFO, "AIGLX: enabled GLX_SGIX_pbuffer\n"); + screen->has_WGL_ARB_pbuffer = TRUE; + } + + if (strstr(wgl_extensions, "WGL_ARB_multisample")) + { + __glXEnableExtension(screen->glx_enable_bits, "GLX_ARB_multisample"); + __glXEnableExtension(screen->glx_enable_bits, "GLX_SGIS_multisample"); + LogMessage(X_INFO, "AIGLX: enabled GLX_ARB_multisample and GLX_SGIS_multisample\n"); + screen->has_WGL_ARB_multisample = TRUE; + } + + screen->base.destroy = glxWinScreenDestroy; + screen->base.createContext = glxWinCreateContext; + screen->base.createDrawable = glxWinCreateDrawable; + screen->base.swapInterval = glxWinScreenSwapInterval; + screen->base.pScreen = pScreen; + + if (strstr(wgl_extensions, "WGL_ARB_pixel_format")) + { + glxWinCreateConfigsExt(hdc, screen); + screen->has_WGL_ARB_pixel_format = TRUE; + } + else + { + glxWinCreateConfigs(hdc, screen); + screen->has_WGL_ARB_pixel_format = FALSE; + } + // Initializes screen->base.fbconfigs and screen->base.numFBConfigs + + /* These will be set by __glXScreenInit */ + screen->base.visuals = NULL; + screen->base.numVisuals = 0; + + __glXScreenInit(&screen->base, pScreen); + + // dump out fbConfigs now fbConfigIds and visualIDs have been assigned + fbConfigsDump(screen->base.numFBConfigs, screen->base.fbconfigs); + + // Override the GL extensions string set by __glXScreenInit() + screen->base.GLextensions = strdup(gl_extensions); + + // Generate the GLX extensions string (overrides that set by __glXScreenInit()) + { + unsigned int buffer_size = __glXGetExtensionString(screen->glx_enable_bits, NULL); + if (buffer_size > 0) + { + free(screen->base.GLXextensions); + + screen->base.GLXextensions = xnfalloc(buffer_size); + __glXGetExtensionString(screen->glx_enable_bits, screen->base.GLXextensions); + } + } + + // + // Override the GLX version (__glXScreenInit() sets it to "1.2") + // if we have all the needed extensionsto operate as a higher version + // + // SGIX_fbconfig && SGIX_pbuffer && SGI_make_current_read -> 1.3 + // ARB_multisample -> 1.4 + // + if (screen->has_WGL_ARB_pbuffer && glx_sgi_make_current_read) + { + free(screen->base.GLXversion); + + if (screen->has_WGL_ARB_multisample) + { + screen->base.GLXversion = strdup("1.4"); + screen->base.GLXmajor = 1; + screen->base.GLXminor = 4; + } + else + { + screen->base.GLXversion = strdup("1.3"); + screen->base.GLXmajor = 1; + screen->base.GLXminor = 3; + } + LogMessage(X_INFO, "AIGLX: Set GLX version to %s\n", screen->base.GLXversion); + } + } + + wglMakeCurrent(NULL, NULL); + wglDeleteContext(hglrc); + ReleaseDC(hwnd, hdc); + DestroyWindow(hwnd); + + return &screen->base; +} + +/* ---------------------------------------------------------------------- */ +/* + * Window functions + */ + +static Bool +glxWinRealizeWindow(WindowPtr pWin) +{ + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen); + + GLWIN_DEBUG_MSG("glxWinRealizeWindow"); + + /* Allow the window to be created (RootlessRealizeWindow is inside our wrap) */ + pScreen->RealizeWindow = screenPriv->RealizeWindow; + result = pScreen->RealizeWindow(pWin); + pScreen->RealizeWindow = glxWinRealizeWindow; + + return result; +} + + +static void +glxWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc) +{ + __GLXWinDrawable *pGlxDraw; + ScreenPtr pScreen = pWindow->drawable.pScreen; + glxWinScreen *screenPriv = (glxWinScreen *) glxGetScreen(pScreen); + + GLWIN_TRACE_MSG("glxWinCopyWindow pWindow %p", pWindow); + + dixLookupResourceByType((pointer) &pGlxDraw, pWindow->drawable.id, __glXDrawableRes, + NullClient, DixUnknownAccess); + + + /* + Discard any CopyWindow requests if a GL drawing context is pointing at the window + + For regions which are being drawn by GL, the shadow framebuffer doesn't have the + correct bits, so we wish to avoid shadow framebuffer damage occuring, which will + cause those incorrect bits to be transferred to the display.... + */ + if (pGlxDraw && pGlxDraw->drawContext) + { + GLWIN_DEBUG_MSG("glxWinCopyWindow: discarding"); + return; + } + + GLWIN_DEBUG_MSG("glxWinCopyWindow - passing to hw layer"); + + pScreen->CopyWindow = screenPriv->CopyWindow; + pScreen->CopyWindow(pWindow, ptOldOrg, prgnSrc); + pScreen->CopyWindow = glxWinCopyWindow; +} + +static Bool +glxWinUnrealizeWindow(WindowPtr pWin) +{ + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glxWinScreen *screenPriv = (glxWinScreen *)glxGetScreen(pScreen); + + GLWIN_DEBUG_MSG("glxWinUnrealizeWindow"); + + pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow; + result = pScreen->UnrealizeWindow(pWin); + pScreen->UnrealizeWindow = glxWinUnrealizeWindow; + + return result; +} + +/* ---------------------------------------------------------------------- */ +/* + * Drawable functions + */ + +static GLboolean +glxWinDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) +{ + HDC dc; + HWND hwnd; + BOOL ret; + __GLXWinDrawable *draw = (__GLXWinDrawable *)base; + + /* Swap buffers on the last active context for drawing on the drawable */ + if (draw->drawContext == NULL) + { + GLWIN_TRACE_MSG("glxWinSwapBuffers - no context for drawable"); + return GL_FALSE; + } + + GLWIN_TRACE_MSG("glxWinSwapBuffers on drawable %p, last context %p (native ctx %p)", base, draw->drawContext, draw->drawContext->ctx); + + /* + draw->drawContext->base.drawPriv will not be set if the context is not current anymore, + but if it is, it should point to this drawable.... + */ + assert((draw->drawContext->base.drawPriv == NULL) || (draw->drawContext->base.drawPriv == base)); + + dc = glxWinMakeDC(draw->drawContext, draw, &dc, &hwnd); + if (dc == NULL) + return GL_FALSE; + + ret = wglSwapLayerBuffers(dc, WGL_SWAP_MAIN_PLANE); + + glxWinReleaseDC(hwnd, dc, draw); + + if (!ret) + { + ErrorF("wglSwapBuffers failed: %s\n", glxWinErrorMessage()); + return GL_FALSE; + } + + return GL_TRUE; +} + +static void +glxWinDrawableCopySubBuffer(__GLXdrawable *drawable, + int x, int y, int w, int h) +{ + glAddSwapHintRectWINWrapperNonstatic(x, y, w, h); + glxWinDrawableSwapBuffers(NULL, drawable); +} + +static void +glxWinDrawableDestroy(__GLXdrawable *base) +{ + __GLXWinDrawable *glxPriv = (__GLXWinDrawable *)base; + + if (glxPriv->drawContext && (__glXLastContext == &((glxPriv->drawContext)->base))) + { + // if this context is current and has unflushed commands, say we have flushed them + // (don't actually flush them, the window is going away anyhow, and an implict flush occurs + // on the next context change) + // (GLX core considers it an error when we try to select a new current context if the old one + // has unflushed commands, but the window has disappeared..) + __GLX_NOTE_FLUSHED_CMDS(__glXLastContext); + __glXLastContext = NULL; + } + + if (glxPriv->hPbuffer) + if (!wglDestroyPbufferARBWrapper(glxPriv->hPbuffer)) + { + ErrorF("wglDestroyPbufferARB failed: %s\n", glxWinErrorMessage()); + } + + if (glxPriv->dibDC) + { + // restore the default DIB + SelectObject(glxPriv->dibDC, glxPriv->hOldDIB); + + if (!DeleteDC(glxPriv->dibDC)) + { + ErrorF("DeleteDC failed: %s\n", glxWinErrorMessage()); + } + } + + if (glxPriv->hDIB) + { + if (!DeleteObject(glxPriv->hDIB)) + { + ErrorF("DeleteObject failed: %s\n", glxWinErrorMessage()); + } + + ((PixmapPtr)glxPriv->base.pDraw)->devPrivate.ptr = glxPriv->pOldBits; + } + + GLWIN_DEBUG_MSG("glxWinDestroyDrawable"); + free(glxPriv); +} + +static __GLXdrawable * +glxWinCreateDrawable(ClientPtr client, + __GLXscreen *screen, + DrawablePtr pDraw, + XID drawId, + int type, + XID glxDrawId, + __GLXconfig *conf) +{ + __GLXWinDrawable *glxPriv; + + glxPriv = malloc(sizeof *glxPriv); + + if (glxPriv == NULL) + return NULL; + + memset(glxPriv, 0, sizeof *glxPriv); + + if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) { + free(glxPriv); + return NULL; + } + + glxPriv->base.destroy = glxWinDrawableDestroy; + glxPriv->base.swapBuffers = glxWinDrawableSwapBuffers; + glxPriv->base.copySubBuffer = glxWinDrawableCopySubBuffer; + // glxPriv->base.waitX what are these for? + // glxPriv->base.waitGL + + GLWIN_DEBUG_MSG("glxWinCreateDrawable %p", glxPriv); + + return &glxPriv->base; +} + +/* ---------------------------------------------------------------------- */ +/* + * Texture functions + */ + +static +int glxWinBindTexImage(__GLXcontext *baseContext, + int buffer, + __GLXdrawable *pixmap) +{ + ErrorF("glxWinBindTexImage: not implemented\n"); + return FALSE; +} + +static +int glxWinReleaseTexImage(__GLXcontext *baseContext, + int buffer, + __GLXdrawable *pixmap) +{ + ErrorF(" glxWinReleaseTexImage: not implemented\n"); + return FALSE; +} + +/* ---------------------------------------------------------------------- */ +/* + * Lazy update context implementation + * + * WGL contexts are created for a specific HDC, so we cannot create the WGL + * context in glxWinCreateContext(), we must defer creation until the context + * is actually used on a specifc drawable which is connected to a native window, + * pbuffer or DIB + * + * The WGL context may be used on other, compatible HDCs, so we don't need to + * recreate it for every new native window + * + * XXX: I wonder why we can't create the WGL context on the screen HDC ? + * Basically we assume all HDCs are compatible at the moment: if they are not + * we are in a muddle, there was some code in the old implementation to attempt + * to transparently migrate a context to a new DC by copying state and sharing + * lists with the old one... + */ + +static void +glxWinSetPixelFormat(__GLXWinContext *gc, HDC hdc, int bppOverride, int drawableTypeOverride) +{ + __GLXscreen *screen = gc->base.pGlxScreen; + glxWinScreen *winScreen = (glxWinScreen *)screen; + + __GLXconfig *config = gc->base.config; + GLXWinConfig *winConfig = (GLXWinConfig *)config; + + GLWIN_DEBUG_MSG("glxWinSetPixelFormat: pixelFormatIndex %d", winConfig->pixelFormatIndex); + + /* + Normally, we can just use the the pixelFormatIndex corresponding + to the fbconfig which has been specified by the client + */ + + if (!((bppOverride && (bppOverride != (config->redBits + config->greenBits + config->blueBits) )) + || ((config->drawableType & drawableTypeOverride) == 0))) + { + if (!SetPixelFormat(hdc, winConfig->pixelFormatIndex, NULL)) + { + ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage()); + return; + } + + return; + } + + /* + However, in certain special cases this pixel format will be incompatible with the + use we are going to put it to, so we need to re-evaluate the pixel format to use: + + 1) When PFD_DRAW_TO_BITMAP is set, ChoosePixelFormat() always returns a format with + the cColorBits we asked for, so we need to ensure it matches the bpp of the bitmap + + 2) Applications may assume that visuals selected with glXChooseVisual() work with + pixmap drawables (there is no attribute to explicitly query for pixmap drawable + support as there is for glXChooseFBConfig()) + (it's arguable this is an error in the application, but we try to make it work) + + pixmap rendering is always slow for us, so we don't want to choose those visuals + by default, but if the actual drawable type we're trying to select the context + on (drawableTypeOverride) isn't supported by the selected fbConfig, reconsider + and see if we can find a suitable one... + */ + ErrorF("glxWinSetPixelFormat: having second thoughts: cColorbits %d, bppOveride %d; config->drawableType %d, drawableTypeOverride %d\n", + (config->redBits + config->greenBits + config->blueBits), bppOverride, config->drawableType, drawableTypeOverride); + + if (!winScreen->has_WGL_ARB_pixel_format) + { + PIXELFORMATDESCRIPTOR pfd; + int pixelFormat; + + /* convert fbConfig to PFD */ + if (fbConfigToPixelFormat(gc->base.config, &pfd, drawableTypeOverride)) + { + ErrorF("glxWinSetPixelFormat: fbConfigToPixelFormat failed\n"); + return; + } + + if (glxWinDebugSettings.dumpPFD) + pfdOut(&pfd); + + if (bppOverride) + { + GLWIN_DEBUG_MSG("glxWinSetPixelFormat: Forcing bpp from %d to %d\n", pfd.cColorBits, bppOverride); + pfd.cColorBits = bppOverride; + } + + pixelFormat = ChoosePixelFormat(hdc, &pfd); + if (pixelFormat == 0) + { + ErrorF("ChoosePixelFormat error: %s\n", glxWinErrorMessage()); + return; + } + + GLWIN_DEBUG_MSG("ChoosePixelFormat: