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#ifndef RENDERER_H_
#define RENDERER_H_
#include "system-gl.h"
#include "linalg.h"
#ifdef _MSC_VER // NULL
#include <cstdlib>
#endif
class Renderer
{
public:
virtual ~Renderer() {}
virtual void draw(bool showfaces, bool showedges) const = 0;
enum ColorMode {
COLORMODE_NONE,
COLORMODE_MATERIAL,
COLORMODE_CUTOUT,
COLORMODE_HIGHLIGHT,
COLORMODE_BACKGROUND,
COLORMODE_MATERIAL_EDGES,
COLORMODE_CUTOUT_EDGES,
COLORMODE_HIGHLIGHT_EDGES,
COLORMODE_BACKGROUND_EDGES
};
virtual bool getColor(ColorMode colormode, Color4f &col) const;
virtual void setColor(const float color[4], GLint *shaderinfo = NULL) const;
virtual void setColor(ColorMode colormode, GLint *shaderinfo = NULL) const;
virtual void setColor(ColorMode colormode, const float color[4], GLint *shaderinfo = NULL) const;
};
#endif // RENDERER_H
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