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authordon bright <hugh.m.bright@gmail.com>2013-02-12 01:10:52 (GMT)
committerdon bright <hugh.m.bright@gmail.com>2013-02-12 01:10:52 (GMT)
commit76f184c50b73e7006800235b78c83b01fa399637 (patch)
tree9b699e41a7c37473e5e7fc80bddd4e3b977967d8 /src/lodepng.h
parenta4fea6df86d81d305a9cf1608b2699e383a5a7ab (diff)
upgrade lodepng to new version. remove malloc from imageutils
Diffstat (limited to 'src/lodepng.h')
-rw-r--r--src/lodepng.h1888
1 files changed, 835 insertions, 1053 deletions
diff --git a/src/lodepng.h b/src/lodepng.h
index a0a654f..6057acc 100644
--- a/src/lodepng.h
+++ b/src/lodepng.h
@@ -1,10 +1,7 @@
-#ifndef LODEPNG_H_
-#define LODEPNG_H_
-
/*
-LodePNG version 20110908
+LodePNG version 20130128
-Copyright (c) 2005-2011 Lode Vandevenne
+Copyright (c) 2005-2013 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -36,369 +33,340 @@ freely, subject to the following restrictions:
#include <string>
#endif /*__cplusplus*/
-/* ////////////////////////////////////////////////////////////////////////// */
-/* Code Sections */
-/* ////////////////////////////////////////////////////////////////////////// */
-
/*
The following #defines are used to create code sections. They can be disabled
to disable code sections, which can give faster compile time and smaller binary.
+The "NO_COMPILE" defines are designed to be used to pass as defines to the
+compiler command to disable them without modifying this header, e.g.
+-DLODEPNG_NO_COMPILE_ZLIB for gcc.
*/
-
-/*deflate&zlib encoder and deflate&zlib decoder.
-If this is disabled, you need to implement the dummy LodePNG_zlib_compress and
-LodePNG_zlib_decompress functions in the #else belonging to this #define in the
-source file.*/
+/*deflate & zlib. If disabled, you must specify alternative zlib functions in
+the custom_zlib field of the compress and decompress settings*/
+#ifndef LODEPNG_NO_COMPILE_ZLIB
#define LODEPNG_COMPILE_ZLIB
+#endif
/*png encoder and png decoder*/
+#ifndef LODEPNG_NO_COMPILE_PNG
#define LODEPNG_COMPILE_PNG
+#endif
/*deflate&zlib decoder and png decoder*/
+#ifndef LODEPNG_NO_COMPILE_DECODER
#define LODEPNG_COMPILE_DECODER
+#endif
/*deflate&zlib encoder and png encoder*/
+#ifndef LODEPNG_NO_COMPILE_ENCODER
#define LODEPNG_COMPILE_ENCODER
+#endif
/*the optional built in harddisk file loading and saving functions*/
+#ifndef LODEPNG_NO_COMPILE_DISK
#define LODEPNG_COMPILE_DISK
-/*any code or struct datamember related to chunks other than IHDR, IDAT, PLTE, tRNS, IEND*/
+#endif
+/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
+#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
-/*handling of unknown chunks*/
-#define LODEPNG_COMPILE_UNKNOWN_CHUNKS
+#endif
/*ability to convert error numerical codes to English text string*/
+#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
#define LODEPNG_COMPILE_ERROR_TEXT
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* Simple Functions */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*
-This are the simple C and C++ functions, which cover basic usage.
-Further on in the header file are the more advanced functions allowing custom behaviour.
-*/
+#endif
+/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
+#ifdef __cplusplus
+#ifndef LODEPNG_NO_COMPILE_CPP
+#define LODEPNG_COMPILE_CPP
+#endif
+#endif
#ifdef LODEPNG_COMPILE_PNG
-
-/*constants for the PNG color types. "LCT" = "LodePNG Color Type"*/
-#define LCT_GREY 0 /*PNG color type greyscale*/
-#define LCT_RGB 2 /*PNG color type RGB*/
-#define LCT_PALETTE 3 /*PNG color type palette*/
-#define LCT_GREY_ALPHA 4 /*PNG color type greyscale with alpha*/
-#define LCT_RGBA 6 /*PNG color type RGB with alpha*/
+/*The PNG color types (also used for raw).*/
+typedef enum LodePNGColorType
+{
+ LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
+ LCT_RGB = 2, /*RGB: 8,16 bit*/
+ LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
+ LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
+ LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
+} LodePNGColorType;
#ifdef LODEPNG_COMPILE_DECODER
/*
Converts PNG data in memory to raw pixel data.
out: Output parameter. Pointer to buffer that will contain the raw pixel data.