chose pixelFormatIndex %d", pixelFormat); + ErrorF("ChoosePixelFormat: chose pixelFormatIndex %d (rather than %d as originally planned)\n", pixelFormat, winConfig->pixelFormatIndex); + + if (!SetPixelFormat(hdc, pixelFormat, &pfd)) + { + ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage()); + return; + } + } + else + { + int pixelFormat = fbConfigToPixelFormatIndex(hdc, gc->base.config, drawableTypeOverride, winScreen); + if (pixelFormat == 0) + { + ErrorF("wglChoosePixelFormat error: %s\n", glxWinErrorMessage()); + return; + } + + GLWIN_DEBUG_MSG("wglChoosePixelFormat: chose pixelFormatIndex %d", pixelFormat); + ErrorF("wglChoosePixelFormat: chose pixelFormatIndex %d (rather than %d as originally planned)\n", pixelFormat, winConfig->pixelFormatIndex); + + if (!SetPixelFormat(hdc, pixelFormat, NULL)) + { + ErrorF("SetPixelFormat error: %s\n", glxWinErrorMessage()); + return; + } + } +} + +static HDC +glxWinMakeDC(__GLXWinContext *gc, __GLXWinDrawable *draw, HDC *hdc, HWND *hwnd) +{ + *hdc = NULL; + *hwnd = NULL; + + if (draw == NULL) + { + GLWIN_TRACE_MSG("No drawable for context %p (native ctx %p)", gc, gc->ctx); + return NULL; + } + + switch (draw->base.type) + { + case GLX_DRAWABLE_WINDOW: + { + WindowPtr pWin; + + pWin = (WindowPtr) draw->base.pDraw; + if (pWin == NULL) + { + GLWIN_TRACE_MSG("for drawable %p, no WindowPtr", pWin); + return NULL; + } + + *hwnd = winGetWindowInfo(pWin); + + if (*hwnd == NULL) + { + ErrorF("No HWND error: %s\n", glxWinErrorMessage()); + return NULL; + } + + *hdc = GetDC(*hwnd); + + if (*hdc == NULL) + ErrorF("GetDC error: %s\n", glxWinErrorMessage()); + + /* Check if the hwnd has changed... */ + if (*hwnd != gc->hwnd) + { + if (glxWinDebugSettings.enableTrace) + GLWIN_DEBUG_HWND(*hwnd); + + GLWIN_TRACE_MSG("for context %p (native ctx %p), hWnd changed from %p to %p", gc, gc->ctx, gc->hwnd, *hwnd); + gc->hwnd = *hwnd; + + /* We must select a pixelformat, but SetPixelFormat can only be called once for a window... */ + glxWinSetPixelFormat(gc, *hdc, 0, GLX_WINDOW_BIT); + } + } + break; + + case GLX_DRAWABLE_PBUFFER: + { + *hdc = wglGetPbufferDCARBWrapper(draw->hPbuffer); + + if (*hdc == NULL) + ErrorF("GetDC (pbuffer) error: %s\n", glxWinErrorMessage()); + } + break; + + case GLX_DRAWABLE_PIXMAP: + { + *hdc = draw->dibDC; + } + break; + + default: + { + ErrorF("glxWinMakeDC: tried to makeDC for unhandled drawable type %d\n", draw->base.type); + } + } + + if (glxWinDebugSettings.dumpDC) + GLWIN_DEBUG_MSG("Got HDC %p", *hdc); + + return *hdc; +} + +static void +glxWinReleaseDC(HWND hwnd, HDC hdc,__GLXWinDrawable *draw) +{ + switch (draw->base.type) + { + case GLX_DRAWABLE_WINDOW: + { + ReleaseDC(hwnd, hdc); + } + break; + + case GLX_DRAWABLE_PBUFFER: + { + if (!wglReleasePbufferDCARBWrapper(draw->hPbuffer, hdc)) + { + ErrorF("wglReleasePbufferDCARB error: %s\n", glxWinErrorMessage()); + } + } + break; + + case GLX_DRAWABLE_PIXMAP: + { + // don't release DC, the memory DC lives as long as the bitmap + + // We must ensure that all GDI drawing into the bitmap has completed + // in case we subsequently access the bits from it + GdiFlush(); + } + break; + + default: + { + ErrorF("glxWinReleaseDC: tried to releaseDC for unhandled drawable type %d\n", draw->base.type); + } + } +} + +static void +glxWinDeferredCreateContext(__GLXWinContext *gc, __GLXWinDrawable *draw) +{ + HDC dc; + HWND hwnd; + GLWIN_DEBUG_MSG("glxWinDeferredCreateContext: attach context %p to drawable %p", gc, draw); + + switch (draw->base.type) + { + case GLX_DRAWABLE_WINDOW: + { + WindowPtr pWin = (WindowPtr) draw->base.pDraw; + + if (!(gc->base.config->drawableType & GLX_WINDOW_BIT)) + { + ErrorF("glxWinDeferredCreateContext: tried to attach a context whose fbConfig doesn't have drawableType GLX_WINDOW_BIT to a GLX_DRAWABLE_WINDOW drawable\n"); + } + + if (pWin == NULL) + { + GLWIN_DEBUG_MSG("Deferring until X window is created"); + return; + } + + GLWIN_DEBUG_MSG("glxWinDeferredCreateContext: pWin %p", pWin); + + if (winGetWindowInfo(pWin) == NULL) + { + GLWIN_DEBUG_MSG("Deferring until native window is created"); + return; + } + } + break; + + case GLX_DRAWABLE_PBUFFER: + { + if (draw->hPbuffer == NULL) + { + __GLXscreen *screen; + glxWinScreen *winScreen; + int pixelFormat; + // XXX: which DC are supposed to use??? + HDC screenDC = GetDC(NULL); + + if (!(gc->base.config->drawableType & GLX_PBUFFER_BIT)) + { + ErrorF("glxWinDeferredCreateContext: tried to attach a context whose fbConfig doesn't have drawableType GLX_PBUFFER_BIT to a GLX_DRAWABLE_PBUFFER drawable\n"); + } + + screen = gc->base.pGlxScreen; + winScreen = (glxWinScreen *)screen; + + pixelFormat = fbConfigToPixelFormatIndex(screenDC, gc->base.config, GLX_DRAWABLE_PBUFFER, winScreen); + if (pixelFormat == 0) + { + ErrorF("wglChoosePixelFormat error: %s\n", glxWinErrorMessage()); + return; + } + + draw->hPbuffer = wglCreatePbufferARBWrapper(screenDC, pixelFormat, draw->base.pDraw->width, draw->base.pDraw->height, NULL); + ReleaseDC(NULL, screenDC); + + if (draw->hPbuffer == NULL) + { + ErrorF("wglCreatePbufferARBWrapper error: %s\n", glxWinErrorMessage()); + return; + } + + GLWIN_DEBUG_MSG("glxWinDeferredCreateContext: pBuffer %p created for drawable %p", draw->hPbuffer, draw); + } + } + break; + + case GLX_DRAWABLE_PIXMAP: + { + if (draw->dibDC == NULL) + { + BITMAPINFOHEADER bmpHeader; + void *pBits; + + memset (&bmpHeader, 0, sizeof(BITMAPINFOHEADER)); + bmpHeader.biSize = sizeof(BITMAPINFOHEADER); + bmpHeader.biWidth = draw->base.pDraw->width; + bmpHeader.biHeight = draw->base.pDraw->height; + bmpHeader.biPlanes = 1; + bmpHeader.biBitCount = draw->base.pDraw->bitsPerPixel; + bmpHeader.biCompression = BI_RGB; + + if (!