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authorMarius Kintel <marius@kintel.net>2012-01-11 21:54:07 (GMT)
committerMarius Kintel <marius@kintel.net>2012-01-11 21:54:07 (GMT)
commitde4d1e4b85ca13d17e9c722ea34cb0d636406272 (patch)
tree2469aa3ed935e132e8b6a758606dedc47987f094 /src
parenteab74d1fbee87f516e9e667a1457b6bbb6a4862c (diff)
bugfix: Make lighting work the same way as in earlier versions. Bug reported by nop head.
Diffstat (limited to 'src')
-rw-r--r--src/glview.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glview.cc b/src/glview.cc
index 63573e3..65432c8 100644
--- a/src/glview.cc
+++ b/src/glview.cc
@@ -358,6 +358,7 @@ void GLView::setupPerspective()
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-w_h_ratio, +w_h_ratio, -(1/w_h_ratio), +(1/w_h_ratio), +10.0, +FAR_FAR_AWAY);
+ gluLookAt(0.0, -viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
}
void GLView::setupOrtho(double distance, bool offset)
@@ -387,8 +388,6 @@ void GLView::paintGL()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- gluLookAt(0.0, -viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
-
glRotated(object_rot_x, 1.0, 0.0, 0.0);
glRotated(object_rot_y, 0.0, 1.0, 0.0);
glRotated(object_rot_z, 0.0, 0.0, 1.0);
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