- Its size is w * h * (bytes per pixel), bytes per pixel depends on colorType and bitDepth.
+ After decoding, its size is w * h * (bytes per pixel) bytes larger than
+ initially. Bytes per pixel depends on colortype and bitdepth.
Must be freed after usage with free(*out).
+ Note: for 16-bit per channel colors, uses big endian format like PNG does.
w: Output parameter. Pointer to width of pixel data.
h: Output parameter. Pointer to height of pixel data.
in: Memory buffer with the PNG file.
insize: size of the in buffer.
-colorType: the desired color type for the raw output image. See explanation on PNG color types.
-bitDepth: the desired bit depth for the raw output image. See explanation on PNG color types.
+colortype: the desired color type for the raw output image. See explanation on PNG color types.
+bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
Return value: LodePNG error code (0 means no error).
*/
-unsigned LodePNG_decode(unsigned char** out, unsigned* w, unsigned* h,
- const unsigned char* in, size_t insize, unsigned colorType, unsigned bitDepth);
+unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
+ const unsigned char* in, size_t insize,
+ LodePNGColorType colortype, unsigned bitdepth);
-/*Same as LodePNG_decode, but uses colorType = 6 and bitDepth = 8 by default (32-bit RGBA)*/
-unsigned LodePNG_decode32(unsigned char** out, unsigned* w, unsigned* h,
+/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
+unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
const unsigned char* in, size_t insize);
-/*Same as LodePNG_decode, but uses colorType = 2 and bitDepth = 8 by default (24-bit RGB)*/
-unsigned LodePNG_decode24(unsigned char** out, unsigned* w, unsigned* h,
+/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
+unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
const unsigned char* in, size_t insize);
#ifdef LODEPNG_COMPILE_DISK
/*
Load PNG from disk, from file with given name.
-out: Output parameter. Pointer to buffer that will contain the raw pixel data.
- Its size is w * h * (bytes per pixel), bytes per pixel depends on colorType and bitDepth.
- Must be freed after usage with free(*out).
-w: Output parameter. Pointer to width of pixel data.
-h: Output parameter. Pointer to height of pixel data.
-filename: Path on disk of the PNG file.
-colorType: the desired color type for the raw output image. See explanation on PNG color types.
-bitDepth: the desired bit depth for the raw output image. See explanation on PNG color types.
-Return value: LodePNG error code (0 means no error).
+Same as the other decode functions, but instead takes a filename as input.
*/
-unsigned LodePNG_decode_file(unsigned char** out, unsigned* w, unsigned* h,
- const char* filename, unsigned colorType, unsigned bitDepth);
-
-/*Same as LodePNG_decode_file, but uses colorType = 6 and bitDepth = 8 by default (32-bit RGBA)*/
-unsigned LodePNG_decode32_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename);
-
-/*Same as LodePNG_decode_file, but uses colorType = 2 and bitDepth = 8 by default (24-bit RGB)*/
-unsigned LodePNG_decode24_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename);
+unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
+ const char* filename,
+ LodePNGColorType colortype, unsigned bitdepth);
+/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
+unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
+ const char* filename);
+/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
+unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
+ const char* filename);
#endif /*LODEPNG_COMPILE_DISK*/
#endif /*LODEPNG_COMPILE_DECODER*/
+
#ifdef LODEPNG_COMPILE_ENCODER
/*
-Converts raw pixel data into a PNG image in memory. The colorType and bitDepth
+Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
of the output PNG image cannot be chosen, they are automatically determined
- by the colorType, bitDepth and content of the input pixel data.
-out: Output parameter. Pointer to buffer that will contain the raw pixel data.
+ by the colortype, bitdepth and content of the input pixel data.
+ Note: for 16-bit per channel colors, needs big endian format like PNG does.
+out: Output parameter. Pointer to buffer that will contain the PNG image data.
