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#ifndef GLVIEW_H_
#define GLVIEW_H_
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <string>
#ifndef _MSC_VER
#include <stdint.h>
#endif
#include "system-gl.h"
#include <iostream>
#include "renderer.h"
#define FAR_FAR_AWAY 100000.0
class GLView
{
public:
GLView();
void setRenderer(Renderer* r);
Renderer *renderer;
/*
void initializeGL(); //
void resizeGL(int w, int h); //
*/
void setGimbalCamera(const Eigen::Vector3d &pos, const Eigen::Vector3d &rot, double distance);
void setupGimbalPerspective();
void setupGimbalOrtho(double distance, bool offset=false);
void setCamera(const Eigen::Vector3d &pos, const Eigen::Vector3d ¢er);
void setupPerspective();
void setupOrtho(bool offset=false);
virtual bool save(const char *filename) = 0;
virtual std::string getRendererInfo() const = 0;
double viewer_distance;//
double w_h_ratio;//
bool orthomode;//
bool showaxes;//
bool showfaces;//
bool showedges;//
Eigen::Vector3d object_trans;
Eigen::Vector3d object_rot;
Eigen::Vector3d camera_eye;
Eigen::Vector3d camera_center;
/*
void paintGL(); //
bool save(const char *filename); //
//bool save(std::ostream &output); // not implemented in qgl?
GLint shaderinfo[11]; //
*/
};
#endif
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