diff options
Diffstat (limited to 'hw/xquartz/GL')
-rw-r--r-- | hw/xquartz/GL/Makefile.am | 17 | ||||
-rw-r--r-- | hw/xquartz/GL/Makefile.in | 716 | ||||
-rw-r--r-- | hw/xquartz/GL/capabilities.c | 543 | ||||
-rw-r--r-- | hw/xquartz/GL/capabilities.h | 66 | ||||
-rw-r--r-- | hw/xquartz/GL/indirect.c | 1629 | ||||
-rw-r--r-- | hw/xquartz/GL/visualConfigs.c | 285 | ||||
-rw-r--r-- | hw/xquartz/GL/visualConfigs.h | 28 |
7 files changed, 3284 insertions, 0 deletions
diff --git a/hw/xquartz/GL/Makefile.am b/hw/xquartz/GL/Makefile.am new file mode 100644 index 0000000..736c94b --- /dev/null +++ b/hw/xquartz/GL/Makefile.am @@ -0,0 +1,17 @@ +noinst_LTLIBRARIES = libCGLCore.la +AM_CFLAGS = $(DIX_CFLAGS) $(GL_CFLAGS) +AM_CPPFLAGS = \ + -I$(top_srcdir) \ + -I$(top_srcdir)/glx \ + -I$(top_srcdir)/hw/xquartz \ + -I$(top_srcdir)/hw/xquartz/xpr \ + -I$(top_srcdir)/miext/damage + +libCGLCore_la_SOURCES = \ + indirect.c \ + capabilities.c \ + visualConfigs.c + +EXTRA_DIST = \ + capabilities.h \ + visualConfigs.h diff --git a/hw/xquartz/GL/Makefile.in b/hw/xquartz/GL/Makefile.in new file mode 100644 index 0000000..c8c8421 --- /dev/null +++ b/hw/xquartz/GL/Makefile.in @@ -0,0 +1,716 @@ +# Makefile.in generated by automake 1.11.1 from Makefile.am. +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, +# Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without modifications, as long as this notice is preserved. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY, to the extent permitted by law; without +# even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. + +@SET_MAKE@ + +VPATH = @srcdir@ +pkgdatadir = $(datadir)/@PACKAGE@ +pkgincludedir = $(includedir)/@PACKAGE@ +pkglibdir = $(libdir)/@PACKAGE@ +pkglibexecdir = $(libexecdir)/@PACKAGE@ +am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd +install_sh_DATA = $(install_sh) -c -m 644 +install_sh_PROGRAM = $(install_sh) -c +install_sh_SCRIPT = $(install_sh) -c +INSTALL_HEADER = $(INSTALL_DATA) +transform = $(program_transform_name) +NORMAL_INSTALL = : +PRE_INSTALL = : +POST_INSTALL = : +NORMAL_UNINSTALL = : +PRE_UNINSTALL = : +POST_UNINSTALL = : +build_triplet = @build@ +host_triplet = @host@ +subdir = 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install-exec install-exec-am install-html \ + install-html-am install-info install-info-am install-man \ + install-pdf install-pdf-am install-ps install-ps-am \ + install-strip installcheck installcheck-am installdirs \ + maintainer-clean maintainer-clean-generic mostlyclean \ + mostlyclean-compile mostlyclean-generic mostlyclean-libtool \ + pdf pdf-am ps ps-am tags uninstall uninstall-am + + +# Tell versions [3.59,3.63) of GNU make to not export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: diff --git a/hw/xquartz/GL/capabilities.c b/hw/xquartz/GL/capabilities.c new file mode 100644 index 0000000..fc7dd57 --- /dev/null +++ b/hw/xquartz/GL/capabilities.c @@ -0,0 +1,543 @@ +/* + * Copyright (c) 2008 Apple Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <assert.h> +#include <OpenGL/OpenGL.h> +#include <OpenGL/gl.h> +#include <OpenGL/glu.h> +#include <OpenGL/glext.h> +#include <ApplicationServices/ApplicationServices.h> + +#include "capabilities.h" + +#define Cursor X_Cursor +#include "os.h" +#undef Cursor + +static void handleBufferModes(struct glCapabilitiesConfig *c, GLint bufferModes) { + if(bufferModes & kCGLStereoscopicBit) { + c->stereo = true; + } + + if(bufferModes & kCGLDoubleBufferBit) { + c->buffers = 2; + } else { + c->buffers = 1; + } +} + +static void handleStencilModes(struct glCapabilitiesConfig *c, GLint smodes) { + int offset = 0; + + if(kCGL0Bit & smodes) + c->stencil_bit_depths[offset++] = 0; + + if(kCGL1Bit & smodes) + c->stencil_bit_depths[offset++] = 1; + + if(kCGL2Bit & smodes) + c->stencil_bit_depths[offset++] = 2; + + if(kCGL3Bit & smodes) + c->stencil_bit_depths[offset++] = 3; + + if(kCGL4Bit & smodes) + c->stencil_bit_depths[offset++] = 4; + + if(kCGL5Bit & smodes) + c->stencil_bit_depths[offset++] = 5; + + if(kCGL6Bit & smodes) + c->stencil_bit_depths[offset++] = 6; + + if(kCGL8Bit & smodes) + c->stencil_bit_depths[offset++] = 8; + + if(kCGL10Bit & smodes) + c->stencil_bit_depths[offset++] = 10; + + if(kCGL12Bit & smodes) + c->stencil_bit_depths[offset++] = 12; + + if(kCGL16Bit & smodes) + c->stencil_bit_depths[offset++] = 16; + + if(kCGL24Bit & smodes) + c->stencil_bit_depths[offset++] = 24; + + if(kCGL32Bit & smodes) + c->stencil_bit_depths[offset++] = 32; + + if(kCGL48Bit & smodes) + c->stencil_bit_depths[offset++] = 48; + + if(kCGL64Bit & smodes) + c->stencil_bit_depths[offset++] = 64; + + if(kCGL96Bit & smodes) + c->stencil_bit_depths[offset++] = 96; + + if(kCGL128Bit & smodes) + c->stencil_bit_depths[offset++] = 128; + + assert(offset < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS); + + c->total_stencil_bit_depths = offset; +} + +static int handleColorAndAccumulation(struct glColorBufCapabilities *c, + GLint cmodes, int forAccum) { + int offset = 0; + + /*1*/ + if(kCGLRGB444Bit & cmodes) { + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + ++offset; + } + + /*2*/ + if(kCGLARGB4444Bit & cmodes) { + c[offset].a = 4; + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + c[offset].is_argb = true; + ++offset; + } + + /*3*/ + if(kCGLRGB444A8Bit & cmodes) { + c[offset].r = 4; + c[offset].g = 4; + c[offset].b = 4; + c[offset].a = 8; + ++offset; + } + + /*4*/ + if(kCGLRGB555Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + ++offset; + } + + /*5*/ + if(kCGLARGB1555Bit & cmodes) { + c[offset].a = 1; + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + c[offset].is_argb = true; + ++offset; + } + + /*6*/ + if(kCGLRGB555A8Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 5; + c[offset].b = 5; + c[offset].a = 8; + ++offset; + } + + /*7*/ + if(kCGLRGB565Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 6; + c[offset].b = 5; + ++offset; + } + + /*8*/ + if(kCGLRGB565A8Bit & cmodes) { + c[offset].r = 5; + c[offset].g = 6; + c[offset].b = 5; + c[offset].a = 8; + ++offset; + } + + /*9*/ + if(kCGLRGB888Bit & cmodes) { + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + ++offset; + } + + /*10*/ + if(kCGLARGB8888Bit & cmodes) { + c[offset].a = 8; + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + c[offset].is_argb = true; + ++offset; + } + + /*11*/ + if(kCGLRGB888A8Bit & cmodes) { + c[offset].r = 8; + c[offset].g = 8; + c[offset].b = 8; + c[offset].a = 8; + ++offset; + } + + if(forAccum) { +//#if 0 + /* FIXME + * Disable this path, because some part of libGL, X, or Xplugin + * doesn't work with sizes greater than 8. + * When this is enabled and visuals are chosen using depths + * such as 16, the result is that the windows don't redraw + * and are often white, until a resize. + */ + + /*12*/ + if(kCGLRGB101010Bit & cmodes) { + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + ++offset; + } + + /*13*/ + if(kCGLARGB2101010Bit & cmodes) { + c[offset].a = 2; + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + c[offset].is_argb = true; + ++offset; + } + + /*14*/ + if(kCGLRGB101010_A8Bit & cmodes) { + c[offset].r = 10; + c[offset].g = 10; + c[offset].b = 10; + c[offset].a = 8; + ++offset; + } + + /*15*/ + if(kCGLRGB121212Bit & cmodes) { + c[offset].r = 12; + c[offset].g = 12; + c[offset].b = 12; + ++offset; + } + + /*16*/ + if(kCGLARGB12121212Bit & cmodes) { + c[offset].a = 12; + c[offset].r = 12; + c[offset].g = 12; + c[offset].b = 12; + c[offset].is_argb = true; + ++offset; + } + + /*17*/ + if(kCGLRGB161616Bit & cmodes) { + c[offset].r = 16; + c[offset].g = 16; + c[offset].b = 16; + ++offset; + } + + /*18*/ + if(kCGLRGBA16161616Bit & cmodes) { + c[offset].r = 16; + c[offset].g = 16; + c[offset].b = 16; + c[offset].a = 16; + ++offset; + } + } +//#endif + + /* FIXME should we handle the floating point color modes, and if so, how? */ + + return offset; +} + + +static void handleColorModes(struct glCapabilitiesConfig *c, GLint cmodes) { + c->total_color_buffers = handleColorAndAccumulation(c->color_buffers, + cmodes, 0); + + assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS); +} + +static void handleAccumulationModes(struct glCapabilitiesConfig *c, GLint cmodes) { + c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers, + cmodes, 1); + assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS); +} + +static void handleDepthModes(struct glCapabilitiesConfig *c, GLint dmodes) { + int offset = 0; +#define DEPTH(flag,value) do { \ + if(dmodes & flag) { \ + c->depth_buffers[offset++] = value; \ + } \ + } while(0) + + /*1*/ + DEPTH(kCGL0Bit, 0); + /*2*/ + DEPTH(kCGL1Bit, 1); + /*3*/ + DEPTH(kCGL2Bit, 2); + /*4*/ + DEPTH(kCGL3Bit, 3); + /*5*/ + DEPTH(kCGL4Bit, 4); + /*6*/ + DEPTH(kCGL5Bit, 5); + /*7*/ + DEPTH(kCGL6Bit, 6); + /*8*/ + DEPTH(kCGL8Bit, 8); + /*9*/ + DEPTH(kCGL10Bit, 10); + /*10*/ + DEPTH(kCGL12Bit, 12); + /*11*/ + DEPTH(kCGL16Bit, 16); + /*12*/ + DEPTH(kCGL24Bit, 24); + /*13*/ + DEPTH(kCGL32Bit, 32); + /*14*/ + DEPTH(kCGL48Bit, 48); + /*15*/ + DEPTH(kCGL64Bit, 64); + /*16*/ + DEPTH(kCGL96Bit, 96); + /*17*/ + DEPTH(kCGL128Bit, 128); + +#undef DEPTH + + c->total_depth_buffer_depths = offset; + assert(c->total_depth_buffer_depths < GLCAPS_DEPTH_BUFFERS); +} + +/* Return non-zero if an error occured. */ +static CGLError handleRendererDescriptions(CGLRendererInfoObj info, GLint r, + struct glCapabilitiesConfig *c) { + CGLError err; + GLint accelerated = 0, flags = 0, aux = 0, samplebufs = 0, samples = 0; + + err = CGLDescribeRenderer (info, r, kCGLRPAccelerated, &accelerated); + + if(err) + return err; + + c->accelerated = accelerated; + + /* Buffering modes: single/double, stereo */ + err = CGLDescribeRenderer(info, r, kCGLRPBufferModes, &flags); + + if(err) + return err; + + handleBufferModes(c, flags); + + /* AUX buffers */ + err = CGLDescribeRenderer(info, r, kCGLRPMaxAuxBuffers, &aux); + + if(err) + return err; + + c->aux_buffers = aux; + + + /* Depth buffer size */ + err = CGLDescribeRenderer(info, r, kCGLRPDepthModes, &flags); + + if(err) + return err; + + handleDepthModes(c, flags); + + + /* Multisample buffers */ + err = CGLDescribeRenderer(info, r, kCGLRPMaxSampleBuffers, &samplebufs); + + if(err) + return err; + + c->multisample_buffers = samplebufs; + + + /* Multisample samples per multisample buffer */ + err = CGLDescribeRenderer(info, r, kCGLRPMaxSamples, &samples); + + if(err) + return err; + + c->multisample_samples = samples; + + + /* Stencil bit depths */ + err = CGLDescribeRenderer(info, r, kCGLRPStencilModes, &flags); + + if(err) + return err; + + handleStencilModes(c, flags); + + + /* Color modes (RGB/RGBA depths supported */ + err = CGLDescribeRenderer(info, r, kCGLRPColorModes, &flags); + + if(err) + return err; + + handleColorModes(c, flags); + + err = CGLDescribeRenderer(info, r, kCGLRPAccumModes, &flags); + + if(err) + return err; + + handleAccumulationModes(c, flags); + + return kCGLNoError; +} + +static void initCapabilities(struct glCapabilities *cap) { + cap->configurations = NULL; + cap->total_configurations = 0; +} + +static void initConfig(struct glCapabilitiesConfig *c) { + int i; + + c->accelerated = false; + c->stereo = false; + c->aux_buffers = 0; + c->buffers = 0; + + c->total_depth_buffer_depths = 0; + + for(i = 0; i < GLCAPS_DEPTH_BUFFERS; ++i) { + c->depth_buffers[i] = GLCAPS_INVALID_DEPTH_VALUE; + } + + c->multisample_buffers = 0; + c->multisample_samples = 0; + + c->total_stencil_bit_depths = 0; + + for(i = 0; i < GLCAPS_STENCIL_BIT_DEPTH_BUFFERS; ++i) { + c->stencil_bit_depths[i] = GLCAPS_INVALID_STENCIL_DEPTH; + } + + c->total_color_buffers = 0; + + for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { + c->color_buffers[i].r = c->color_buffers[i].g = + c->color_buffers[i].b = c->color_buffers[i].a = + GLCAPS_COLOR_BUF_INVALID_VALUE; + c->color_buffers[i].is_argb = false; + } + + c->total_accum_buffers = 0; + + for(i = 0; i < GLCAPS_COLOR_BUFFERS; ++i) { + c->accum_buffers[i].r = c->accum_buffers[i].g = + c->accum_buffers[i].b = c->accum_buffers[i].a = + GLCAPS_COLOR_BUF_INVALID_VALUE; + c->accum_buffers[i].is_argb = false; + } + + c->next = NULL; +} + +void freeGlCapabilities(struct glCapabilities *cap) { + struct glCapabilitiesConfig *conf, *next; + + conf = cap->configurations; + + while(conf) { + next = conf->next; + free(conf); + conf = next; + } + + cap->configurations = NULL; +} + +/*Return true if an error occured. */ +bool getGlCapabilities(struct glCapabilities *cap) { + CGLRendererInfoObj info; + CGLError err; + GLint numRenderers = 0, r; + + initCapabilities(cap); + + err = CGLQueryRendererInfo((GLuint)-1, &info, &numRenderers); + if(err) { + fprintf(stderr, "CGLQueryRendererInfo error: %s\n", CGLErrorString(err)); + return err; + } + + for(r = 0; r < numRenderers; r++) { + struct glCapabilitiesConfig tmpconf, *conf; + + initConfig(&tmpconf); + + err = handleRendererDescriptions(info, r, &tmpconf); + if(err) { + fprintf(stderr, "handleRendererDescriptions returned error: %s\n", CGLErrorString(err)); + fprintf(stderr, "trying to continue...\n"); + continue; + } + + conf = malloc(sizeof(*conf)); + if(NULL == conf) { + FatalError("Unable to allocate memory for OpenGL capabilities\n"); + } + + /* Copy the struct. */ + *conf = tmpconf; + + /* Now link the configuration into the list. */ + conf->next = cap->configurations; + cap->configurations = conf; + } + + CGLDestroyRendererInfo(info); + + /* No error occured. We are done. */ + return kCGLNoError; +} diff --git a/hw/xquartz/GL/capabilities.h b/hw/xquartz/GL/capabilities.h new file mode 100644 index 0000000..361856b --- /dev/null +++ b/hw/xquartz/GL/capabilities.h @@ -0,0 +1,66 @@ +/* + * Copyright (c) 2008 Apple Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef CAPABILITIES_H +#define CAPABILITIES_H + +#include <stdbool.h> + +enum { GLCAPS_INVALID_STENCIL_DEPTH = -1 }; +enum { GLCAPS_COLOR_BUF_INVALID_VALUE = -1 }; +enum { GLCAPS_COLOR_BUFFERS = 20 }; +enum { GLCAPS_STENCIL_BIT_DEPTH_BUFFERS = 20 }; +enum { GLCAPS_DEPTH_BUFFERS = 20 }; +enum { GLCAPS_INVALID_DEPTH_VALUE = 1 }; + +struct glColorBufCapabilities { + char r, g, b, a; + bool is_argb; +}; + +struct glCapabilitiesConfig { + bool accelerated; + bool stereo; + int aux_buffers; + int buffers; + int total_depth_buffer_depths; + int depth_buffers[GLCAPS_DEPTH_BUFFERS]; + int multisample_buffers; + int multisample_samples; + int total_stencil_bit_depths; + char stencil_bit_depths[GLCAPS_STENCIL_BIT_DEPTH_BUFFERS]; + int total_color_buffers; + struct glColorBufCapabilities color_buffers[GLCAPS_COLOR_BUFFERS]; + int total_accum_buffers; + struct glColorBufCapabilities accum_buffers[GLCAPS_COLOR_BUFFERS]; + struct glCapabilitiesConfig *next; +}; + +struct glCapabilities { + struct glCapabilitiesConfig *configurations; + int total_configurations; +}; + +bool getGlCapabilities(struct glCapabilities *cap); +void freeGlCapabilities(struct glCapabilities *cap); + +#endif diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c new file mode 100644 index 0000000..1375bea --- /dev/null +++ b/hw/xquartz/GL/indirect.c @@ -0,0 +1,1629 @@ +/* + * GLX implementation that uses Apple's OpenGL.framework + * (Indirect rendering path -- it's also used for some direct mode code too) + * + * Copyright (c) 2007, 2008, 2009 Apple Inc. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * + * Portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "dri.h" + +#include <AvailabilityMacros.h> + +#define GL_GLEXT_WUNDEF_SUPPORT + +#include <OpenGL/OpenGL.h> +#include <OpenGL/gl.h> +#include <OpenGL/glext.h> +#include <OpenGL/CGLContext.h> + +/* These next few GL_EXT pre-processing blocks are to explicitly define + * these symbols to 0 if they are not set by OpenGL.framework. This + * prevents the X11 glext.h from setting them to 1. + */ + +#ifndef GL_EXT_fragment_shader +#define GL_EXT_fragment_shader 0 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 0 +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 0 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 0 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 0 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 0 +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 0 +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 0 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 0 +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 0 +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 0 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 0 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 0 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 0 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 0 +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 0 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 0 +#endif + +/* Tiger PPC doesn't have the associated symbols, but glext.h says it does. Liars! + * http://trac.macports.org/ticket/20638 + */ +#if defined(__ppc__) && MAC_OS_X_VERSION_MIN_REQUIRED < 1050 +#undef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 0 +#endif + +#include <GL/glxproto.h> +#include <windowstr.h> +#include <resource.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include <glxscreens.h> +#include <GL/internal/glcore.h> +#include "x-hash.h" +#include "x-list.h" + +//#include "capabilities.h" +#include "visualConfigs.h" + +typedef unsigned long long GLuint64EXT; +typedef long long GLint64EXT; +#include <dispatch.h> +#include <Xplugin.h> +#include <glapi.h> +#include <glapitable.h> + +__GLXprovider * GlxGetDRISWrastProvider (void); + +// Write debugging output, or not +#ifdef GLAQUA_DEBUG +#define GLAQUA_DEBUG_MSG ErrorF +#else +#define GLAQUA_DEBUG_MSG(a, ...) +#endif + +static void setup_dispatch_table(void); +GLuint __glFloorLog2(GLuint val); +void warn_func(void * p1, char *format, ...); + +// some prototypes +static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen); +static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, int type, XID glxDrawId, __GLXconfig *conf); + +static void __glXAquaContextDestroy(__GLXcontext *baseContext); +static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext); +static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext); +static int __glXAquaContextForceCurrent(__GLXcontext *baseContext); +static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask); + +static CGLPixelFormatObj makeFormat(__GLXconfig *conf); + +__GLXprovider __glXDRISWRastProvider = { + __glXAquaScreenProbe, + "Core OpenGL", + NULL +}; + +typedef struct __GLXAquaScreen __GLXAquaScreen; +typedef struct __GLXAquaContext __GLXAquaContext; +typedef struct __GLXAquaDrawable __GLXAquaDrawable; + +struct __GLXAquaScreen { + __GLXscreen base; + int index; + int num_vis; +}; + +struct __GLXAquaContext { + __GLXcontext base; + CGLContextObj ctx; + CGLPixelFormatObj pixelFormat; + xp_surface_id sid; + unsigned isAttached :1; +}; + +struct __GLXAquaDrawable { + __GLXdrawable base; + DrawablePtr pDraw; + xp_surface_id sid; + __GLXAquaContext *context; +}; + + +static __GLXcontext * +__glXAquaScreenCreateContext(__GLXscreen *screen, + __GLXconfig *conf, + __GLXcontext *baseShareContext) +{ + __GLXAquaContext *context; + __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext; + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n"); + + context = calloc(1, sizeof (__GLXAquaContext)); + + if (context == NULL) + return NULL; + + memset(context, 0, sizeof *context); + + context->base.pGlxScreen = screen; + + context->base.destroy = __glXAquaContextDestroy; + context->base.makeCurrent = __glXAquaContextMakeCurrent; + context->base.loseCurrent = __glXAquaContextLoseCurrent; + context->base.copy = __glXAquaContextCopy; + context->base.forceCurrent = __glXAquaContextForceCurrent; + /*FIXME verify that the context->base is fully initialized. */ + + context->pixelFormat = makeFormat(conf); + + if (!context->pixelFormat) { + free(context); + return NULL; + } + + context->ctx = NULL; + gl_err = CGLCreateContext(context->pixelFormat, + shareContext ? shareContext->ctx : NULL, + &context->ctx); + + if (gl_err != 0) { + ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); + CGLDestroyPixelFormat(context->pixelFormat); + free(context); + return NULL; + } + + setup_dispatch_table(); + GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); + + return &context->base; +} + +/* maps from surface id -> list of __GLcontext */ +static x_hash_table *surface_hash; + +static void __glXAquaContextDestroy(__GLXcontext *baseContext) { + x_list *lst; + + __GLXAquaContext *context = (__GLXAquaContext *) baseContext; + + GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext); + if (context != NULL) { + if (context->sid != 0 && surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); + lst = x_list_remove(lst, context); + x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); + } + + if (context->ctx != NULL) + CGLDestroyContext(context->ctx); + + if (context->pixelFormat != NULL) + CGLDestroyPixelFormat(context->pixelFormat); + + free(context); + } +} + +static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) { + CGLError gl_err; + + GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext); + + gl_err = CGLSetCurrentContext(NULL); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + __glXLastContext = NULL; // Mesa does this; why? + + return GL_TRUE; +} + +/* Called when a surface is destroyed as a side effect of destroying + the window it's attached to. */ +static void surface_notify(void *_arg, void *data) { + DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg; + __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data; + __GLXAquaContext *context; + x_list *lst; + if(_arg == NULL || data == NULL) { + ErrorF("surface_notify called with bad params"); + return; + } + + GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data); + switch (arg->kind) { + case AppleDRISurfaceNotifyDestroyed: + if (surface_hash != NULL) + x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id)); + draw->pDraw = NULL; + draw->sid = 0; + break; + + case AppleDRISurfaceNotifyChanged: + if (surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL); + for (; lst != NULL; lst = lst->next) + { + context = lst->data; + xp_update_gl_context(context->ctx); + } + } + break; + default: + ErrorF("surface_notify: unknown kind %d\n", arg->kind); + break; + } +} + +static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) { + DrawablePtr pDraw; + + GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw); + + if(NULL == context || NULL == draw) + return TRUE; + + pDraw = draw->base.pDraw; + + if(NULL == pDraw) { + ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__); + return TRUE; + } + + if (draw->sid == 0) { + //if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw, + if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw, + 0, &draw->sid, NULL, + surface_notify, draw)) + return TRUE; + draw->pDraw = pDraw; + } + + if (!context->isAttached || context->sid != draw->sid) { + x_list *lst; + + if (xp_attach_gl_context(context->ctx, draw->sid) != Success) { + //quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw, + DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw, + surface_notify, draw); + if (surface_hash != NULL) + x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid)); + + draw->sid = 0; + return TRUE; + } + + context->isAttached = TRUE; + context->sid = draw->sid; + + if (surface_hash == NULL) + surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL); + + lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL); + if (x_list_find(lst, context) == NULL) { + lst = x_list_prepend(lst, context); + x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst); + } + + + + GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id, + (unsigned int) draw->sid); + } + + draw->context = context; + + return FALSE; +} + +#if 0 // unused +static void unattach(__GLXAquaContext *context) { + x_list *lst; + GLAQUA_DEBUG_MSG("unattach\n"); + if (context == NULL) { + ErrorF("Tried to unattach a null context\n"); + return; + } + if (context->isAttached) { + GLAQUA_DEBUG_MSG("unattaching\n"); + + if (surface_hash != NULL) { + lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL); + lst = x_list_remove(lst, context); + x_hash_table_insert(surface_hash, (void *) context->sid, lst); + } + + CGLClearDrawable(context->ctx); + context->isAttached = FALSE; + context->sid = 0; + } +} +#endif + +static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) { + CGLError gl_err; + __GLXAquaContext *context = (__GLXAquaContext *) baseContext; + __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv; + + GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext); + + if(attach(context, drawPriv)) + return /*error*/ 0; + + gl_err = CGLSetCurrentContext(context->ctx); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask) +{ + CGLError gl_err; + + __GLXAquaContext *dst = (__GLXAquaContext *) baseDst; + __GLXAquaContext *src = (__GLXAquaContext *) baseSrc; + + GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n"); + + gl_err = CGLCopyContext(src->ctx, dst->ctx, mask); + if (gl_err != 0) + ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +static int __glXAquaContextForceCurrent(__GLXcontext *baseContext) +{ + CGLError gl_err; + __GLXAquaContext *context = (__GLXAquaContext *) baseContext; + GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx); + + gl_err = CGLSetCurrentContext(context->ctx); + if (gl_err != 0) + ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); + + return gl_err == 0; +} + +/* Drawing surface notification callbacks */ +static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) { + CGLError err; + __GLXAquaDrawable *drawable; + + // GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base); + + if(!base) { + ErrorF("%s passed NULL\n", __func__); + return GL_FALSE; + } + + drawable = (__GLXAquaDrawable *)base; + + if(NULL == drawable->context) { + ErrorF("%s called with a NULL->context for drawable %p!\n", + __func__, (void *)drawable); + return GL_FALSE; + } + + err = CGLFlushDrawable(drawable->context->ctx); + + if(kCGLNoError != err) { + ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err), + __func__); + return GL_FALSE; + } + + return GL_TRUE; +} + + +static CGLPixelFormatObj makeFormat(__GLXconfig *conf) { + CGLPixelFormatAttribute attr[64]; + CGLPixelFormatObj fobj; + GLint formats; + CGLError error; + int i = 0; + + if(conf->doubleBufferMode) + attr[i++] = kCGLPFADoubleBuffer; + + if(conf->stereoMode) + attr[i++] = kCGLPFAStereo; + + attr[i++] = kCGLPFAColorSize; + attr[i++] = conf->redBits + conf->greenBits + conf->blueBits; + attr[i++] = kCGLPFAAlphaSize; + attr[i++] = conf->alphaBits; + + if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits + + conf->accumAlphaBits) > 0) { + + attr[i++] = kCGLPFAAccumSize; + attr[i++] = conf->accumRedBits + conf->accumGreenBits + + conf->accumBlueBits + conf->accumAlphaBits; + } + + attr[i++] = kCGLPFADepthSize; + attr[i++] = conf->depthBits; + + if(conf->stencilBits) { + attr[i++] = kCGLPFAStencilSize; + attr[i++] = conf->stencilBits; + } + + if(conf->numAuxBuffers > 0) { + attr[i++] = kCGLPFAAuxBuffers; + attr[i++] = conf->numAuxBuffers; + } + + if(conf->sampleBuffers > 0) { + attr[i++] = kCGLPFASampleBuffers; + attr[i++] = conf->sampleBuffers; + attr[i++] = kCGLPFASamples; + attr[i++] = conf->samples; + } + + attr[i] = 0; + + error = CGLChoosePixelFormat(attr, &fobj, &formats); + if(error) { + ErrorF("error: creating pixel format %s\n", CGLErrorString(error)); + return NULL; + } + + return fobj; +} + +static void __glXAquaScreenDestroy(__GLXscreen *screen) { + + GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen); + __glXScreenDestroy(screen); + + free(screen); +} + +/* This is called by __glXInitScreens(). */ +static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) { + __GLXAquaScreen *screen; + + GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n"); + + if (pScreen == NULL) + return NULL; + + screen = calloc(1, sizeof *screen); + + if(NULL == screen) + return NULL; + + screen->base.destroy = __glXAquaScreenDestroy; + screen->base.createContext = __glXAquaScreenCreateContext; + screen->base.createDrawable = __glXAquaScreenCreateDrawable; + screen->base.swapInterval = /*FIXME*/ NULL; + screen->base.pScreen = pScreen; + + screen->base.fbconfigs = __glXAquaCreateVisualConfigs(&screen->base.numFBConfigs, pScreen->myNum); + + __glXScreenInit(&screen->base, pScreen); + + screen->base.GLXversion = strdup("1.4"); + screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig " + "GLX_SGIS_multisample " + "GLX_ARB_multisample " + "GLX_EXT_visual_info " + "GLX_EXT_import_context "); + + /*We may be able to add more GLXextensions at a later time. */ + + return &screen->base; +} + +#if 0 // unused +static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable, + int x, int y, int