Must be freed after usage with free(*out).
outsize: Output parameter. Pointer to the size in bytes of the out buffer.
image: The raw pixel data to encode. The size of this buffer should be
- w * h * (bytes per pixel), bytes per pixel depends on colorType and bitDepth.
+ w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
w: width of the raw pixel data in pixels.
h: height of the raw pixel data in pixels.
-colorType: the color type of the raw input image. See explanation on PNG color types.
-bitDepth: the bit depth of the raw input image. See explanation on PNG color types.
+colortype: the color type of the raw input image. See explanation on PNG color types.
+bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
Return value: LodePNG error code (0 means no error).
*/
-unsigned LodePNG_encode(unsigned char** out, size_t* outsize,
- const unsigned char* image, unsigned w, unsigned h, unsigned colorType, unsigned bitDepth);
+unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
+ const unsigned char* image, unsigned w, unsigned h,
+ LodePNGColorType colortype, unsigned bitdepth);
-/*Same as LodePNG_encode, but uses colorType = 6 and bitDepth = 8 by default (32-bit RGBA).*/
-unsigned LodePNG_encode32(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h);
+/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
+unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
+ const unsigned char* image, unsigned w, unsigned h);
-/*Same as LodePNG_encode, but uses colorType = 2 and bitDepth = 8 by default (24-bit RGB).*/
-unsigned LodePNG_encode24(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h);
+/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
+unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
+ const unsigned char* image, unsigned w, unsigned h);
#ifdef LODEPNG_COMPILE_DISK
-
/*
-Converts raw pixel data into a PNG file on disk. Same as LodePNG_encode, but
-outputs to disk instead of memory buffer.
-filename: path to file on disk to write the PNG image to.
-image: The raw pixel data to encode. The size of this buffer should be
- w * h * (bytes per pixel), bytes per pixel depends on colorType and bitDepth.
-w: width of the raw pixel data in pixels.
-h: height of the raw pixel data in pixels.
-colorType: the color type of the raw input image. See explanation on PNG color types.
-bitDepth: the bit depth of the raw input image. See explanation on PNG color types.
-Return value: LodePNG error code (0 means no error).
+Converts raw pixel data into a PNG file on disk.
+Same as the other encode functions, but instead takes a filename as output.
+NOTE: This overwrites existing files without warning!
*/
-unsigned LodePNG_encode_file(const char* filename, const unsigned char* image,
- unsigned w, unsigned h, unsigned colorType, unsigned bitDepth);
+unsigned lodepng_encode_file(const char* filename,
+ const unsigned char* image, unsigned w, unsigned h,
+ LodePNGColorType colortype, unsigned bitdepth);
-/*Same as LodePNG_encode_file, but uses colorType = 6 and bitDepth = 8 by default (32-bit RGBS).*/
-unsigned LodePNG_encode32_file(const char* filename, const unsigned char* image, unsigned w, unsigned h);
+/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
+unsigned lodepng_encode32_file(const char* filename,
+ const unsigned char* image, unsigned w, unsigned h);
-/*Same as LodePNG_encode_file, but uses colorType = 2 and bitDepth = 8 by default (24-bit RGB).*/
-unsigned LodePNG_encode24_file(const char* filename, const unsigned char* image, unsigned w, unsigned h);
+/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
+unsigned lodepng_encode24_file(const char* filename,
+ const unsigned char* image, unsigned w, unsigned h);
#endif /*LODEPNG_COMPILE_DISK*/
#endif /*LODEPNG_COMPILE_ENCODER*/
-#ifdef __cplusplus
-namespace LodePNG
-{
+#ifdef LODEPNG_COMPILE_CPP
+namespace lodepng
+{
#ifdef LODEPNG_COMPILE_DECODER
- /*
- Converts PNG data in memory to raw pixel data.
- out: Output parameter, std::vector containing the raw pixel data. Its size
- will be w * h * (bytes per pixel), where bytes per pixel is 4 if the default
- colorType=6 and bitDepth=8 is used. The pixels are 32-bit RGBA bit in that case.
- w: Output parameter, width of the image in pixels.
- h: Output parameter, height of the image in pixels.
- in: Memory buffer with the PNG file.
- insize: size of the in buffer.
