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path: root/patches/OpenCSG-1.2.0-MacOSX-port.patch
blob: 3f1bdc434b05a5d27e135564ec978e84d5c928d6 (plain)
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diff -ru OpenCSG-1.2.0/RenderTexture/RenderTexture.h OpenCSG-1.2.0-mac/RenderTexture/RenderTexture.h
--- OpenCSG-1.2.0/RenderTexture/RenderTexture.h	2010-01-02 20:56:12.000000000 +0100
+++ OpenCSG-1.2.0-mac/RenderTexture/RenderTexture.h	2010-01-24 23:30:24.000000000 +0100
@@ -294,8 +294,8 @@
     bool _BindDepthBuffer( ) const;
 
 protected: // data
-    int          _iWidth;     // width of the pbuffer
-    int          _iHeight;    // height of the pbuffer
+    GLint          _iWidth;     // width of the pbuffer
+    GLint          _iHeight;    // height of the pbuffer
     
     bool         _bIsTexture;
     bool         _bIsDepthTexture;
@@ -342,8 +342,8 @@
     
     // Texture stuff
     GLenum       _iTextureTarget;
-    unsigned int _iTextureID;
-    unsigned int _iDepthTextureID;
+    GLuint _iTextureID;
+    GLuint _iDepthTextureID;
     
     unsigned short* _pPoorDepthTexture; // [Redge]
 
diff -ru OpenCSG-1.2.0/example/example.pro OpenCSG-1.2.0-mac/example/example.pro
--- OpenCSG-1.2.0/example/example.pro	2010-01-02 20:56:12.000000000 +0100
+++ OpenCSG-1.2.0-mac/example/example.pro	2010-01-24 23:30:24.000000000 +0100
@@ -2,9 +2,16 @@
 TARGET		= opencsgexample
 
 CONFIG	 	+= opengl warn_on release
-INCLUDEPATH += ../glew/include ../include
-
-LIBS        += -L../lib -lopencsg -lglut -L../glew/lib -lGLEW
+INCLUDEPATH     += ../include
+LIBS            += -L../lib -lopencsg -lGLEW
+macx {
+  INCLUDEPATH   += /opt/local/include
+  LIBS          += -framework GLUT -L/opt/local/lib
+}
+else {
+  INCLUDEPATH   += ../glew/include
+  LIBS          += -lglut -L../glew/lib
+}
 
 HEADERS		= displaylistPrimitive.h
 SOURCES		= displaylistPrimitive.cpp main.cpp
diff -ru OpenCSG-1.2.0/example/main.cpp OpenCSG-1.2.0-mac/example/main.cpp
--- OpenCSG-1.2.0/example/main.cpp	2010-01-02 21:03:19.000000000 +0100
+++ OpenCSG-1.2.0-mac/example/main.cpp	2010-01-24 23:30:24.000000000 +0100
@@ -22,7 +22,11 @@
 //
 
 #include <GL/glew.h>
+#ifdef __APPLE__
+#include <GLUT/glut.h>
+#else
 #include <GL/glut.h>
+#endif
 #include <opencsg.h>
 #include "displaylistPrimitive.h"
 #include <iostream>
diff -ru OpenCSG-1.2.0/opencsg.pro OpenCSG-1.2.0-mac/opencsg.pro
--- OpenCSG-1.2.0/opencsg.pro	2010-01-02 20:56:12.000000000 +0100
+++ OpenCSG-1.2.0-mac/opencsg.pro	2010-01-24 23:30:24.000000000 +0100
@@ -1,2 +1,4 @@
 TEMPLATE = subdirs
 SUBDIRS  = src example
+# On Mac we get glew from MacPorts
+!macx:SUBDIRS += glew
diff -ru OpenCSG-1.2.0/src/channelManager.cpp OpenCSG-1.2.0-mac/src/channelManager.cpp
--- OpenCSG-1.2.0/src/channelManager.cpp	2010-01-02 21:03:04.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/channelManager.cpp	2010-01-24 23:30:24.000000000 +0100
@@ -23,7 +23,7 @@
 #include <GL/glew.h>
 #ifdef _WIN32
 #include <GL/wglew.h>
-#else
+#elif !defined(__APPLE__)
 #include <GL/glxew.h>
 #endif
 
