diff options
Diffstat (limited to 'patches/OpenCSG-1.1.0-Reset-Hack.patch')
-rw-r--r-- | patches/OpenCSG-1.1.0-Reset-Hack.patch | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/patches/OpenCSG-1.1.0-Reset-Hack.patch b/patches/OpenCSG-1.1.0-Reset-Hack.patch deleted file mode 100644 index 493a11b..0000000 --- a/patches/OpenCSG-1.1.0-Reset-Hack.patch +++ /dev/null @@ -1,82 +0,0 @@ -diff --git a/include/opencsg.h b/include/opencsg.h -index daecacc..ffde239 100644 ---- a/include/opencsg.h -+++ b/include/opencsg.h -@@ -188,6 +188,9 @@ namespace OpenCSG { - Algorithm = AlgorithmUnused, - DepthComplexityAlgorithm = NoDepthComplexitySampling); - -+ // call this function whenever switching the OpenGL context -+ void reset(); -+ - } // namespace OpenCSG - - #endif // __OpenCSG__opencsg_h__ -diff --git a/src/channelManager.h b/src/channelManager.h -index ecd5a1d..0e1458a 100644 ---- a/src/channelManager.h -+++ b/src/channelManager.h -@@ -79,9 +79,9 @@ namespace OpenCSG { - /// moved into alpha, to allow alpha testing of the channel. - static void setupTexEnv(Channel channel); - -- private: -- - static OpenGL::OffscreenBuffer* gOffscreenBuffer; -+ -+ private: - static int gOffscreenType; - static bool gInUse; - -diff --git a/src/offscreenBuffer.cpp b/src/offscreenBuffer.cpp -index e02dd83..4f978d5 100644 ---- a/src/offscreenBuffer.cpp -+++ b/src/offscreenBuffer.cpp -@@ -22,19 +22,41 @@ - #include "offscreenBuffer.h" - #include "frameBufferObject.h" - #include "pBufferTexture.h" -+#include "channelManager.h" -+ -+static bool reset_f = false; -+static bool reset_p = false; - - namespace OpenCSG { - -+ void reset() -+ { -+ reset_f = true; -+ reset_p = true; -+ OpenCSG::ChannelManager::gOffscreenBuffer = NULL; -+ } -+ - namespace OpenGL { - - OffscreenBuffer* getOffscreenBuffer(bool fbo) { -- static FrameBufferObject* f = new FrameBufferObject; -- static PBufferTexture* p = new PBufferTexture; -- -- if (fbo) -- return f; -- else -+ static FrameBufferObject* f = NULL; -+ static PBufferTexture* p = NULL; -+ -+ if (fbo) { -+ if (reset_f || f == NULL) { -+ delete f; -+ f = new FrameBufferObject; -+ reset_f = false; -+ } -+ return f; -+ } else { -+ if (reset_p || p == NULL) { -+ delete p; -+ p = new PBufferTexture; -+ reset_p = false; -+ } - return p; -+ } - } - - } // namespace OpenGL |