- colorType: the desired color type for the raw output image. See explanation on PNG color types.
- bitDepth: the desired bit depth for the raw output image. See explanation on PNG color types.
- Return value: LodePNG error code (0 means no error).
- */
- unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- const unsigned char* in, size_t insize, unsigned colorType = LCT_RGBA, unsigned bitDepth = 8);
-
- /*
- Same as the decode function that takes a unsigned char buffer, but instead of giving
- a pointer and a size, this takes the input buffer as an std::vector.
- */
- unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- const std::vector<unsigned char>& in, unsigned colorType = LCT_RGBA, unsigned bitDepth = 8);
+/*Same as lodepng_decode_memory, but decodes to an std::vector.*/
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+ const unsigned char* in, size_t insize,
+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+ const std::vector<unsigned char>& in,
+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
#ifdef LODEPNG_COMPILE_DISK
- /*
- Converts PNG file from disk to raw pixel data in memory.
- out: Output parameter, std::vector containing the raw pixel data. Its size
- will be w * h * (bytes per pixel), where bytes per pixel is 4 if the default
- colorType=6 and bitDepth=8 is used. The pixels are 32-bit RGBA bit in that case.
- w: Output parameter, width of the image in pixels.
- h: Output parameter, height of the image in pixels.
- filename: Path to PNG file on disk.
- colorType: the desired color type for the raw output image. See explanation on PNG color types.
- bitDepth: the desired bit depth for the raw output image. See explanation on PNG color types.
- Return value: LodePNG error code (0 means no error).
- */
- unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
- const std::string& filename, unsigned colorType = LCT_RGBA, unsigned bitDepth = 8);
+/*
+Converts PNG file from disk to raw pixel data in memory.
+Same as the other decode functions, but instead takes a filename as input.
+*/
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+ const std::string& filename,
+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
#endif //LODEPNG_COMPILE_DISK
#endif //LODEPNG_COMPILE_DECODER
#ifdef LODEPNG_COMPILE_ENCODER
- /*
- Converts 32-bit RGBA raw pixel data into a PNG image in memory.
- out: Output parameter, std::vector containing the PNG image data.
- in: Memory buffer with raw pixel data. The size of this buffer should be
- w * h * (bytes per pixel), With the default colorType=6 and bitDepth=8, bytes
- per pixel should be 4 and the data is a 32-bit RGBA pixel buffer.
- w: Width of the image in pixels.
- h: Height of the image in pixels.
- colorType: the color type of the raw input image. See explanation on PNG color types.
- bitDepth: the bit depth of the raw input image. See explanation on PNG color types.
- Return value: LodePNG error code (0 means no error).
- */
- unsigned encode(std::vector<unsigned char>& out, const unsigned char* in,
- unsigned w, unsigned h, unsigned colorType = LCT_RGBA, unsigned bitDepth = 8);
-
- /*
- Same as the encode function that takes a unsigned char buffer, but instead of giving
- a pointer and a size, this takes the input buffer as an std::vector.
- */
- unsigned encode(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
- unsigned w, unsigned h, unsigned colorType = LCT_RGBA, unsigned bitDepth = 8);
+/*Same as lodepng_encode_memory, but encodes to an std::vector.*/
+unsigned encode(std::vector<unsigned char>& out,
+ const unsigned char* in, unsigned w, unsigned h,
+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+unsigned encode(std::vector<unsigned char>& out,
+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
#ifdef LODEPNG_COMPILE_DISK
- /*
- Converts 32-bit RGBA raw pixel data into a PNG file on disk.
- filename: Path to the file to write the PNG image to.
- in: Memory buffer with raw pixel data. The size of this buffer should be
- w * h * (bytes per pixel), With the default colorType=6 and bitDepth=8, bytes
- per pixel should be 4 and the data is a 32-bit RGBA pixel buffer.
- w: Width of the image in pixels.
- h: Height of the image in pixels.
- colorType: the color type of the raw input image. See explanation on PNG color types.
- bitDepth: the bit depth of the raw input image. See explanation on PNG color types.
- Return value: LodePNG error code (0 means no error).
- */
- unsigned encode(const std::string& filename, const unsigned char* in,
- unsigned w, unsigned h, unsigned colorType = LCT_RGBA, unsigned bitDepth = 8);
-
- /*
- Same as the encode function that takes a unsigned char buffer, but instead of giving
- a pointer and a size, this takes the input buffer as an std::vector.
