summaryrefslogtreecommitdiff
path: root/src/primitives.cc
diff options
context:
space:
mode:
authorMarius Kintel <marius@kintel.net>2011-04-28 21:36:56 (GMT)
committerMarius Kintel <marius@kintel.net>2011-04-28 21:36:56 (GMT)
commit2f740380dc407a51cff74273810104f9e21025fe (patch)
tree82d1e0bb079be1a42a445298608667ba810eb6ae /src/primitives.cc
parentd24b3cc84d0701a5423925765e515db7df9614c5 (diff)
parenteb16c3ea5623f6d3745f8ea0ddba889e75e37bf1 (diff)
Merged with master
Diffstat (limited to 'src/primitives.cc')
-rw-r--r--src/primitives.cc117
1 files changed, 58 insertions, 59 deletions
diff --git a/src/primitives.cc b/src/primitives.cc
index 7232dc2..def90c9 100644
--- a/src/primitives.cc
+++ b/src/primitives.cc
@@ -258,6 +258,19 @@ int get_fragments_from_r(double r, double fn, double fs, double fa)
return (int)ceil(fmax(fmin(360.0 / fa, r*M_PI / fs), 5));
}
+struct point2d {
+ double x, y;
+};
+
+static void generate_circle(point2d *circle, double r, int fragments)
+{
+ for (int i=0; i<fragments; i++) {
+ double phi = (M_PI*2* (i + 0.5)) / fragments;
+ circle[i].x = r*cos(phi);
+ circle[i].y = r*sin(phi);
+ }
+}
+
PolySet *PrimitiveNode::render_polyset(render_mode_e, class PolySetRenderer *) const
{
PolySet *p = new PolySet();
@@ -318,69 +331,66 @@ PolySet *PrimitiveNode::render_polyset(render_mode_e, class PolySetRenderer *) c
if (this->type == SPHERE && this->r1 > 0)
{
- struct point2d {
- double x, y;
- };
-
struct ring_s {
- int fragments;
point2d *points;
- double r, z;
+ double z;
};
- int rings = get_fragments_from_r(this->r1, this->fn, this->fs, this->fa);
+ int fragments = get_fragments_from_r(r1, fn, fs, fa);
+ int rings = fragments/2;
+// Uncomment the following three lines to enable experimental sphere tesselation
+// if (rings % 2 == 0) rings++; // To ensure that the middle ring is at phi == 0 degrees
+
ring_s *ring = new ring_s[rings];
+// double offset = 0.5 * ((fragments / 2) % 2);
for (int i = 0; i < rings; i++) {
+// double phi = (M_PI * (i + offset)) / (fragments/2);
double phi = (M_PI * (i + 0.5)) / rings;
- ring[i].r = this->r1 * sin(phi);
- ring[i].z = this->r1 * cos(phi);
- ring[i].fragments = get_fragments_from_r(ring[i].r, this->fn, this->fs, this->fa);
- ring[i].points = new point2d[ring[i].fragments];
- for (int j = 0; j < ring[i].fragments; j++) {
- phi = (M_PI*2*j) / ring[i].fragments;
- ring[i].points[j].x = ring[i].r * cos(phi);
- ring[i].points[j].y = ring[i].r * sin(phi);
- }
+ double r = r1 * sin(phi);
+ ring[i].z = r1 * cos(phi);
+ ring[i].points = new point2d[fragments];
+ generate_circle(ring[i].points, r, fragments);
}
p->append_poly();
- for (int i = 0; i < ring[0].fragments; i++)
+ for (int i = 0; i < fragments; i++)
p->append_vertex(ring[0].points[i].x, ring[0].points[i].y, ring[0].z);
for (int i = 0; i < rings-1; i++) {
ring_s *r1 = &ring[i];
ring_s *r2 = &ring[i+1];
int r1i = 0, r2i = 0;
- while (r1i < r1->fragments || r2i < r2->fragments)
+ while (r1i < fragments || r2i < fragments)
{
- if (r1i >= r1->fragments)
+ if (r1i >= fragments)
goto sphere_next_r2;
- if (r2i >= r2->fragments)
+ if (r2i >= fragments)
goto sphere_next_r1;
- if ((double)r1i / r1->fragments < (double)r2i / r2->fragments)
+ if ((double)r1i / fragments <
+ (double)r2i / fragments)
{
sphere_next_r1:
p->append_poly();
- int r1j = (r1i+1) % r1->fragments;
+ int r1j = (r1i+1) % fragments;
p->insert_vertex(r1->points[r1i].x, r1->points[r1i].y, r1->z);
p->insert_vertex(r1->points[r1j].x, r1->points[r1j].y, r1->z);
- p->insert_vertex(r2->points[r2i % r2->fragments].x, r2->points[r2i % r2->fragments].y, r2->z);
+ p->insert_vertex(r2->points[r2i % fragments].x, r2->points[r2i % fragments].y, r2->z);
r1i++;
} else {