w, int h) { + /*TODO finish me*/ +} +#endif + +static void __glXAquaDrawableDestroy(__GLXdrawable *base) { + /* gstaplin: base is the head of the structure, so it's at the same + * offset in memory. + * Is this safe with strict aliasing? I noticed that the other dri code + * does this too... + */ + __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base; + + GLAQUA_DEBUG_MSG(__func__); + + /* It doesn't work to call DRIDestroySurface here, the drawable's + already gone.. But dri.c notices the window destruction and + frees the surface itself. */ + + /*gstaplin: verify the statement above. The surface destroy + *messages weren't making it through, and may still not be. + *We need a good test case for surface creation and destruction. + *We also need a good way to enable introspection on the server + *to validate the test, beyond using gdb with print. + */ + + free(glxPriv); +} + +static __GLXdrawable * +__glXAquaScreenCreateDrawable(ClientPtr client, + __GLXscreen *screen, + DrawablePtr pDraw, + XID drawId, + int type, + XID glxDrawId, + __GLXconfig *conf) { + __GLXAquaDrawable *glxPriv; + + glxPriv = malloc(sizeof *glxPriv); + + if(glxPriv == NULL) + return NULL; + + memset(glxPriv, 0, sizeof *glxPriv); + + if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) { + free(glxPriv); + return NULL; + } + + glxPriv->base.destroy = __glXAquaDrawableDestroy; + glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers; + glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */ + + glxPriv->pDraw = pDraw; + glxPriv->sid = 0; + glxPriv->context = NULL; + + return &glxPriv->base; +} + +// Extra goodies for glx + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + +static void setup_dispatch_table(void) { + struct _glapi_table *disp=_glapi_get_dispatch(); + + /* to update: + * for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c || echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, gl\1)\;:' | pbcopy + */ + + SET_Accum(disp, glAccum); + SET_AlphaFunc(disp, glAlphaFunc); + SET_AreTexturesResident(disp, glAreTexturesResident); + SET_ArrayElement(disp, glArrayElement); + SET_Begin(disp, glBegin); + SET_BindTexture(disp, glBindTexture); + SET_Bitmap(disp, glBitmap); + SET_BlendColor(disp, glBlendColor); + SET_BlendEquation(disp, glBlendEquation); + SET_BlendFunc(disp, glBlendFunc); + SET_CallList(disp, glCallList); + SET_CallLists(disp, glCallLists); + SET_Clear(disp, glClear); + SET_ClearAccum(disp, glClearAccum); + SET_ClearColor(disp, glClearColor); + SET_ClearDepth(disp, glClearDepth); + SET_ClearIndex(disp, glClearIndex); + SET_ClearStencil(disp, glClearStencil); + SET_ClipPlane(disp, glClipPlane); + SET_Color3b(disp, glColor3b); + SET_Color3bv(disp, glColor3bv); + SET_Color3d(disp, glColor3d); + SET_Color3dv(disp, glColor3dv); + SET_Color3f(disp, glColor3f); + SET_Color3fv(disp, glColor3fv); + SET_Color3i(disp, glColor3i); + SET_Color3iv(disp, glColor3iv); + SET_Color3s(disp, glColor3s); + SET_Color3sv(disp, glColor3sv); + SET_Color3ub(disp, glColor3ub); + SET_Color3ubv(disp, glColor3ubv); + SET_Color3ui(disp, glColor3ui); + SET_Color3uiv(disp, glColor3uiv); + SET_Color3us(disp, glColor3us); + SET_Color3usv(disp, glColor3usv); + SET_Color4b(disp, glColor4b); + SET_Color4bv(disp, glColor4bv); + SET_Color4d(disp, glColor4d); + SET_Color4dv(disp, glColor4dv); + SET_Color4f(disp, glColor4f); + SET_Color4fv(disp, glColor4fv); + SET_Color4i(disp, glColor4i); + SET_Color4iv(disp, glColor4iv); + SET_Color4s(disp, glColor4s); + SET_Color4sv(disp, glColor4sv); + SET_Color4ub(disp, glColor4ub); + SET_Color4ubv(disp, glColor4ubv); + SET_Color4ui(disp, glColor4ui); + SET_Color4uiv(disp, glColor4uiv); + SET_Color4us(disp, glColor4us); + SET_Color4usv(disp, glColor4usv); + SET_ColorMask(disp, glColorMask); + SET_ColorMaterial(disp, glColorMaterial); + SET_ColorPointer(disp, glColorPointer); + SET_ColorSubTable(disp, glColorSubTable); + SET_ColorTable(disp, glColorTable); + SET_ColorTableParameterfv(disp, glColorTableParameterfv); + SET_ColorTableParameteriv(disp, glColorTableParameteriv); + SET_ConvolutionFilter1D(disp, glConvolutionFilter1D); + SET_ConvolutionFilter2D(disp, glConvolutionFilter2D); + SET_ConvolutionParameterf(disp, glConvolutionParameterf); + SET_ConvolutionParameterfv(disp, glConvolutionParameterfv); + SET_ConvolutionParameteri(disp, glConvolutionParameteri); + SET_ConvolutionParameteriv(disp, glConvolutionParameteriv); + SET_CopyColorSubTable(disp, glCopyColorSubTable); + SET_CopyColorTable(disp, glCopyColorTable); + SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D); + SET_CopyPixels(disp, glCopyPixels); + SET_CopyTexImage1D(disp, glCopyTexImage1D); + SET_CopyTexImage2D(disp, glCopyTexImage2D); + SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D); + SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D); + SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D); + SET_CullFace(disp, glCullFace); + SET_DeleteLists(disp, glDeleteLists); + SET_DeleteTextures(disp, glDeleteTextures); + SET_DepthFunc(disp, glDepthFunc); + SET_DepthMask(disp, glDepthMask); + SET_DepthRange(disp, glDepthRange); + SET_Disable(disp, glDisable); + SET_DisableClientState(disp, glDisableClientState); + SET_DrawArrays(disp, glDrawArrays); + SET_DrawBuffer(disp, glDrawBuffer); + SET_DrawElements(disp, glDrawElements); + SET_DrawPixels(disp, glDrawPixels); + SET_DrawRangeElements(disp, glDrawRangeElements); + SET_EdgeFlag(disp, glEdgeFlag); + SET_EdgeFlagPointer(disp, glEdgeFlagPointer); + SET_EdgeFlagv(disp, glEdgeFlagv); + SET_Enable(disp, glEnable); + SET_EnableClientState(disp, glEnableClientState); + SET_End(disp, glEnd); + SET_EndList(disp, glEndList); + SET_EvalCoord1d(disp, glEvalCoord1d); + SET_EvalCoord1dv(disp, glEvalCoord1dv); + SET_EvalCoord1f(disp, glEvalCoord1f); + SET_EvalCoord1fv(disp, glEvalCoord1fv); + SET_EvalCoord2d(disp, glEvalCoord2d); + SET_EvalCoord2dv(disp, glEvalCoord2dv); + SET_EvalCoord2f(disp, glEvalCoord2f); + SET_EvalCoord2fv(disp, glEvalCoord2fv); + SET_EvalMesh1(disp, glEvalMesh1); + SET_EvalMesh2(disp, glEvalMesh2); + SET_EvalPoint1(disp, glEvalPoint1); + SET_EvalPoint2(disp, glEvalPoint2); + SET_FeedbackBuffer(disp, glFeedbackBuffer); + SET_Finish(disp, glFinish); + SET_Flush(disp, glFlush); + SET_Fogf(disp, glFogf); + SET_Fogfv(disp, glFogfv); + SET_Fogi(disp, glFogi); + SET_Fogiv(disp, glFogiv); + SET_FrontFace(disp, glFrontFace); + SET_Frustum(disp, glFrustum); + SET_GenLists(disp, glGenLists); + SET_GenTextures(disp, glGenTextures); + SET_GetBooleanv(disp, glGetBooleanv); + SET_GetClipPlane(disp, glGetClipPlane); + SET_GetColorTable(disp, glGetColorTable); + SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv); + SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv); + SET_GetConvolutionFilter(disp, glGetConvolutionFilter); + SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv); + SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv); + SET_GetDoublev(disp, glGetDoublev); + SET_GetError(disp, glGetError); + SET_GetFloatv(disp, glGetFloatv); + SET_GetHistogram(disp, glGetHistogram); + SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv); + SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv); + SET_GetIntegerv(disp, glGetIntegerv); + SET_GetLightfv(disp, glGetLightfv); + SET_GetLightiv(disp, glGetLightiv); + SET_GetMapdv(disp, glGetMapdv); + SET_GetMapfv(disp, glGetMapfv); + SET_GetMapiv(disp, glGetMapiv); + SET_GetMaterialfv(disp, glGetMaterialfv); + SET_GetMaterialiv(disp, glGetMaterialiv); + SET_GetMinmax(disp, glGetMinmax); + SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv); + SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv); + SET_GetPixelMapfv(disp, glGetPixelMapfv); + SET_GetPixelMapuiv(disp, glGetPixelMapuiv); + SET_GetPixelMapusv(disp, glGetPixelMapusv); + SET_GetPointerv(disp, glGetPointerv); + SET_GetPolygonStipple(disp, glGetPolygonStipple); + SET_GetSeparableFilter(disp, glGetSeparableFilter); + SET_GetString(disp, glGetString); + SET_GetTexEnvfv(disp, glGetTexEnvfv); + SET_GetTexEnviv(disp, glGetTexEnviv); + SET_GetTexGendv(disp, glGetTexGendv); + SET_GetTexGenfv(disp, glGetTexGenfv); + SET_GetTexGeniv(disp, glGetTexGeniv); + SET_GetTexImage(disp, glGetTexImage); + SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv); + SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv); + SET_GetTexParameterfv(disp, glGetTexParameterfv); + SET_GetTexParameteriv(disp, glGetTexParameteriv); + SET_Hint(disp, glHint); + SET_Histogram(disp, glHistogram); + SET_IndexMask(disp, glIndexMask); + SET_IndexPointer(disp, glIndexPointer); + SET_Indexd(disp, glIndexd); + SET_Indexdv(disp, glIndexdv); + SET_Indexf(disp, glIndexf); + SET_Indexfv(disp, glIndexfv); + SET_Indexi(disp, glIndexi); + SET_Indexiv(disp, glIndexiv); + SET_Indexs(disp, glIndexs); + SET_Indexsv(disp, glIndexsv); + SET_Indexub(disp, glIndexub); + SET_Indexubv(disp, glIndexubv); + SET_InitNames(disp, glInitNames); + SET_InterleavedArrays(disp, glInterleavedArrays); + SET_IsEnabled(disp, glIsEnabled); + SET_IsList(disp, glIsList); + SET_IsTexture(disp, glIsTexture); + SET_LightModelf(disp, glLightModelf); + SET_LightModelfv(disp, glLightModelfv); + SET_LightModeli(disp, glLightModeli); + SET_LightModeliv(disp, glLightModeliv); + SET_Lightf(disp, glLightf); + SET_Lightfv(disp, glLightfv); + SET_Lighti(disp, glLighti); + SET_Lightiv(disp, glLightiv); + SET_LineStipple(disp, glLineStipple); + SET_LineWidth(disp, glLineWidth); + SET_ListBase(disp, glListBase); + SET_LoadIdentity(disp, glLoadIdentity); + SET_LoadMatrixd(disp, glLoadMatrixd); + SET_LoadMatrixf(disp, glLoadMatrixf); + SET_LoadName