- */
- unsigned encode(const std::string& filename, const std::vector<unsigned char>& in,
- unsigned w, unsigned h, unsigned colorType = LCT_RGBA, unsigned bitDepth = 8);
+/*
+Converts 32-bit RGBA raw pixel data into a PNG file on disk.
+Same as the other encode functions, but instead takes a filename as output.
+NOTE: This overwrites existing files without warning!
+*/
+unsigned encode(const std::string& filename,
+ const unsigned char* in, unsigned w, unsigned h,
+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+unsigned encode(const std::string& filename,
+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
+ LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
#endif //LODEPNG_COMPILE_DISK
#endif //LODEPNG_COMPILE_ENCODER
-} //namespace LodePNG
-#endif /*__cplusplus*/
+} //namespace lodepng
+#endif /*LODEPNG_COMPILE_CPP*/
#endif /*LODEPNG_COMPILE_PNG*/
#ifdef LODEPNG_COMPILE_ERROR_TEXT
-/*
-Returns a textual description of the error code, in English. The
-numerical value of the code itself is not included in this description.
-*/
-const char* LodePNG_error_text(unsigned code);
+/*Returns an English description of the numerical error code.*/
+const char* lodepng_error_text(unsigned code);
#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
-/* ////////////////////////////////////////////////////////////////////////// */
-/* Inflate & Deflate Setting Structs */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-/*
-These structs contain settings for the decompression and compression of the
-PNG files. Typically you won't need these directly.
-*/
-
#ifdef LODEPNG_COMPILE_DECODER
-typedef struct LodePNG_DecompressSettings
+/*Settings for zlib decompression*/
+typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
+struct LodePNGDecompressSettings
{
- unsigned ignoreAdler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
-} LodePNG_DecompressSettings;
-
-extern const LodePNG_DecompressSettings LodePNG_defaultDecompressSettings;
-void LodePNG_DecompressSettings_init(LodePNG_DecompressSettings* settings);
+ unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
+
+ /*use custom zlib decoder instead of built in one (default: null)*/
+ unsigned (*custom_zlib)(unsigned char**, size_t*,
+ const unsigned char*, size_t,
+ const LodePNGDecompressSettings*);
+ /*use custom deflate decoder instead of built in one (default: null)
+ if custom_zlib is used, custom_deflate is ignored since only the built in
+ zlib function will call custom_deflate*/
+ unsigned (*custom_inflate)(unsigned char**, size_t*,
+ const unsigned char*, size_t,
+ const LodePNGDecompressSettings*);
+
+ void* custom_context; /*optional custom settings for custom functions*/
+};
+
+extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
+void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
#endif /*LODEPNG_COMPILE_DECODER*/
#ifdef LODEPNG_COMPILE_ENCODER
/*
-Compression settings. Tweaking these settings tweaks the balance between
-speed and compression ratio.
+Settings for zlib compression. Tweaking these settings tweaks the balance
+between speed and compression ratio.
*/
-typedef struct LodePNG_CompressSettings /*deflate = compress*/
+typedef struct LodePNGCompressSettings LodePNGCompressSettings;
+struct LodePNGCompressSettings /*deflate = compress*/
{
/*LZ77 related settings*/
unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
- unsigned useLZ77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
- unsigned windowSize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/
-} LodePNG_CompressSettings;
-
-extern const LodePNG_CompressSettings LodePNG_defaultCompressSettings;
-void LodePNG_CompressSettings_init(LodePNG_CompressSettings* settings);
+ unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
+ unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/
+ unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
+ unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
+ unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
+
+ /*use custom zlib encoder instead of built in one (default: null)*/
+ unsigned (*custom_zlib)(unsigned char**, size_t*,
+ const unsigned char*, size_t,
+ const LodePNGCompressSettings*);
+ /*use custom deflate encoder instead of built in one (default: null)
+ if custom_zlib is used, custom_deflate is ignored since only the built in
+ zlib function will call custom_deflate*/
+ unsigned (*custom_deflate)(unsigned char**, size_t*,
+ const unsigned char*, size_t,
+ const LodePNGCompressSettings*);
+
+ void* custom_context; /*optional custom settings for custom functions*/
+};
+
+extern const LodePNGCompressSettings lodepng_default_compress_settings;
+void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
#endif /*LODEPNG_COMPILE_ENCODER*/
#ifdef LODEPNG_COMPILE_PNG
-/* ////////////////////////////////////////////////////////////////////////// */
-/* PNG and Raw Image Information Structs */
-/* ////////////////////////////////////////////////////////////////////////// */
-
/*
-Info about the color type of an image.