sphere_next_r2:
p->append_poly();
- int r2j = (r2i+1) % r2->fragments;
+ int r2j = (r2i+1) % fragments;
p->append_vertex(r2->points[r2i].x, r2->points[r2i].y, r2->z);
p->append_vertex(r2->points[r2j].x, r2->points[r2j].y, r2->z);
- p->append_vertex(r1->points[r1i % r1->fragments].x, r1->points[r1i % r1->fragments].y, r1->z);
+ p->append_vertex(r1->points[r1i % fragments].x, r1->points[r1i % fragments].y, r1->z);
r2i++;
}
}
}
p->append_poly();
- for (int i = 0; i < ring[rings-1].fragments; i++)
+ for (int i = 0; i < fragments; i++)
p->insert_vertex(ring[rings-1].points[i].x, ring[rings-1].points[i].y, ring[rings-1].z);
delete[] ring;
@@ -400,44 +410,33 @@ sphere_next_r2:
z2 = this->h;
}
- struct point2d {
- double x, y;
- };
-
point2d *circle1 = new point2d[fragments];
point2d *circle2 = new point2d[fragments];
- for (int i=0; i<fragments; i++) {
- double phi = (M_PI*2*i) / fragments;
- if (this->r1 > 0) {
- circle1[i].x = this->r1*cos(phi);
- circle1[i].y = this->r1*sin(phi);
- } else {
- circle1[i].x = 0;
- circle1[i].y = 0;
- }
- if (this->r2 > 0) {
- circle2[i].x = this->r2*cos(phi);
- circle2[i].y = this->r2*sin(phi);
- } else {
- circle2[i].x = 0;
- circle2[i].y = 0;
- }
- }
+ generate_circle(circle1, r1, fragments);
+ generate_circle(circle2, r2, fragments);
for (int i=0; i<fragments; i++) {
int j = (i+1) % fragments;
- if (this->r1 > 0) {
+ if (r1 == r2) {
p->append_poly();
p->insert_vertex(circle1[i].x, circle1[i].y, z1);
p->insert_vertex(circle2[i].x, circle2[i].y, z2);
- p->insert_vertex(circle1[j].x, circle1[j].y, z1);
- }
- if (this->r2 > 0) {
- p->append_poly();
- p->insert_vertex(circle2[i].x, circle2[i].y, z2);
p->insert_vertex(circle2[j].x, circle2[j].y, z2);
p->insert_vertex(circle1[j].x, circle1[j].y, z1);
+ } else {
+ if (r1 > 0) {
+ p->append_poly();
+ p->insert_vertex(circle1[i].x, circle1[i].y, z1);
+ p->insert_vertex(circle2[i].x, circle2[i].y, z2);
+ p->insert_vertex(circle1[j].x, circle1[j].y, z1);
+ }
+ if (r2 > 0) {
+ p->append_poly();
+ p->insert_vertex(circle2[i].x, circle2[i].y, z2);
+ p->insert_vertex(circle2[j].x, circle2[j].y, z2);
+ p->insert_vertex(circle1[j].x, circle1[j].y, z1);
+ }
}
}
@@ -460,10 +459,10 @@ sphere_next_r2:
if (this->type == POLYHEDRON)
{
p->convexity = this->convexity;
- for (int i=0; i<this->triangles.vec.size(); i++)
+ for (size_t i=0; i<this->triangles.vec.size(); i++)
{
p->append_poly();
- for (int j=0; j<this->triangles.vec[i]->vec.size(); j++) {
+ for (size_t j=0; j<this->triangles.vec[i]->vec.size(); j++) {
int pt = this->triangles.vec[i]->vec[j]->num;
if (pt < this->points.vec.size()) {
double px, py, pz;
@@ -513,7 +512,7 @@ sphere_next_r2:
{
DxfData dd;
- for (int i=0; i<this->points.vec.size(); i++) {
+ for (size_t i=0; i<this->points.vec.size(); i++) {
double x,y;
if (!this->points.vec[i]->getv2(x, y)) {
PRINTF("ERROR: Unable to convert point at index %d to a vec2 of numbers", i);
@@ -526,7 +525,7 @@ sphere_next_r2:
if (this->paths.vec.size() == 0)
{
dd.paths.append(DxfData::Path());
- for (int i=0; i<this->points.vec.size(); i++) {
+ for (size_t i=0; i<this->points.vec.size(); i++) {
assert(i < dd.points.size()); // FIXME: Not needed, but this used to be an 'if'
DxfData::Point *p = &dd.points[i];
dd.paths.last().points.append(p);
@@ -538,10 +537,10 @@ sphere_next_r2:
}
else
{
- for (int i=0; i<this->paths.vec.size(); i++)
+ for (size_t i=0; i<this->paths.vec.size(); i++)
{
dd.paths.append(DxfData::Path());
- for (int j=0; j<this->paths.vec[i]->vec.size(); j++) {
+ for (size_t j=0; j<this->paths.vec[i]->vec.size(); j++) {
int idx = this->paths.vec[i]->vec[j]->num;
if (idx < dd.points.size()) {
DxfData::Point *p = &dd.points[idx];
contact: Jan Huwald // Impressum