(disp, glLoadName); + SET_LogicOp(disp, glLogicOp); + SET_Map1d(disp, glMap1d); + SET_Map1f(disp, glMap1f); + SET_Map2d(disp, glMap2d); + SET_Map2f(disp, glMap2f); + SET_MapGrid1d(disp, glMapGrid1d); + SET_MapGrid1f(disp, glMapGrid1f); + SET_MapGrid2d(disp, glMapGrid2d); + SET_MapGrid2f(disp, glMapGrid2f); + SET_Materialf(disp, glMaterialf); + SET_Materialfv(disp, glMaterialfv); + SET_Materiali(disp, glMateriali); + SET_Materialiv(disp, glMaterialiv); + SET_MatrixMode(disp, glMatrixMode); + SET_Minmax(disp, glMinmax); + SET_MultMatrixd(disp, glMultMatrixd); + SET_MultMatrixf(disp, glMultMatrixf); + SET_NewList(disp, glNewList); + SET_Normal3b(disp, glNormal3b); + SET_Normal3bv(disp, glNormal3bv); + SET_Normal3d(disp, glNormal3d); + SET_Normal3dv(disp, glNormal3dv); + SET_Normal3f(disp, glNormal3f); + SET_Normal3fv(disp, glNormal3fv); + SET_Normal3i(disp, glNormal3i); + SET_Normal3iv(disp, glNormal3iv); + SET_Normal3s(disp, glNormal3s); + SET_Normal3sv(disp, glNormal3sv); + SET_NormalPointer(disp, glNormalPointer); + SET_Ortho(disp, glOrtho); + SET_PassThrough(disp, glPassThrough); + SET_PixelMapfv(disp, glPixelMapfv); + SET_PixelMapuiv(disp, glPixelMapuiv); + SET_PixelMapusv(disp, glPixelMapusv); + SET_PixelStoref(disp, glPixelStoref); + SET_PixelStorei(disp, glPixelStorei); + SET_PixelTransferf(disp, glPixelTransferf); + SET_PixelTransferi(disp, glPixelTransferi); + SET_PixelZoom(disp, glPixelZoom); + SET_PointSize(disp, glPointSize); + SET_PolygonMode(disp, glPolygonMode); + SET_PolygonOffset(disp, glPolygonOffset); + SET_PolygonStipple(disp, glPolygonStipple); + SET_PopAttrib(disp, glPopAttrib); + SET_PopClientAttrib(disp, glPopClientAttrib); + SET_PopMatrix(disp, glPopMatrix); + SET_PopName(disp, glPopName); + SET_PrioritizeTextures(disp, glPrioritizeTextures); + SET_PushAttrib(disp, glPushAttrib); + SET_PushClientAttrib(disp, glPushClientAttrib); + SET_PushMatrix(disp, glPushMatrix); + SET_PushName(disp, glPushName); + SET_RasterPos2d(disp, glRasterPos2d); + SET_RasterPos2dv(disp, glRasterPos2dv); + SET_RasterPos2f(disp, glRasterPos2f); + SET_RasterPos2fv(disp, glRasterPos2fv); + SET_RasterPos2i(disp, glRasterPos2i); + SET_RasterPos2iv(disp, glRasterPos2iv); + SET_RasterPos2s(disp, glRasterPos2s); + SET_RasterPos2sv(disp, glRasterPos2sv); + SET_RasterPos3d(disp, glRasterPos3d); + SET_RasterPos3dv(disp, glRasterPos3dv); + SET_RasterPos3f(disp, glRasterPos3f); + SET_RasterPos3fv(disp, glRasterPos3fv); + SET_RasterPos3i(disp, glRasterPos3i); + SET_RasterPos3iv(disp, glRasterPos3iv); + SET_RasterPos3s(disp, glRasterPos3s); + SET_RasterPos3sv(disp, glRasterPos3sv); + SET_RasterPos4d(disp, glRasterPos4d); + SET_RasterPos4dv(disp, glRasterPos4dv); + SET_RasterPos4f(disp, glRasterPos4f); + SET_RasterPos4fv(disp, glRasterPos4fv); + SET_RasterPos4i(disp, glRasterPos4i); + SET_RasterPos4iv(disp, glRasterPos4iv); + SET_RasterPos4s(disp, glRasterPos4s); + SET_RasterPos4sv(disp, glRasterPos4sv); + SET_ReadBuffer(disp, glReadBuffer); + SET_ReadPixels(disp, glReadPixels); + SET_Rectd(disp, glRectd); + SET_Rectdv(disp, glRectdv); + SET_Rectf(disp, glRectf); + SET_Rectfv(disp, glRectfv); + SET_Recti(disp, glRecti); + SET_Rectiv(disp, glRectiv); + SET_Rects(disp, glRects); + SET_Rectsv(disp, glRectsv); + SET_RenderMode(disp, glRenderMode); + SET_ResetHistogram(disp, glResetHistogram); + SET_ResetMinmax(disp, glResetMinmax); + SET_Rotated(disp, glRotated); + SET_Rotatef(disp, glRotatef); + SET_Scaled(disp, glScaled); + SET_Scalef(disp, glScalef); + SET_Scissor(disp, glScissor); + SET_SelectBuffer(disp, glSelectBuffer); + SET_SeparableFilter2D(disp, glSeparableFilter2D); + SET_ShadeModel(disp, glShadeModel); + SET_StencilFunc(disp, glStencilFunc); + SET_StencilMask(disp, glStencilMask); + SET_StencilOp(disp, glStencilOp); + SET_TexCoord1d(disp, glTexCoord1d); + SET_TexCoord1dv(disp, glTexCoord1dv); + SET_TexCoord1f(disp, glTexCoord1f); + SET_TexCoord1fv(disp, glTexCoord1fv); + SET_TexCoord1i(disp, glTexCoord1i); + SET_TexCoord1iv(disp, glTexCoord1iv); + SET_TexCoord1s(disp, glTexCoord1s); + SET_TexCoord1sv(disp, glTexCoord1sv); + SET_TexCoord2d(disp, glTexCoord2d); + SET_TexCoord2dv(disp, glTexCoord2dv); + SET_TexCoord2f(disp, glTexCoord2f); + SET_TexCoord2fv(disp, glTexCoord2fv); + SET_TexCoord2i(disp, glTexCoord2i); + SET_TexCoord2iv(disp, glTexCoord2iv); + SET_TexCoord2s(disp, glTexCoord2s); + SET_TexCoord2sv(disp, glTexCoord2sv); + SET_TexCoord3d(disp, glTexCoord3d); + SET_TexCoord3dv(disp, glTexCoord3dv); + SET_TexCoord3f(disp, glTexCoord3f); + SET_TexCoord3fv(disp, glTexCoord3fv); + SET_TexCoord3i(disp, glTexCoord3i); + SET_TexCoord3iv(disp, glTexCoord3iv); + SET_TexCoord3s(disp, glTexCoord3s); + SET_TexCoord3sv(disp, glTexCoord3sv); + SET_TexCoord4d(disp, glTexCoord4d); + SET_TexCoord4dv(disp, glTexCoord4dv); + SET_TexCoord4f(disp, glTexCoord4f); + SET_TexCoord4fv(disp, glTexCoord4fv); + SET_TexCoord4i(disp, glTexCoord4i); + SET_TexCoord4iv(disp, glTexCoord4iv); + SET_TexCoord4s(disp, glTexCoord4s); + SET_TexCoord4sv(disp, glTexCoord4sv); + SET_TexCoordPointer(disp, glTexCoordPointer); + SET_TexEnvf(disp, glTexEnvf); + SET_TexEnvfv(disp, glTexEnvfv); + SET_TexEnvi(disp, glTexEnvi); + SET_TexEnviv(disp, glTexEnviv); + SET_TexGend(disp, glTexGend); + SET_TexGendv(disp, glTexGendv); + SET_TexGenf(disp, glTexGenf); + SET_TexGenfv(disp, glTexGenfv); + SET_TexGeni(disp, glTexGeni); + SET_TexGeniv(disp, glTexGeniv); + + /* Pointer Incompatability: + * internalformat is a GLenum according to /System/Library/Frameworks/OpenGL.framework/Headers/gl.h + * extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + * extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + * extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + * + * and it's a GLint in glx/glapitable.h and according to the man page + * void ( * TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + * void ( * TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + * void ( * TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + * + * <rdar://problem/6953344> gl.h contains incorrect prototypes for glTexImage[123]D + */ + + SET_TexImage1D(disp, (void *)glTexImage1D); + SET_TexImage2D(disp, (void *)glTexImage2D); + SET_TexImage3D(disp, (void *)glTexImage3D); + SET_TexParameterf(disp, glTexParameterf); + SET_TexParameterfv(disp, glTexParameterfv); + SET_TexParameteri(disp, glTexParameteri); + SET_TexParameteriv(disp, glTexParameteriv); + SET_TexSubImage1D(disp, glTexSubImage1D); + SET_TexSubImage2D(disp, glTexSubImage2D); + SET_TexSubImage3D(disp, glTexSubImage3D); + SET_Translated(disp, glTranslated); + SET_Translatef(disp, glTranslatef); + SET_Vertex2d(disp, glVertex2d); + SET_Vertex2dv(disp, glVertex2dv); + SET_Vertex2f(disp, glVertex2f); + SET_Vertex2fv(disp, glVertex2fv); + SET_Vertex2i(disp, glVertex2i); + SET_Vertex2iv(disp, glVertex2iv); + SET_Vertex2s(disp, glVertex2s); + SET_Vertex2sv(disp, glVertex2sv); + SET_Vertex3d(disp, glVertex3d); + SET_Vertex3dv(disp, glVertex3dv); + SET_Vertex3f(disp, glVertex3f); + SET_Vertex3fv(disp, glVertex3fv); + SET_Vertex3i(disp, glVertex3i); + SET_Vertex3iv(disp, glVertex3iv); + SET_Vertex3s(disp, glVertex3s); + SET_Vertex3sv(disp, glVertex3sv); + SET_Vertex4d(disp, glVertex4d); + SET_Vertex4dv(disp, glVertex4dv); + SET_Vertex4f(disp, glVertex4f); + SET_Vertex4fv(disp, glVertex4fv); + SET_Vertex4i(disp, glVertex4i); + SET_Vertex4iv(disp, glVertex4iv); + SET_Vertex4s(disp, glVertex4s); + SET_Vertex4sv(disp, glVertex4sv); + SET_VertexPointer(disp, glVertexPointer); + SET_Viewport(disp, glViewport); + +#if GL_VERSION_2_0 + SET_AttachShader(disp, glAttachShader); + SET_DeleteShader(disp, glDeleteShader); + SET_DetachShader(disp, glDetachShader); + SET_GetAttachedShaders(disp, glGetAttachedShaders); + SET_GetProgramInfoLog(disp, glGetProgramInfoLog); + SET_GetShaderInfoLog(disp, glGetShaderInfoLog); + SET_GetShaderiv(disp, glGetShaderiv); + SET_IsShader(disp, glIsShader); + SET_StencilFuncSeparate(disp, glStencilFuncSeparate); + SET_StencilMaskSeparate(disp, glStencilMaskSeparate); + SET_StencilOpSeparate(disp, glStencilOpSeparate); +#endif + +#if GL_VERSION_2_1 + SET_UniformMatrix2x3fv(disp, glUniformMatrix2x3fv); + SET_UniformMatrix2x4fv(disp, glUniformMatrix2x4fv); + SET_UniformMatrix3x2fv(disp, glUniformMatrix3x2fv); + SET_UniformMatrix3x4fv(disp, glUniformMatrix3x4fv); + SET_UniformMatrix4x2fv(disp, glUniformMatrix4x2fv); + SET_UniformMatrix4x3fv(disp, glUniformMatrix4x3fv); +#endif + +#if GL_APPLE_vertex_array_object + SET_BindVertexArrayAPPLE(disp, glBindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(disp, glDeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(disp, glGenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(disp, glIsVertexArrayAPPLE); +#endif + +#if GL_ARB_draw_buffers + SET_DrawBuffersARB(disp, glDrawBuffersARB); +#endif + +#if GL_ARB_multisample + SET_SampleCoverageARB(disp, glSampleCoverageARB); +#endif + +#if GL_ARB_multitexture + SET_ActiveTextureARB(disp, glActiveTextureARB); + SET_ClientActiveTextureARB(disp, glClientActiveTextureARB); + SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB); + SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB); + SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB); + SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB); + SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB); + SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB); + SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB); + SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB); + SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB); + SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB); + SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB); + SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB); + SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB); + SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB); + SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB); + SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB); + SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB); + SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB); + SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB); + SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB); + SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB); + SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB); + SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB); + SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB); + SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB); + SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB); + SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB); + SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB); + SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB); + SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB); + SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB); + SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB); +#endif + +#if GL_ARB_occlusion_query + SET_BeginQueryARB(disp, glBeginQueryARB); + SET_DeleteQueriesARB(disp, glDeleteQueriesARB); + SET_EndQueryARB(disp, glEndQueryARB); + SET_GenQueriesARB(disp, glGenQueriesARB); + SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB); + SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB); + SET_GetQueryivARB(disp, glGetQueryivARB); + SET_IsQueryARB(disp, glIsQueryARB); +#endif + +#if GL_ARB_shader_objects + SET_AttachObjectARB(disp, glAttachObjectARB); + SET_CompileShaderARB(disp, glCompileShaderARB); + SET_DeleteObjectARB(disp, glDeleteObjectARB); + SET_GetHandleARB(disp, glGetHandleARB); + SET_DetachObjectARB(disp, glDetachObjectARB); + SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB); + SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB); + SET_GetInfoLogARB(disp, glGetInfoLogARB); + SET_GetActiveUniformARB(disp, glGetActiveUniformARB); + SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB); + SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB); + SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB); + SET_GetShaderSourceARB(disp, glGetShaderSourceARB); + SET_GetUniformLocationARB(disp, glGetUniformLocationARB); + SET_GetUniformfvARB(disp, glGetUniformfvARB); + SET_GetUniformivARB(disp, glGetUniformivARB); + SET_LinkProgramARB(disp, glLinkProgramARB); + SET_ShaderSourceARB(disp, glShaderSourceARB); + SET_Uniform1fARB(disp, glUniform1fARB); + SET_Uniform1fvARB(disp, glUniform1fvARB); + SET_Uniform1iARB(disp, glUniform1iARB); + SET_Uniform1ivARB(disp, glUniform1ivARB); + SET_Uniform2fARB(disp, glUniform2fARB); + SET_Uniform2fvARB(disp, glUniform2fvARB); + SET_Uniform2iARB(disp, glUniform2iARB); + SET_Uniform2ivARB(disp, glUniform2ivARB); + SET_Uniform3fARB(disp, glUniform3fARB); + SET_Uniform3fvARB(disp, glUniform3fvARB); + SET_Uniform3iARB(disp, glUniform3iARB); + SET_Uniform3ivARB(disp, glUniform3ivARB); + SET_Uniform4fARB(disp, glUniform4fARB); + SET_Uniform4fvARB(disp, glUniform4fvARB); + SET_Uniform4iARB(disp, glUniform4iARB); + SET_Uniform4ivARB(disp, glUniform4ivARB); + SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB); + SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB); + SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB); + SET_UseProgramObjectARB(disp, glUseProgramObjectARB); + SET_ValidateProgramARB(disp, glValidateProgramARB); +#endif + +#if GL_ARB_texture_compression + SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB); + SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB); + SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB); + SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB); + SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB); + SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB); + SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB); +#endif + +#if GL_ARB_transpose_matrix + SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB); +#endif + +#if GL_ARB_vertex_buffer_object + SET_BindBufferARB(disp, glBindBufferARB); + SET_BufferDataARB(disp, glBufferDataARB); + SET_BufferSubDataARB(disp, glBufferSubDataARB); + SET_DeleteBuffersARB(disp, glDeleteBuffersARB); + SET_GenBuffersARB(disp, glGenBuffersARB); + SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB); + SET_GetBufferPointervARB(disp, glGetBufferPointervARB); + SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB); + SET_IsBufferARB(disp, glIsBufferARB); + SET_MapBufferARB(disp, glMapBufferARB); + SET_UnmapBufferARB(disp, glUnmapBufferARB); +#endif + +#if GL_ARB_vertex_program + SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB); + SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB); + SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB); + SET_GetProgramStringARB(disp, glGetProgramStringARB); + SET_GetProgramivARB(disp, glGetProgramivARB); + SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB); + SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB); + SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB); + SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB); + SET_ProgramStringARB(disp, glProgramStringARB); + SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB); + SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB); + SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB); + SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB); + SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB); + SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB); + SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB); + SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB); + SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB); + SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB); + SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB); + SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB); + SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB); + SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB); + SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB); + SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB); + SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB); + SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB); + SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB); + SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB); + SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB); + SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB); + SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB); + SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB); + SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB); + SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB); + SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB); + SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB); + SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB); + SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB); + SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB); + SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB); + SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB); + SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB); + SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB); + SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB); + SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB); +#endif + +#if GL_ARB_vertex_shader + SET_BindAttribLocationARB(disp, glBindAttribLocationARB); + SET_GetActiveAttribARB(disp, glGetActiveAttribARB); + SET_GetAttribLocationARB(disp, glGetAttribLocationARB); +#endif + +#if GL_ARB_window_pos + SET_WindowPos2dMESA(disp, glWindowPos2dARB); + SET_WindowPos2dvMESA(disp, glWindowPos2dvARB); + SET_WindowPos2fMESA(disp, glWindowPos2fARB); + SET_WindowPos2fvMESA(disp, glWindowPos2fvARB); + SET_WindowPos2iMESA(disp, glWindowPos2iARB); + SET_WindowPos2ivMESA(disp, glWindowPos2ivARB); + SET_WindowPos2sMESA(disp, glWindowPos2sARB); + SET_WindowPos2svMESA(disp, glWindowPos2svARB); + SET_WindowPos3dMESA(disp, glWindowPos3dARB); + SET_WindowPos3dvMESA(disp, glWindowPos3dvARB); + SET_WindowPos3fMESA(disp, glWindowPos3fARB); + SET_WindowPos3fvMESA(disp, glWindowPos3fvARB); + SET_WindowPos3iMESA(disp, glWindowPos3iARB); + SET_WindowPos3ivMESA(disp, glWindowPos3ivARB); + SET_WindowPos3sMESA(disp, glWindowPos3sARB); + SET_WindowPos3svMESA(disp, glWindowPos3svARB); +#endif + +#if GL_ATI_fragment_shader + SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI); + SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI); + SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI); + SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI); + SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI); + SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI); + SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI); + SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI); + SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI); + SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI); + SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI); + SET_PassTexCoordATI(disp, glPassTexCoordATI); + SET_SampleMapATI(disp, glSampleMapATI); + SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI); +#elif GL_EXT_fragment_shader + SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); + SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT); + SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT); + SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); + SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); + SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); + SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT); + SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT); + SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); + SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); + SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); + SET_PassTexCoordATI(disp, glPassTexCoordEXT); + SET_SampleMapATI(disp, glSampleMapEXT); + SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); +#endif + +#if GL_ATI_separate_stencil + SET_StencilFuncSeparateATI(disp, glStencilFuncSeparateATI); +#endif + +#if GL_EXT_blend_equation_separate + SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT); +#endif + +#if GL_EXT_blend_func_separate + SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT); +#endif + +#if GL_EXT_depth_bounds_test + SET_DepthBoundsEXT(disp, glDepthBoundsEXT); +#endif + +#if GL_EXT_compiled_vertex_array + SET_LockArraysEXT(disp, glLockArraysEXT); + SET_UnlockArraysEXT(disp, glUnlockArraysEXT); +#endif + +#if GL_EXT_cull_vertex + SET_CullParameterdvEXT(disp, glCullParameterdvEXT); + SET_CullParameterfvEXT(disp, glCullParameterfvEXT); +#endif + +#if GL_EXT_fog_coord + SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT); + SET_FogCoorddEXT(disp, glFogCoorddEXT); + SET_FogCoorddvEXT(disp, glFogCoorddvEXT); + SET_FogCoordfEXT(disp, glFogCoordfEXT); + SET_FogCoordfvEXT(disp, glFogCoordfvEXT); +#endif + +#if GL_EXT_framebuffer_blit + SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT); +#endif + +#if GL_EXT_framebuffer_object + SET_BindFramebufferEXT(disp, glBindFramebufferEXT); + SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT); + SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT); + SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT); + SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT); + SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT); + SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT); + SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT); + SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT); + SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT); + SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT); + SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT); + SET_IsFramebufferEXT(disp, glIsFramebufferEXT); + SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT); + SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT); +#endif + +#if GL_EXT_gpu_program_parameters + SET_ProgramEnvParameters4fvEXT(disp, glProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(disp, glProgramLocalParameters4fvEXT); +#endif + +#if GL_EXT_multi_draw_arrays + /* Pointer Incompatability: + * This warning can be safely ignored. OpenGL.framework adds const to the + * two pointers. + * + * extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei); + * + * void ( * MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); + */ + SET_MultiDrawArraysEXT(disp, (void *)glMultiDrawArraysEXT); + SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT); +#endif + +#if GL_EXT_point_parameters + SET_PointParameterfEXT(disp, glPointParameterfEXT); + SET_PointParameterfvEXT(disp, glPointParameterfvEXT); +#elif GL_ARB_point_parameters + SET_PointParameterfEXT(disp, glPointParameterfARB); + SET_PointParameterfvEXT(disp, glPointParameterfvARB); +#endif + +#if GL_EXT_polygon_offset + SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT); +#endif + +#if GL_EXT_secondary_color + SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT); + SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT); + SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT); + SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT); + SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT); + SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT); + SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT); + SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT); + SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT); + SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT); + SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT); + SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT); + SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT); + SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT); + SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT); + SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT); + SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT); +#endif + +#if GL_EXT_stencil_two_side + SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT); +#endif + +#if GL_EXT_timer_query + SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT); + SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT); +#endif + +#if GL_EXT_vertex_array + SET_ColorPointerEXT(disp, glColorPointerEXT); + SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT); + SET_IndexPointerEXT(disp, glIndexPointerEXT); + SET_NormalPointerEXT(disp, glNormalPointerEXT); + SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT); + SET_VertexPointerEXT(disp, glVertexPointerEXT); +#endif + +#if GL_IBM_multimode_draw_arrays + SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM); +#endif + +#if GL_MESA_resize_buffers + SET_ResizeBuffersMESA(disp, glResizeBuffersMESA); +#endif + +#if GL_MESA_window_pos + SET_WindowPos4dMESA(disp, glWindowPos4dMESA); + SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA); + SET_WindowPos4fMESA(disp, glWindowPos4fMESA); + SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA); + SET_WindowPos4iMESA(disp, glWindowPos4iMESA); + SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA); + SET_WindowPos4sMESA(disp, glWindowPos4sMESA); + SET_WindowPos4svMESA(disp, glWindowPos4svMESA); +#endif + +#if GL_NV_fence + SET_DeleteFencesNV(disp, glDeleteFencesNV); + SET_FinishFenceNV(disp, glFinishFenceNV); + SET_GenFencesNV(disp, glGenFencesNV); + SET_GetFenceivNV(disp, glGetFenceivNV); + SET_IsFenceNV(disp, glIsFenceNV); + SET_SetFenceNV(disp, glSetFenceNV); + SET_TestFenceNV(disp, glTestFenceNV); +#endif + +#if GL_NV_fragment_program + SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV); + SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV); + SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV); + SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV); + SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV); + SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV); +#endif + +#if GL_NV_geometry_program4 + SET_FramebufferTextureLayerEXT(disp, glFramebufferTextureLayerEXT); +#endif + +#if GL_NV_point_sprite + SET_PointParameteriNV(disp, glPointParameteriNV); + SET_PointParameterivNV(disp, glPointParameterivNV); +#endif + +#if GL_NV_register_combiners + SET_CombinerInputNV(disp, glCombinerInputNV); + SET_CombinerOutputNV(disp, glCombinerOutputNV); + SET_CombinerParameterfNV(disp, glCombinerParameterfNV); + SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV); + SET_CombinerParameteriNV(disp, glCombinerParameteriNV); + SET_CombinerParameterivNV(disp, glCombinerParameterivNV); + SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV); + SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV); + SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV); + SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV); + SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV); + SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV); + SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV); +#endif + +#if GL_NV_vertex_array_range + SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV); + SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV); +#endif + +#if GL_NV_vertex_program + SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV); + SET_BindProgramNV(disp, glBindProgramNV); + SET_DeleteProgramsNV(disp, glDeleteProgramsNV); + SET_ExecuteProgramNV(disp, glExecuteProgramNV); + SET_GenProgramsNV(disp, glGenProgramsNV); + SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV); + SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV); + SET_GetProgramStringNV(disp, glGetProgramStringNV); + SET_GetProgramivNV(disp, glGetProgramivNV); + SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV); + SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV); + SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV); + SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV); + SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV); + SET_IsProgramNV(disp, glIsProgramNV); + SET_LoadProgramNV(disp, glLoadProgramNV); + SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV); + SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV); + SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV); + SET_TrackMatrixNV(disp, glTrackMatrixNV); + SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV) + SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV) + SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV) + SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV) + SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV) + SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV) + SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV) + SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV) + SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV) + SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV) + SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV) + SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV) + SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV) + SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV) + SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV) + SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV) + SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV) + SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV) + SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV) + SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV) + SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV) + SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV) + SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV) + SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV) + SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV) + SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV) + SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV) + SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV) + SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV) + SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV) + SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV) + SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV) + SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV) + SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV) + SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV) + SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV) + SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV) + SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV) + SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV) + SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV) +#endif + +#if GL_SGIS_multisample + SET_SampleMaskSGIS(disp, glSampleMaskSGIS); + SET_SamplePatternSGIS(disp, glSamplePatternSGIS); +#endif + +#if GL_SGIS_pixel_texture + SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS); + SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS); + SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS); + SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS); + SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS); + SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS); + SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX); +#endif +} diff --git a/hw/xquartz/GL/visualConfigs.c b/hw/xquartz/GL/visualConfigs.c new file mode 100644 index 0000000..b209b76 --- /dev/null +++ b/hw/xquartz/GL/visualConfigs.c @@ -0,0 +1,285 @@ +/* + * Copyright (c) 2007, 2008 Apple Inc. + * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * + * Portions of this file are copied from Mesa's xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include "dri.h" + +#include <OpenGL/OpenGL.h> +#include <OpenGL/gl.h> +#include <OpenGL/glext.h> +#include <OpenGL/CGLContext.h> + +#include <GL/glxproto.h> +#include <windowstr.h> +#include <resource.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include <glxscreens.h> +#include <GL/internal/glcore.h> + +#include "capabilities.h" +#include "visualConfigs.h" +#include "darwinfb.h" + +/* Based originally on code from indirect.c which was based on code from i830_dri.c. */ +__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) { + int numConfigs = 0; + __GLXconfig *visualConfigs, *c; + struct glCapabilities caps; + struct glCapabilitiesConfig *conf; + int stereo, depth, aux, buffers, stencil, accum, color, msample; + + if(getGlCapabilities(&caps)) { + ErrorF("error from getGlCapabilities()!\n"); + return NULL; + } + + /* + conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, + so we treat a true conf->stereo as 2. + + The depth size is 0 or 24. Thus we do 2 iterations for that. + + conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1. + + conf->buffers indicates whether we have single or double buffering. + + conf->total_stencil_bit_depths + + conf->total_color_buffers indicates the RGB/RGBA color depths. + + conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) + + conf->total_depth_buffer_depths + + conf->multisample_buffers iterations (with at least 1 if equal to 0). We add 1 + for the 0 multisampling config. + + */ + + assert(NULL != caps.configurations); + + numConfigs = 0; + + for(conf = caps.configurations; conf; conf = conf->next) { + if(conf->total_color_buffers <= 0) + continue; + + numConfigs += (conf->stereo ? 2 : 1) + * (conf->aux_buffers ? 2 : 1) + * conf->buffers + * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1) + * conf->total_color_buffers + * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) + * conf->total_depth_buffer_depths + * (conf->multisample_buffers + 1); + } + + if(numConfigsPtr) + *numConfigsPtr = numConfigs; + + visualConfigs = calloc(sizeof(*visualConfigs), numConfigs); + + if(NULL == visualConfigs) { + ErrorF("xcalloc failure when allocating visualConfigs\n"); + freeGlCapabilities(&caps); + return NULL; + } + + c = visualConfigs; /* current buffer */ + for(conf = caps.configurations; conf; conf = conf->next) { + for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) { + for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) { + for(buffers = 0; buffers < conf->buffers; ++buffers) { + for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? + conf->total_stencil_bit_depths : 1); ++stencil) { + for(color = 0; color < conf->total_color_buffers; ++color) { + for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? + conf->total_accum_buffers : 1); ++accum) { + for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) { + for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) { + + // Global + c->visualID = -1; + c->visualType = GLX_TRUE_COLOR; + c->next = c + 1; + + c->screen = screenNumber; + + c->level = 0; + c->indexBits = 0; + c->pixmapMode = 0; // TODO: What should this be? + + if(conf->accelerated) { + c->visualRating = GLX_NONE; + } else { + c->visualRating = GLX_SLOW_VISUAL_EXT; + } + + c->transparentPixel = GLX_NONE; + c->transparentRed = GLX_NONE; + c->transparentGreen = GLX_NONE; + c->transparentBlue = GLX_NONE; + c->transparentAlpha = GLX_NONE; + c->transparentIndex = GLX_NONE; + + c->visualSelectGroup = 0; + + c->swapMethod = GLX_SWAP_UNDEFINED_OML; + + // Stereo + c->stereoMode = stereo ? TRUE : FALSE; + + // Aux buffers + c->numAuxBuffers = aux ? conf->aux_buffers : 0; + + // Double Buffered + c->doubleBufferMode = buffers ? TRUE : FALSE; + + // Stencil Buffer + if(conf->total_stencil_bit_depths > 0) { + c->stencilBits = conf->stencil_bit_depths[stencil]; + } else { + c->stencilBits = 0; + } + + // Color + if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) { + c->alphaBits = conf->color_buffers[color].a; + } else { + c->alphaBits = 0; + } + c->redBits = conf->color_buffers[color].r; + c->greenBits = conf->color_buffers[color].g; + c->blueBits = conf->color_buffers[color].b; + + c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits; + + c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->redMask = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + c->blueMask = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits); + + // Accumulation Buffers + if(conf->total_accum_buffers > 0) { + c->accumRedBits = conf->accum_buffers[accum].r; + c->accumGreenBits = conf->accum_buffers[accum].g; + c->accumBlueBits = conf->accum_buffers[accum].b; + if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) { + c->accumAlphaBits = conf->accum_buffers[accum].a; + } else { + c->accumAlphaBits = 0; + } + } else { + c->accumRedBits = 0; + c->accumGreenBits = 0; + c->accumBlueBits = 0; + c->accumAlphaBits = 0; + } + + // Depth + c->depthBits = conf->depth_buffers[depth]; + + // MultiSample + if(msample > 0) { + c->samples = conf->multisample_samples; + c->sampleBuffers = conf->multisample_buffers; + } else { + c->samples = 0; + c->sampleBuffers = 0; + } + + /* + * The Apple libGL supports GLXPixmaps and + * GLXPbuffers in direct mode. + */ + /* SGIX_fbconfig / GLX 1.3 */ + c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT; + c->renderType = GLX_RGBA_BIT; + c->xRenderable = GL_TRUE; + c->fbconfigID = -1; + + /* SGIX_pbuffer / GLX 1.3 */ + + /* + * The CGL layer provides a way of retrieving + * the maximum pbuffer width/height, but only + * if we create a context and call glGetIntegerv. + * + * The following values are from a test program + * that does so. + */ + c->maxPbufferWidth = 8192; + c->maxPbufferHeight = 8192; + c->maxPbufferPixels = /*Do we need this?*/ 0; + /* + * There is no introspection for this sort of thing + * with CGL. What should we do realistically? + */ + c->optimalPbufferWidth = 0; + c->optimalPbufferHeight = 0; + + /* EXT_texture_from_pixmap */ + c->bindToTextureRgb = 0; + c->bindToTextureRgba = 0; + c->bindToMipmapTexture = 0; + c->bindToTextureTargets = 0; + c->yInverted = 0; + + c = c->next; + } + } + } + } + } + } + } + } + } + + (c-1)->next = NULL; + + if (c - visualConfigs != numConfigs) { + FatalError("numConfigs calculation error in setVisualConfigs! numConfigs is %d i is %d\n", numConfigs, (int)(c - visualConfigs)); + } + + freeGlCapabilities(&caps); + return visualConfigs; +} diff --git a/hw/xquartz/GL/visualConfigs.h b/hw/xquartz/GL/visualConfigs.h new file mode 100644 index 0000000..2e1a1b3 --- /dev/null +++ b/hw/xquartz/GL/visualConfigs.h @@ -0,0 +1,28 @@ +/* + * Copyright (c) 2008 Apple Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef VISUAL_CONFIGS_H +#define VISUAL_CONFIGS_H + +__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber); + +#endif |