(gc->base.config->drawableType & GLX_PIXMAP_BIT)) + { + ErrorF("glxWinDeferredCreateContext: tried to attach a context whose fbConfig doesn't have drawableType GLX_PIXMAP_BIT to a GLX_DRAWABLE_PIXMAP drawable\n"); + } + + draw->dibDC = CreateCompatibleDC(NULL); + if (draw->dibDC == NULL) + { + ErrorF("CreateCompatibleDC error: %s\n", glxWinErrorMessage()); + return; + } + + draw->hDIB = CreateDIBSection(draw->dibDC, (BITMAPINFO *)&bmpHeader, DIB_RGB_COLORS, &pBits, 0, 0); + if (draw->dibDC == NULL) + { + ErrorF("CreateDIBSection error: %s\n", glxWinErrorMessage()); + return; + } + + // XXX: CreateDIBSection insists on allocating the bitmap memory for us, so we're going to + // need some jiggery pokery to point the underlying X Drawable's bitmap at the same set of bits + // so that they can be read with XGetImage as well as glReadPixels, assuming the formats are + // even compatible ... + draw->pOldBits = ((PixmapPtr)draw->base.pDraw)->devPrivate.ptr; + ((PixmapPtr)draw->base.pDraw)->devPrivate.ptr = pBits; + + // Select the DIB into the DC + draw->hOldDIB = SelectObject(draw->dibDC, draw->hDIB); + if (!draw->hOldDIB) + { + ErrorF("SelectObject error: %s\n", glxWinErrorMessage()); + } + + // Set the pixel format of the bitmap + glxWinSetPixelFormat(gc, draw->dibDC, draw->base.pDraw->bitsPerPixel, GLX_PIXMAP_BIT); + + GLWIN_DEBUG_MSG("glxWinDeferredCreateContext: DIB bitmap %p created for drawable %p", draw->hDIB, draw); + } + } + break; + + default: + { + ErrorF("glxWinDeferredCreateContext: tried to attach unhandled drawable type %d\n", draw->base.type); + return; + } + } + + dc = glxWinMakeDC(gc, draw, &dc, &hwnd); + gc->ctx = wglCreateContext(dc); + glxWinReleaseDC(hwnd, dc, draw); + + if (gc->ctx == NULL) + { + ErrorF("wglCreateContext error: %s\n", glxWinErrorMessage()); + return; + } + + GLWIN_DEBUG_MSG("glxWinDeferredCreateContext: attached context %p to native context %p drawable %p", gc, gc->ctx, draw); + + // if the native context was created successfully, shareLists if needed + if (gc->ctx && gc->shareContext) + { + GLWIN_DEBUG_MSG("glxWinCreateContextReal shareLists with context %p (native ctx %p)", gc->shareContext, gc->shareContext->ctx); + + if (!wglShareLists(gc->shareContext->ctx, gc->ctx)) + { + ErrorF("wglShareLists error: %s\n", glxWinErrorMessage()); + } + } +} + +/* ---------------------------------------------------------------------- */ +/* + * Context functions + */ + + +/* Context manipulation routines should return TRUE on success, FALSE on failure */ +static int +glxWinContextMakeCurrent(__GLXcontext *base) +{ + __GLXWinContext *gc = (__GLXWinContext *)base; + BOOL ret; + HDC drawDC; + HDC readDC = NULL; + __GLXdrawable *drawPriv; + __GLXdrawable *readPriv = NULL; + HWND hDrawWnd; + HWND hReadWnd; + + GLWIN_TRACE_MSG("glxWinContextMakeCurrent context %p (native ctx %p)", gc, gc->ctx); + glWinCallDelta(); + + /* Keep a note of the last active context in the drawable */ + drawPriv = gc->base.drawPriv; + ((__GLXWinDrawable *)drawPriv)->drawContext = gc; + + if (gc->ctx == NULL) + { + glxWinDeferredCreateContext(gc, (__GLXWinDrawable *)drawPriv); + } + + if (gc->ctx == NULL) + { + ErrorF("glxWinContextMakeCurrent: Native context is NULL\n"); + return FALSE; + } + + drawDC = glxWinMakeDC(gc, (__GLXWinDrawable *)drawPriv, &drawDC, &hDrawWnd); + if (drawDC == NULL) + { + ErrorF("glxWinMakeDC failed for drawDC\n"); + return FALSE; + } + + if ((gc->base.readPriv != NULL) && (gc->base.readPriv != gc->base.drawPriv)) + { + // XXX: should only occur with WGL_ARB_make_current_read + /* + If there is a separate read drawable, create a separate read DC, and + use the wglMakeContextCurrent extension to make the context current drawing + to one DC and reading from the other + */ + readPriv = gc->base.readPriv; + readDC = glxWinMakeDC(gc, (__GLXWinDrawable *)readPriv, &readDC, &hReadWnd); + if (readDC == NULL) + { + ErrorF("glxWinMakeDC failed for readDC\n"); + glxWinReleaseDC(hDrawWnd, drawDC, (__GLXWinDrawable *)drawPriv); + return FALSE; + } + + ret = wglMakeContextCurrentARBWrapper(drawDC, readDC, gc->ctx); + if (!ret) + { + ErrorF("wglMakeContextCurrentARBWrapper error: %s\n", glxWinErrorMessage()); + } + } + else + { + /* Otherwise, just use wglMakeCurrent */ + ret = wglMakeCurrent(drawDC, gc->ctx); + if (!ret) + { + ErrorF("wglMakeCurrent error: %s\n", glxWinErrorMessage()); + } + } + + // apparently make current could fail if the context is current in a different thread, + // but that shouldn't be able to happen in the current server... + + glxWinReleaseDC(hDrawWnd, drawDC, (__GLXWinDrawable *)drawPriv); + if (readDC) + glxWinReleaseDC(hReadWnd, readDC, (__GLXWinDrawable *)readPriv); + + return ret; +} + +static int +glxWinContextLoseCurrent(__GLXcontext *base) +{ + BOOL ret; + __GLXWinContext *gc = (__GLXWinContext *)base; + + GLWIN_TRACE_MSG("glxWinContextLoseCurrent context %p (native ctx %p)", gc, gc->ctx); + glWinCallDelta(); + + /* + An error seems to be reported if we try to make no context current + if there is already no current context, so avoid doing that... + */ + if (__glXLastContext != NULL) + { + ret = wglMakeCurrent(NULL, NULL); /* We don't need a DC when setting no current context */ + if (!ret) + ErrorF("glxWinContextLoseCurrent error: %s\n", glxWinErrorMessage()); + } + + return TRUE; +} + +static int +glxWinContextCopy(__GLXcontext *dst_base, __GLXcontext *src_base, unsigned long mask) +{ + __GLXWinContext *dst = (__GLXWinContext *)dst_base; + __GLXWinContext *src = (__GLXWinContext *)src_base; + BOOL ret; + + GLWIN_DEBUG_MSG("glxWinContextCopy"); + + ret = wglCopyContext(src->ctx, dst->ctx, mask); + if (!ret) + { + ErrorF("wglCopyContext error: %s\n", glxWinErrorMessage()); + } + + return ret; +} + +static int +glxWinContextForceCurrent(__GLXcontext *base) +{ + /* wglMakeCurrent always flushes the previous context, so this is equivalent to glxWinContextMakeCurrent */ + return glxWinContextMakeCurrent(base); +} + +static void +glxWinContextDestroy(__GLXcontext *base) +{ + __GLXWinContext *gc = (__GLXWinContext *)base; + + if (gc != NULL) + { + GLWIN_DEBUG_MSG("GLXcontext %p destroyed (native ctx %p)", base, gc->ctx); + + if (gc->ctx) + { + /* It's bad style to delete the context while it's still current */ + if (wglGetCurrentContext() == gc->ctx) + { + wglMakeCurrent(NULL, NULL); + } + + { + BOOL ret = wglDeleteContext(gc->ctx); + if (!ret) + ErrorF("wglDeleteContext error: %s\n", glxWinErrorMessage()); + } + + gc->ctx = NULL; + } + + free(gc); + } +} + +static __GLXcontext * +glxWinCreateContext(__GLXscreen *screen, + __GLXconfig *modes, + __GLXcontext *baseShareContext) +{ + __GLXWinContext *context; + __GLXWinContext *shareContext = (__GLXWinContext *)baseShareContext; + + static __GLXtextureFromPixmap glxWinTextureFromPixmap = + { + glxWinBindTexImage, + glxWinReleaseTexImage + }; + + context = (__GLXWinContext *)calloc(1, sizeof(__GLXWinContext)); + + if (!context) + return NULL; + + memset(context, 0, sizeof *context); + context->base.destroy = glxWinContextDestroy; + context->base.makeCurrent = glxWinContextMakeCurrent; + context->base.loseCurrent = glxWinContextLoseCurrent; + context->base.copy = glxWinContextCopy; + context->base.forceCurrent = glxWinContextForceCurrent; + context->base.textureFromPixmap = &glxWinTextureFromPixmap; + context->base.config = modes; + context->base.pGlxScreen = screen; + + // actual native GL context creation is deferred until attach() + context->ctx = NULL; + context->shareContext = shareContext; + + glWinSetupDispatchTable(); + + GLWIN_DEBUG_MSG("GLXcontext %p created", context); + + return &(context->base); +} + +/* ---------------------------------------------------------------------- */ +/* + * Utility functions + */ + +static int +fbConfigToPixelFormat(__GLXconfig *mode, PIXELFORMATDESCRIPTOR *pfdret, int drawableTypeOverride) +{ + PIXELFORMATDESCRIPTOR pfd = { + sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */ + 1, /* version number */ + PFD_SUPPORT_OPENGL, /* support OpenGL */ + PFD_TYPE_RGBA, /* RGBA type */ + 24, /* 24-bit color depth */ + 0, 0, 0, 0, 0, 0, /* color bits ignored */ + 0, /* no alpha buffer */ + 0, /* shift bit ignored */ + 0, /* no accumulation buffer */ + 0, 0, 0, 0, /* accum bits ignored */ + 32, /* 32-bit z-buffer */ + 0, /* no stencil buffer */ + 0, /* no auxiliary buffer */ + PFD_MAIN_PLANE, /* main layer */ + 0, /* reserved */ + 0, 0, 0 /* layer masks ignored */ + }; + + if ((mode->drawableType | drawableTypeOverride) & GLX_WINDOW_BIT) + pfd.dwFlags |= PFD_DRAW_TO_WINDOW; /* support window */ + + if ((mode->drawableType | drawableTypeOverride) & GLX_PIXMAP_BIT) + pfd.dwFlags |= (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI); /* supports software rendering to bitmap */ + + if (mode->stereoMode) { + pfd.dwFlags |= PFD_STEREO; + } + if (mode->doubleBufferMode) { + pfd.dwFlags |= PFD_DOUBLEBUFFER; + } + + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = mode->redBits + mode->greenBits + mode->blueBits; + pfd.cRedBits = mode->redBits; + pfd.cRedShift = 0; /* FIXME */ + pfd.cGreenBits = mode->greenBits; + pfd.cGreenShift = 0; /* FIXME */ + pfd.cBlueBits = mode->blueBits; + pfd.cBlueShift = 0; /* FIXME */ + pfd.cAlphaBits = mode->alphaBits; + pfd.cAlphaShift = 0; /* FIXME */ + + pfd.cAccumBits = mode->accumRedBits + mode->accumGreenBits + mode->accumBlueBits + mode->accumAlphaBits; + pfd.cAccumRedBits = mode->accumRedBits; + pfd.cAccumGreenBits = mode->accumGreenBits; + pfd.cAccumBlueBits = mode->accumBlueBits; + pfd.cAccumAlphaBits = mode->accumAlphaBits; + + pfd.cDepthBits = mode->depthBits; + pfd.cStencilBits = mode->stencilBits; + pfd.cAuxBuffers = mode->numAuxBuffers; + + /* mode->level ? */ + /* mode->pixmapMode ? */ + + *pfdret = pfd; + + return 0; +} + +#define SET_ATTR_VALUE(attr, value) { attribList[i++] = attr; attribList[i++] = value; assert(i < NUM_ELEMENTS(attribList)); } + +static int +fbConfigToPixelFormatIndex(HDC hdc, __GLXconfig *mode, int drawableTypeOverride, glxWinScreen *winScreen) +{ + UINT numFormats; + unsigned int i = 0; + + /* convert fbConfig to attr-value list */ + int attribList[60]; + + SET_ATTR_VALUE(WGL_SUPPORT_OPENGL_ARB, TRUE); + SET_ATTR_VALUE(WGL_PIXEL_TYPE_ARB, (mode->visualType == GLX_TRUE_COLOR) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB); + SET_ATTR_VALUE(WGL_COLOR_BITS_ARB, (mode->visualType == GLX_TRUE_COLOR) ? mode->rgbBits : mode->indexBits); + SET_ATTR_VALUE(WGL_RED_BITS_ARB, mode->redBits); + SET_ATTR_VALUE(WGL_GREEN_BITS_ARB, mode->greenBits); + SET_ATTR_VALUE(WGL_BLUE_BITS_ARB, mode->blueBits); + SET_ATTR_VALUE(WGL_ALPHA_BITS_ARB, mode->alphaBits); + SET_ATTR_VALUE(WGL_ACCUM_RED_BITS_ARB, mode->accumRedBits); + SET_ATTR_VALUE(WGL_ACCUM_GREEN_BITS_ARB, mode->accumGreenBits); + SET_ATTR_VALUE(WGL_ACCUM_BLUE_BITS_ARB, mode->accumBlueBits); + SET_ATTR_VALUE(WGL_ACCUM_ALPHA_BITS_ARB, mode->accumAlphaBits); + SET_ATTR_VALUE(WGL_DEPTH_BITS_ARB, mode->depthBits); + SET_ATTR_VALUE(WGL_STENCIL_BITS_ARB, mode->stencilBits); + SET_ATTR_VALUE(WGL_AUX_BUFFERS_ARB, mode->numAuxBuffers); + + if (mode->doubleBufferMode) + SET_ATTR_VALUE(WGL_DOUBLE_BUFFER_ARB, TRUE); + + if (mode->stereoMode) + SET_ATTR_VALUE(WGL_STEREO_ARB, TRUE); + + // Some attributes are only added to the list if the value requested is not 'don't care', as exactly matching that is daft.. + if (mode->swapMethod == GLX_SWAP_EXCHANGE_OML) + SET_ATTR_VALUE(WGL_SWAP_METHOD_ARB, WGL_SWAP_EXCHANGE_ARB); + + if (mode->swapMethod == GLX_SWAP_COPY_OML) + SET_ATTR_VALUE(WGL_SWAP_COPY_ARB, TRUE); + + // XXX: this should probably be the other way around, but that messes up drawableTypeOverride + if (mode->visualRating == GLX_SLOW_VISUAL_EXT) + SET_ATTR_VALUE(WGL_ACCELERATION_ARB, WGL_NO_ACCELERATION_ARB); + + // must support all the drawable types the mode supports + if ((mode->drawableType | drawableTypeOverride) & GLX_WINDOW_BIT) + SET_ATTR_VALUE(WGL_DRAW_TO_WINDOW_ARB,TRUE); + + // XXX: this is a horrible hacky heuristic, in fact this whole drawableTypeOverride thing is a bad idea + // try to avoid asking for formats which don't exist (by not asking for all when adjusting the config to include the drawableTypeOverride) + if (drawableTypeOverride == GLX_WINDOW_BIT) + { + if (mode->drawableType & GLX_PIXMAP_BIT) + SET_ATTR_VALUE(WGL_DRAW_TO_BITMAP_ARB, TRUE); + + if (mode->drawableType & GLX_PBUFFER_BIT) + if (winScreen->has_WGL_ARB_pbuffer) + SET_ATTR_VALUE(WGL_DRAW_TO_PBUFFER_ARB, TRUE); + } + else + { + if (drawableTypeOverride & GLX_PIXMAP_BIT) + SET_ATTR_VALUE(WGL_DRAW_TO_BITMAP_ARB, TRUE); + + if (drawableTypeOverride & GLX_PBUFFER_BIT) + if (winScreen->has_WGL_ARB_pbuffer) + SET_ATTR_VALUE(WGL_DRAW_TO_PBUFFER_ARB, TRUE); + } + + SET_ATTR_VALUE(0, 0); // terminator + + /* choose the first match */ + { + int pixelFormatIndex; + + if (!wglChoosePixelFormatARBWrapper(hdc, attribList, NULL, 1, &pixelFormatIndex, &numFormats)) + { + ErrorF("wglChoosePixelFormat error: %s\n", glxWinErrorMessage()); + } + else + { + if (numFormats > 0) + { + GLWIN_DEBUG_MSG("wglChoosePixelFormat: chose pixelFormatIndex %d)", pixelFormatIndex); + return pixelFormatIndex; + } + else + ErrorF("wglChoosePixelFormat couldn't decide\n"); + } + } + + return 0; +} + +/* ---------------------------------------------------------------------- */ + +#define BITS_AND_SHIFT_TO_MASK(bits,mask) (((1<<(bits))-1) << (mask)) + +// +// Create the GLXconfigs using DescribePixelFormat() +// +static void +glxWinCreateConfigs(HDC hdc, glxWinScreen *screen) +{ + GLXWinConfig *c, *result, *prev = NULL; + int numConfigs = 0; + int i = 0; + int n = 0; + PIXELFORMATDESCRIPTOR pfd; + + GLWIN_DEBUG_MSG("glxWinCreateConfigs"); + + screen->base.numFBConfigs = 0; + screen->base.fbconfigs = NULL; + + // get the number of pixelformats + numConfigs = DescribePixelFormat(hdc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); + GLWIN_DEBUG_MSG("DescribePixelFormat says %d possible pixel formats", numConfigs); + + /* alloc */ + result = malloc(sizeof(GLXWinConfig) * numConfigs); + + if (NULL == result) + { + return; + } + + memset(result, 0, sizeof(GLXWinConfig) * numConfigs); + n = 0; + + /* fill in configs */ + for (i = 0; i < numConfigs; i++) + { + int rc; + + c = &(result[i]); + c->base.next = NULL; + c->pixelFormatIndex = i+1; + + rc = DescribePixelFormat(hdc, i+1, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + + if (!rc) + { + ErrorF("DescribePixelFormat failed for index %d, error %s\n", i+1, glxWinErrorMessage()); + break; + } + + if (glxWinDebugSettings.dumpPFD) + pfdOut(&pfd); + + if (!(pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP)) || !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) + { + GLWIN_DEBUG_MSG("pixelFormat %d has unsuitable flags 0x%08lx, skipping", i+1, pfd.dwFlags); + continue; + } + + c->base.doubleBufferMode = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE; + c->base.stereoMode = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE; + + c->base.redBits = pfd.cRedBits; + c->base.greenBits = pfd.cGreenBits; + c->base.blueBits = pfd.cBlueBits; + c->base.alphaBits = pfd.cAlphaBits; + + c->base.redMask = BITS_AND_SHIFT_TO_MASK(pfd.cRedBits, pfd.cRedShift); + c->base.greenMask = BITS_AND_SHIFT_TO_MASK(pfd.cGreenBits, pfd.cGreenShift); + c->base.blueMask = BITS_AND_SHIFT_TO_MASK(pfd.cBlueBits, pfd.cBlueShift); + c->base.alphaMask = BITS_AND_SHIFT_TO_MASK(pfd.cAlphaBits, pfd.cAlphaShift); + + c->base.rgbBits = pfd.cColorBits; + + if (pfd.iPixelType == PFD_TYPE_COLORINDEX) + { + c->base.indexBits = pfd.cColorBits; + } + else + { + c->base.indexBits = 0; + } + + c->base.accumRedBits = pfd.cAccumRedBits; + c->base.accumGreenBits = pfd.cAccumGreenBits; + c->base.accumBlueBits = pfd.cAccumBlueBits; + c->base.accumAlphaBits = pfd.cAccumAlphaBits; + // pfd.cAccumBits; + + c->base.depthBits = pfd.cDepthBits; + c->base.stencilBits = pfd.cStencilBits; + c->base.numAuxBuffers = pfd.cAuxBuffers; + + // pfd.iLayerType; // ignored + c->base.level = 0; + // pfd.dwLayerMask; // ignored + // pfd.dwDamageMask; // ignored + + c->base.pixmapMode = 0; + c->base.visualID = -1; // will be set by __glXScreenInit() + + /* EXT_visual_rating / GLX 1.2 */ + if (pfd.dwFlags & PFD_GENERIC_FORMAT) + { + c->base.visualRating = GLX_SLOW_VISUAL_EXT; + } + else + { + // PFD_GENERIC_ACCELERATED is not considered, so this may be MCD or ICD acclerated... + c->base.visualRating = GLX_NONE_EXT; + } + + /* EXT_visual_info / GLX 1.2 */ + if (pfd.iPixelType == PFD_TYPE_COLORINDEX) + { + c->base.visualType = GLX_STATIC_COLOR; + + if (!getenv("GLWIN_ENABLE_COLORINDEX_FBCONFIGS")) + { + GLWIN_DEBUG_MSG("pixelFormat %d is PFD_TYPE_COLORINDEX, skipping", i+1); + continue; + } + } + else + { + c->base.visualType = GLX_TRUE_COLOR; + } + + // pfd.dwVisibleMask; ??? + c->base.transparentPixel = GLX_NONE; + c->base.transparentRed = GLX_NONE; + c->base.transparentGreen = GLX_NONE; + c->base.transparentBlue = GLX_NONE; + c->base.transparentAlpha = GLX_NONE; + c->base.transparentIndex = GLX_NONE; + + /* ARB_multisample / SGIS_multisample */ + c->base.sampleBuffers = 0; + c->base.samples = 0; + + /* SGIX_fbconfig / GLX 1.3 */ + c->base.drawableType = (((pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? GLX_WINDOW_BIT : 0) + | ((pfd.dwFlags & PFD_DRAW_TO_BITMAP) ? GLX_PIXMAP_BIT : 0)); + + if (pfd.iPixelType == PFD_TYPE_COLORINDEX) + { + c->base.renderType = GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT; + } + else + { + c->base.renderType = GLX_RGBA_BIT; + } + + c->base.xRenderable = GL_TRUE; + c->base.fbconfigID = -1; // will be set by __glXScreenInit() + + /* SGIX_pbuffer / GLX 1.3 */ + // XXX: How can we find these values out ??? + c->base.maxPbufferWidth = -1; + c->base.maxPbufferHeight = -1; + c->base.maxPbufferPixels = -1; + c->base.optimalPbufferWidth = 0; // there is no optimal value + c->base.optimalPbufferHeight = 0; + + /* SGIX_visual_select_group */ + // arrange for visuals with the best acceleration to be preferred in selection + switch (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) + { + case 0: + c->base.visualSelectGroup = 2; + break; + + case PFD_GENERIC_ACCELERATED: + c->base.visualSelectGroup = 1; + break; + + case PFD_GENERIC_FORMAT: + c->base.visualSelectGroup = 0; + break; + + default: + ; + // "can't happen" + } + + /* OML_swap_method */ + if (pfd.dwFlags & PFD_SWAP_EXCHANGE) + c->base.swapMethod = GLX_SWAP_EXCHANGE_OML; + else if (pfd.dwFlags & PFD_SWAP_COPY) + c->base.swapMethod = GLX_SWAP_COPY_OML; + else + c->base.swapMethod = GLX_SWAP_UNDEFINED_OML; + + /* EXT_import_context */ + c->base.screen = screen->base.pScreen->myNum; + + /* EXT_texture_from_pixmap */ + c->base.bindToTextureRgb = -1; + c->base.bindToTextureRgba = -1; + c->base.bindToMipmapTexture = -1; + c->base.bindToTextureTargets = -1; + c->base.yInverted = -1; + + n++; + + // update previous config to point to this config + if (prev) + prev->base.next = &(c->base); + + prev = c; + } + + GLWIN_DEBUG_MSG("found %d pixelFormats suitable for conversion to fbConfigs", n); + + screen->base.numFBConfigs = n; + screen->base.fbconfigs = &(result->base); +} + +// helper function to access an attribute value from an attribute value array by attribute +static +int getAttrValue(const int attrs[], int values[], unsigned int num, int attr, int fallback) +{ + unsigned int i; + for (i = 0; i < num; i++) + { + if (attrs[i] == attr) + { + GLWIN_TRACE_MSG("getAttrValue attr 0x%x, value %d", attr, values[i]); + return values[i]; + } + } + + ErrorF("getAttrValue failed to find attr 0x%x, using default value %d\n", attr, fallback); + return fallback; +} + +// +// Create the GLXconfigs using wglGetPixelFormatAttribfvARB() extension +// +static void +glxWinCreateConfigsExt(HDC hdc, glxWinScreen *screen) +{ + GLXWinConfig *c, *result, *prev = NULL; + int i = 0; + int n = 0; + + const int attr = WGL_NUMBER_PIXEL_FORMATS_ARB; + int numConfigs; + + int attrs[50]; + unsigned int num_attrs = 0; + + GLWIN_DEBUG_MSG("glxWinCreateConfigsExt"); + + screen->base.numFBConfigs = 0; + screen->base.fbconfigs = NULL; + + if (!wglGetPixelFormatAttribivARBWrapper(hdc, 0, 0, 1, &attr, &numConfigs)) + { + ErrorF("wglGetPixelFormatAttribivARB failed for WGL_NUMBER_PIXEL_FORMATS_ARB: %s\n", glxWinErrorMessage()); + return; + } + + GLWIN_DEBUG_MSG("wglGetPixelFormatAttribivARB says %d possible pixel formats", numConfigs); + + /* alloc */ + result = malloc(sizeof(GLXWinConfig) * numConfigs); + + if (NULL == result) + { + return; + } + + memset(result, 0, sizeof(GLXWinConfig) * numConfigs); + n = 0; + +#define ADD_ATTR(a) { attrs[num_attrs++] = a; assert(num_attrs < NUM_ELEMENTS(attrs)); } + + ADD_ATTR(WGL_DRAW_TO_WINDOW_ARB); + ADD_ATTR(WGL_DRAW_TO_BITMAP_ARB); + ADD_ATTR(WGL_ACCELERATION_ARB); + ADD_ATTR(WGL_SWAP_LAYER_BUFFERS_ARB); + ADD_ATTR(WGL_NUMBER_OVERLAYS_ARB); + ADD_ATTR(WGL_NUMBER_UNDERLAYS_ARB); + ADD_ATTR(WGL_TRANSPARENT_ARB); + ADD_ATTR(WGL_TRANSPARENT_RED_VALUE_ARB); + ADD_ATTR(WGL_TRANSPARENT_GREEN_VALUE_ARB); + ADD_ATTR(WGL_TRANSPARENT_GREEN_VALUE_ARB); + ADD_ATTR(WGL_TRANSPARENT_ALPHA_VALUE_ARB); + ADD_ATTR(WGL_SUPPORT_OPENGL_ARB); + ADD_ATTR(WGL_DOUBLE_BUFFER_ARB); + ADD_ATTR(WGL_STEREO_ARB); + ADD_ATTR(WGL_PIXEL_TYPE_ARB); + ADD_ATTR(WGL_COLOR_BITS_ARB); + ADD_ATTR(WGL_RED_BITS_ARB); + ADD_ATTR(WGL_RED_SHIFT_ARB); + ADD_ATTR(WGL_GREEN_BITS_ARB); + ADD_ATTR(WGL_GREEN_SHIFT_ARB); + ADD_ATTR(WGL_BLUE_BITS_ARB); + ADD_ATTR(WGL_BLUE_SHIFT_ARB); + ADD_ATTR(WGL_ALPHA_BITS_ARB); + ADD_ATTR(WGL_ALPHA_SHIFT_ARB); + ADD_ATTR(WGL_ACCUM_RED_BITS_ARB); + ADD_ATTR(WGL_ACCUM_GREEN_BITS_ARB); + ADD_ATTR(WGL_ACCUM_BLUE_BITS_ARB); + ADD_ATTR(WGL_ACCUM_ALPHA_BITS_ARB); + ADD_ATTR(WGL_DEPTH_BITS_ARB); + ADD_ATTR(WGL_STENCIL_BITS_ARB); + ADD_ATTR(WGL_AUX_BUFFERS_ARB); + ADD_ATTR(WGL_SWAP_METHOD_ARB); + + if (screen->has_WGL_ARB_multisample) + { + // we may not query these attrs if WGL_ARB_multisample is not offered + ADD_ATTR(WGL_SAMPLE_BUFFERS_ARB); + ADD_ATTR(WGL_SAMPLES_ARB); + } + + if (screen->has_WGL_ARB_render_texture) + { + // we may not query these attrs if WGL_ARB_render_texture is not offered + ADD_ATTR(WGL_BIND_TO_TEXTURE_RGB_ARB); + ADD_ATTR(WGL_BIND_TO_TEXTURE_RGBA_ARB); + } + + if (screen->has_WGL_ARB_pbuffer) + { + // we may not query these attrs if WGL_ARB_pbuffer is not offered + ADD_ATTR(WGL_DRAW_TO_PBUFFER_ARB); + ADD_ATTR(WGL_MAX_PBUFFER_PIXELS_ARB); + ADD_ATTR(WGL_MAX_PBUFFER_WIDTH_ARB); + ADD_ATTR(WGL_MAX_PBUFFER_HEIGHT_ARB); + } + + /* fill in configs */ + for (i = 0; i < numConfigs; i++) + { + int values[num_attrs]; + + c = &(result[i]); + c->base.next = NULL; + c->pixelFormatIndex = i+1; + + if (!wglGetPixelFormatAttribivARBWrapper(hdc, i+1, 0, num_attrs, attrs, values)) + { + ErrorF("wglGetPixelFormatAttribivARB failed for index %d, error %s\n", i+1, glxWinErrorMessage()); + break; + } + +#define ATTR_VALUE(a, d) getAttrValue(attrs, values, num_attrs, (a), (d)) + + if (!ATTR_VALUE(WGL_SUPPORT_OPENGL_ARB, 0)) + { + GLWIN_DEBUG_MSG("pixelFormat %d isn't WGL_SUPPORT_OPENGL_ARB, skipping", i+1); + continue; + } + + c->base.doubleBufferMode = ATTR_VALUE(WGL_DOUBLE_BUFFER_ARB, 0) ? GL_TRUE : GL_FALSE; + c->base.stereoMode = ATTR_VALUE(WGL_STEREO_ARB, 0) ? GL_TRUE : GL_FALSE; + + c->base.redBits = ATTR_VALUE(WGL_RED_BITS_ARB, 0); + c->base.greenBits = ATTR_VALUE(WGL_GREEN_BITS_ARB, 0); + c->base.blueBits = ATTR_VALUE(WGL_BLUE_BITS_ARB, 0); + c->base.alphaBits = ATTR_VALUE(WGL_ALPHA_BITS_ARB, 0); + + c->base.redMask = BITS_AND_SHIFT_TO_MASK(c->base.redBits, ATTR_VALUE(WGL_RED_SHIFT_ARB, 0)); + c->base.greenMask = BITS_AND_SHIFT_TO_MASK(c->base.greenBits, ATTR_VALUE(WGL_GREEN_SHIFT_ARB, 0)); + c->base.blueMask = BITS_AND_SHIFT_TO_MASK(c->base.blueBits, ATTR_VALUE(WGL_BLUE_SHIFT_ARB, 0)); + c->base.alphaMask = BITS_AND_SHIFT_TO_MASK(c->base.alphaBits, ATTR_VALUE(WGL_ALPHA_SHIFT_ARB, 0)); + + switch (ATTR_VALUE(WGL_PIXEL_TYPE_ARB, 0)) + { + case WGL_TYPE_COLORINDEX_ARB: + c->base.indexBits = ATTR_VALUE(WGL_COLOR_BITS_ARB, 0); + c->base.rgbBits = 0; + c->base.visualType = GLX_STATIC_COLOR; + + if (!getenv("GLWIN_ENABLE_COLORINDEX_FBCONFIGS")) + { + GLWIN_DEBUG_MSG("pixelFormat %d is WGL_TYPE_COLORINDEX_ARB, skipping", i+1); + continue; + } + + break; + + case WGL_TYPE_RGBA_FLOAT_ARB: + GLWIN_DEBUG_MSG("pixelFormat %d is WGL_TYPE_RGBA_FLOAT_ARB, skipping", i+1); + continue; + + case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: + GLWIN_DEBUG_MSG("pixelFormat %d is WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT, skipping", i+1); + continue; + + case WGL_TYPE_RGBA_ARB: + c->base.indexBits = 0; + c->base.rgbBits = ATTR_VALUE(WGL_COLOR_BITS_ARB, 0); + c->base.visualType = GLX_TRUE_COLOR; + break; + + default: + ErrorF("wglGetPixelFormatAttribivARB returned unknown value 0x%x for WGL_PIXEL_TYPE_ARB\n", ATTR_VALUE(WGL_PIXEL_TYPE_ARB, 0)); + continue; + } + + c->base.accumRedBits = ATTR_VALUE(WGL_ACCUM_RED_BITS_ARB, 0); + c->base.accumGreenBits = ATTR_VALUE(WGL_ACCUM_GREEN_BITS_ARB, 0); + c->base.accumBlueBits = ATTR_VALUE(WGL_ACCUM_BLUE_BITS_ARB, 0); + c->base.accumAlphaBits = ATTR_VALUE(WGL_ACCUM_ALPHA_BITS_ARB, 0); + + c->base.depthBits = ATTR_VALUE(WGL_DEPTH_BITS_ARB, 0); + c->base.stencilBits = ATTR_VALUE(WGL_STENCIL_BITS_ARB, 0); + c->base.numAuxBuffers = ATTR_VALUE(WGL_AUX_BUFFERS_ARB, 0); + + { + int layers = ATTR_VALUE(WGL_NUMBER_OVERLAYS_ARB,0) + ATTR_VALUE(WGL_NUMBER_UNDERLAYS_ARB, 0); + + if (layers > 0) + { + ErrorF("pixelFormat %d: has %d overlay, %d underlays which aren't currently handled", i, ATTR_VALUE(WGL_NUMBER_OVERLAYS_ARB,0), ATTR_VALUE(WGL_NUMBER_UNDERLAYS_ARB, 0)); + // XXX: need to iterate over layers? + } + } + c->base.level = 0; + + c->base.pixmapMode = 0; // ??? + c->base.visualID = -1; // will be set by __glXScreenInit() + + /* EXT_visual_rating / GLX 1.2 */ + switch (ATTR_VALUE(WGL_ACCELERATION_ARB, 0)) + { + default: + ErrorF("wglGetPixelFormatAttribivARB returned unknown value 0x%x for WGL_ACCELERATION_ARB\n", ATTR_VALUE(WGL_ACCELERATION_ARB, 0)); + + case WGL_NO_ACCELERATION_ARB: + c->base.visualRating = GLX_SLOW_VISUAL_EXT; + break; + + case WGL_GENERIC_ACCELERATION_ARB: + case WGL_FULL_ACCELERATION_ARB: + c->base.visualRating = GLX_NONE_EXT; + break; + } + + /* EXT_visual_info / GLX 1.2 */ + // c->base.visualType is set above + if (ATTR_VALUE(WGL_TRANSPARENT_ARB, 0)) + { + c->base.transparentPixel = (c->base.visualType == GLX_TRUE_COLOR) ? GLX_TRANSPARENT_RGB_EXT : GLX_TRANSPARENT_INDEX_EXT; + c->base.transparentRed = ATTR_VALUE(WGL_TRANSPARENT_RED_VALUE_ARB, 0); + c->base.transparentGreen = ATTR_VALUE(WGL_TRANSPARENT_GREEN_VALUE_ARB, 0); + c->base.transparentBlue = ATTR_VALUE(WGL_TRANSPARENT_BLUE_VALUE_ARB, 0); + c->base.transparentAlpha = ATTR_VALUE(WGL_TRANSPARENT_ALPHA_VALUE_ARB, 0); + c->base.transparentIndex = ATTR_VALUE(WGL_TRANSPARENT_INDEX_VALUE_ARB, 0); + } + else + { + c->base.transparentPixel = GLX_NONE_EXT; + c->base.transparentRed = GLX_NONE; + c->base.transparentGreen = GLX_NONE; + c->base.transparentBlue = GLX_NONE; + c->base.transparentAlpha = GLX_NONE; + c->base.transparentIndex = GLX_NONE; + } + + /* ARB_multisample / SGIS_multisample */ + if (screen->has_WGL_ARB_multisample) + { + c->base.sampleBuffers = ATTR_VALUE(WGL_SAMPLE_BUFFERS_ARB, 0); + c->base.samples = ATTR_VALUE(WGL_SAMPLES_ARB, 0); + } + else + { + c->base.sampleBuffers = 0; + c->base.samples = 0; + } + + /* SGIX_fbconfig / GLX 1.3 */ + c->base.drawableType = ((ATTR_VALUE(WGL_DRAW_TO_WINDOW_ARB, 0) ? GLX_WINDOW_BIT : 0) + | (ATTR_VALUE(WGL_DRAW_TO_BITMAP_ARB, 0) ? GLX_PIXMAP_BIT : 0) + | (ATTR_VALUE(WGL_DRAW_TO_PBUFFER_ARB, 0) ? GLX_PBUFFER_BIT : 0)); + + /* + Assume OpenGL RGBA rendering is available on all visuals + (it is specified to render to red component in single-channel visuals, + if supported, but there doesn't seem to be any mechanism to check if it + is supported) + + Color index rendering is only supported on single-channel visuals + */ + if (c->base.visualType == GLX_STATIC_COLOR) + { + c->base.renderType = GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT; + } + else + { + c->base.renderType = GLX_RGBA_BIT; + } + + c->base.xRenderable = GL_TRUE; + c->base.fbconfigID = -1; // will be set by __glXScreenInit() + + /* SGIX_pbuffer / GLX 1.3 */ + if (screen->has_WGL_ARB_pbuffer) + { + c->base.maxPbufferWidth = ATTR_VALUE(WGL_MAX_PBUFFER_WIDTH_ARB, -1); + c->base.maxPbufferHeight = ATTR_VALUE(WGL_MAX_PBUFFER_HEIGHT_ARB, -1); + c->base.maxPbufferPixels = ATTR_VALUE(WGL_MAX_PBUFFER_PIXELS_ARB, -1); + } + else + { + c->base.maxPbufferWidth = -1; + c->base.maxPbufferHeight = -1; + c->base.maxPbufferPixels = -1; + } + c->base.optimalPbufferWidth = 0; // there is no optimal value + c->base.optimalPbufferHeight = 0; + + /* SGIX_visual_select_group */ + // arrange for visuals with the best acceleration to be preferred in selection + switch (ATTR_VALUE(WGL_ACCELERATION_ARB, 0)) + { + case WGL_FULL_ACCELERATION_ARB: + c->base.visualSelectGroup = 2; + break; + + case WGL_GENERIC_ACCELERATION_ARB: + c->base.visualSelectGroup = 1; + break; + + default: + case WGL_NO_ACCELERATION_ARB: + c->base.visualSelectGroup = 0; + break; + } + + /* OML_swap_method */ + switch (ATTR_VALUE(WGL_SWAP_METHOD_ARB, 0)) + { + case WGL_SWAP_EXCHANGE_ARB: + c->base.swapMethod = GLX_SWAP_EXCHANGE_OML; + break; + + case WGL_SWAP_COPY_ARB: + c->base.swapMethod = GLX_SWAP_COPY_OML; + break; + + default: + ErrorF("wglGetPixelFormatAttribivARB returned unknown value 0x%x for WGL_SWAP_METHOD_ARB\n", ATTR_VALUE(WGL_SWAP_METHOD_ARB, 0)); + + case WGL_SWAP_UNDEFINED_ARB: + c->base.swapMethod = GLX_SWAP_UNDEFINED_OML; + } + + /* EXT_import_context */ + c->base.screen = screen->base.pScreen->myNum; + + /* EXT_texture_from_pixmap */ + /* + Mesa's DRI configs always have bindToTextureRgb/Rgba TRUE (see driCreateConfigs(), so setting + bindToTextureRgb/bindToTextureRgba to FALSE means that swrast can't find any fbConfigs to use, + so setting these to 0, even if we know bindToTexture isn't available, isn't a good idea... + */ + if (screen->has_WGL_ARB_render_texture) + { + c->base.bindToTextureRgb = ATTR_VALUE(WGL_BIND_TO_TEXTURE_RGB_ARB, -1); + c->base.bindToTextureRgba = ATTR_VALUE(WGL_BIND_TO_TEXTURE_RGBA_ARB, -1); + } + else + { + c->base.bindToTextureRgb = -1; + c->base.bindToTextureRgba = -1; + } + c->base.bindToMipmapTexture = -1; + c->base.bindToTextureTargets = GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT | GLX_TEXTURE_RECTANGLE_BIT_EXT; + c->base.yInverted = -1; + + n++; + + // update previous config to point to this config + if (prev) + prev->base.next = &(c->base); + + prev = c; + } + + screen->base.numFBConfigs = n; + screen->base.fbconfigs = &(result->base); +} |