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#ifndef OFFSCREENVIEW_H_
#define OFFSCREENVIEW_H_
#include "OffscreenContext.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <string>
#ifndef _MSC_VER
#include <stdint.h>
#endif
class OffscreenView
{
public:
OffscreenView(size_t width, size_t height);
~OffscreenView();
void setRenderer(class Renderer* r);
void setCamera(const Eigen::Vector3d &pos, const Eigen::Vector3d ¢er);
void initializeGL();
void resizeGL(int w, int h);
void setupPerspective();
void setupOrtho(bool offset=false);
void paintGL();
bool save(const char *filename);
std::string getInfo();
GLint shaderinfo[11];
OffscreenContext *ctx;
size_t width;
size_t height;
private:
Renderer *renderer;
double w_h_ratio;
Eigen::Vector3d object_rot;
Eigen::Vector3d camera_eye;
Eigen::Vector3d camera_center;
bool orthomode;
bool showaxes;
bool showfaces;
bool showedges;
};
#endif
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