@@ -170,9 +170,11 @@
 #ifdef WIN32
                 if (   WGLEW_ARB_pbuffer
                     && WGLEW_ARB_pixel_format
-#else
+#elif !defined(__APPLE__)
                 if (   GLXEW_SGIX_pbuffer
                     && GLXEW_SGIX_fbconfig
+#else 
+                if ( false
 #endif
                 ) {
                     newOffscreenType = OpenCSG::PBuffer;
Only in OpenCSG-1.2.0-mac/src: channelManager.cpp.orig
diff -ru OpenCSG-1.2.0/src/frameBufferObject.h OpenCSG-1.2.0-mac/src/frameBufferObject.h
--- OpenCSG-1.2.0/src/frameBufferObject.h	2010-01-02 21:03:01.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/frameBufferObject.h	2010-01-24 23:30:24.000000000 +0100
@@ -77,10 +77,10 @@
 
             /// Texture stuff
             GLenum       textureTarget;
-            unsigned int textureID;
-            unsigned int depthID;
+            GLuint textureID;
+            GLuint depthID;
 
-            unsigned int framebufferID;
+            GLuint framebufferID;
 
             bool         initialized;
         };
Only in OpenCSG-1.2.0-mac/src: frameBufferObject.h.orig
diff -ru OpenCSG-1.2.0/src/occlusionQuery.cpp OpenCSG-1.2.0-mac/src/occlusionQuery.cpp
--- OpenCSG-1.2.0/src/occlusionQuery.cpp	2010-01-02 21:03:04.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/occlusionQuery.cpp	2010-01-24 23:30:24.000000000 +0100
@@ -57,7 +57,7 @@
         }
 
         unsigned int OcclusionQueryARB::getQueryResult() {
-            unsigned int fragmentCount;
+            GLuint fragmentCount;
             glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &fragmentCount);
             return fragmentCount;
         }
@@ -94,7 +94,7 @@
         }
 
         unsigned int OcclusionQueryNV::getQueryResult() {
-            unsigned int fragmentCount;
+            GLuint fragmentCount;
             glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount);
             return fragmentCount;
         }
diff -ru OpenCSG-1.2.0/src/openglHelper.cpp OpenCSG-1.2.0-mac/src/openglHelper.cpp
--- OpenCSG-1.2.0/src/openglHelper.cpp	2010-01-02 21:03:04.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/openglHelper.cpp	2010-01-24 23:30:24.000000000 +0100
@@ -29,13 +29,13 @@
 
         GLfloat projection[16];
         GLfloat modelview[16];
-        int canvasPos[4];
+        GLint canvasPos[4];
 
-        int stencilBits = 0;
+        GLint stencilBits = 0;
         int stencilMax = 0;
         int stencilMask = 0;
 
-        int scissorPos[4];
+        GLint scissorPos[4];
 
         void scissor(const PCArea& area) {
             const int dx = area.maxx - area.minx;
diff -ru OpenCSG-1.2.0/src/openglHelper.h OpenCSG-1.2.0-mac/src/openglHelper.h
--- OpenCSG-1.2.0/src/openglHelper.h	2010-01-02 21:03:01.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/openglHelper.h	2010-01-24 23:30:24.000000000 +0100
@@ -36,17 +36,17 @@
             // copy of the projection matrix during CSG computation
         extern GLfloat modelview[16];
             // copy of the modelview matrix during CSG computation
-        extern int canvasPos[4];
+        extern GLint canvasPos[4];
             // copy of the viewport size during CSG computation
 
-        extern int stencilBits;
+        extern GLint stencilBits;
             // number of stencil bits in the pbuffer
         extern int stencilMax;
             // the number where the stencil value would "wrap around" to zero
         extern int stencilMask;
             // stencilMax - 1
 
-        extern int scissorPos[4];
+        extern GLint scissorPos[4];
             // copy of the scissor settings for CSG computation
 
         void scissor(const PCArea& area);
diff -ru OpenCSG-1.2.0/src/pBufferTexture.h OpenCSG-1.2.0-mac/src/pBufferTexture.h
--- OpenCSG-1.2.0/src/pBufferTexture.h	2010-01-02 21:03:01.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/pBufferTexture.h	2010-01-24 23:30:24.000000000 +0100
@@ -22,7 +22,7 @@
 
 #ifndef __OpenCSG__pbuffer_texture_h__
 #define __OpenCSG__pbuffer_texture_h__
-
+#ifndef __APPLE__
 #include "opencsgConfig.h"
 #include "offscreenBuffer.h"
 
@@ -81,5 +81,26 @@
     } // namespace OpenGL
 
 } // namespace OpenCSG
+#else
+
+namespace OpenCSG {
+  namespace OpenGL {
+    class PBufferTexture : public OffscreenBuffer {
+      virtual bool Initialize(int , int , bool , bool ) {return false;}
+      virtual bool Reset() {return false;}
+      virtual bool Resize(int, int) {return false;}
+      virtual bool BeginCapture() {return false;}
+      virtual bool EndCapture() {return false;}
+      virtual void Bind() const {}
+      virtual void EnableTextureTarget() const {}
+      virtual void DisableTextureTarget() const {}
+      virtual unsigned int GetTextureTarget() const {return 0;}
+      virtual int GetWidth() const {return 0;}
+      virtual int GetHeight() const {return 0;}
+      virtual bool haveSeparateContext() const {return false;}
+    };
+  }
+}
 
+#endif // __APPLE__
 #endif // __OpenCSG__frame_buffer_object_h__
diff -ru OpenCSG-1.2.0/src/src.pro OpenCSG-1.2.0-mac/src/src.pro
--- OpenCSG-1.2.0/src/src.pro	2010-01-02 20:56:12.000000000 +0100
+++ OpenCSG-1.2.0-mac/src/src.pro	2010-01-24 23:31:57.000000000 +0100
@@ -1,10 +1,19 @@
 TEMPLATE	= lib
 TARGET		= opencsg
 VERSION     = 1.2.0
-DESTDIR     = ../lib
+DESTDIR     = $$(PWD)/lib
 
 CONFIG		+= opengl warn_on release
-INCLUDEPATH += ../include ../glew/include ../
+INCLUDEPATH += ../include ../
+
+macx {
+  INCLUDEPATH += /opt/local/include
+  LIBS += -L/opt/local/lib -lglew
+  CONFIG += absolute_library_soname
+}
+else {
+INCLUDEPATH += ../glew/include
+}
 
 HEADERS		= ../include/opencsg.h \
 		  opencsgConfig.h \
@@ -17,12 +26,11 @@
 		  offscreenBuffer.h \
 		  opencsgRender.h \
 		  openglHelper.h \
-		  pBufferTexture.h \
 		  primitiveHelper.h \
 		  scissorMemo.h \
 		  settings.h \
-		  stencilManager.h \
-		  ../RenderTexture/RenderTexture.h
+		  stencilManager.h
+
 SOURCES		= area.cpp \
 		  batch.cpp \
 		  channelManager.cpp \
@@ -32,12 +40,21 @@
 		  offscreenBuffer.cpp \
 		  opencsgRender.cpp \
 		  openglHelper.cpp \
-		  pBufferTexture.cpp \
 		  primitive.cpp \
 		  primitiveHelper.cpp \
 		  renderGoldfeather.cpp \
 		  renderSCS.cpp \
 		  scissorMemo.cpp \
 		  settings.cpp \
-		  stencilManager.cpp \
-		  ../RenderTexture/RenderTexture.cpp
+		  stencilManager.cpp
+
+!macx {
+  HEADERS +=      ../RenderTexture/RenderTexture.h \
+  		  pBufferTexture.h
+
+  SOURCES +=	  ../RenderTexture/RenderTexture.cpp \
+		  pBufferTexture.cpp
+}
+
+INSTALLS += target
+target.path = $$DESTDIR
Only in OpenCSG-1.2.0-mac/src: src.pro.orig
contact: Jan Huwald // Impressum