-The same LodePNG_InfoColor struct is used for both the PNG and raw image type,
-even though they are two totally different things.
+Color mode of an image. Contains all information required to decode the pixel
+bits to RGBA colors. This information is the same as used in the PNG file
+format, and is used both for PNG and raw image data in LodePNG.
*/
-typedef struct LodePNG_InfoColor
+typedef struct LodePNGColorMode
{
/*header (IHDR)*/
- unsigned colorType; /*color type, see PNG standard or documentation further in this header file*/
- unsigned bitDepth; /*bits per sample, see PNG standard or documentation further in this header file*/
+ LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
+ unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
/*
palette (PLTE and tRNS)
- This is a dynamically allocated unsigned char array with the colors of the palette, including alpha.
- The value palettesize indicates the amount of colors in the palette.
- The allocated size of the buffer is 4 * palettesize bytes, in order RGBARGBARGBA...
-
- When encoding a PNG, to store your colors in the palette of the LodePNG_InfoRaw, first use
- LodePNG_InfoColor_clearPalette, then for each color use LodePNG_InfoColor_addPalette.
-
+ Dynamically allocated with the colors of the palette, including alpha.
+ When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
+ lodepng_palette_clear, then for each color use lodepng_palette_add.
If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
When decoding, by default you can ignore this palette, since LodePNG already
fills the palette colors in the pixels of the raw RGBA output.
+
+ The palette is only supported for color type 3.
*/
unsigned char* palette; /*palette in RGBARGBA... order*/
size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
/*
transparent color key (tRNS)
- This color uses the same bit depth as the bitDepth value in this struct, which can be 1-bit to 16-bit.
+
+ This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
For greyscale PNGs, r, g and b will all 3 be set to the same.
When decoding, by default you can ignore this information, since LodePNG sets
pixels with this key to transparent already in the raw RGBA output.
+
+ The color key is only supported for color types 0 and 2.
*/
unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
unsigned key_r; /*red/greyscale component of color key*/
unsigned key_g; /*green component of color key*/
unsigned key_b; /*blue component of color key*/
-} LodePNG_InfoColor;
+} LodePNGColorMode;
/*init, cleanup and copy functions to use with this struct*/
-void LodePNG_InfoColor_init(LodePNG_InfoColor* info);
-void LodePNG_InfoColor_cleanup(LodePNG_InfoColor* info);
+void lodepng_color_mode_init(LodePNGColorMode* info);
+void lodepng_color_mode_cleanup(LodePNGColorMode* info);
/*return value is error code (0 means no error)*/
-unsigned LodePNG_InfoColor_copy(LodePNG_InfoColor* dest, const LodePNG_InfoColor* source);
+unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
-void LodePNG_InfoColor_clearPalette(LodePNG_InfoColor* info);
+void lodepng_palette_clear(LodePNGColorMode* info);
/*add 1 color to the palette*/
-unsigned LodePNG_InfoColor_addPalette(LodePNG_InfoColor* info, unsigned char r,
- unsigned char g, unsigned char b, unsigned char a);
+unsigned lodepng_palette_add(LodePNGColorMode* info,
+ unsigned char r, unsigned char g, unsigned char b, unsigned char a);
-/*additional color info*/
-
-/*get the total amount of bits per pixel, based on colorType and bitDepth in the struct*/
-unsigned LodePNG_InfoColor_getBpp(const LodePNG_InfoColor* info);
-/*get the amount of color channels used, based on colorType in the struct.
+/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
+unsigned lodepng_get_bpp(const LodePNGColorMode* info);
+/*get the amount of color channels used, based on colortype in the struct.
If a palette is used, it counts as 1 channel.*/
-unsigned LodePNG_InfoColor_getChannels(const LodePNG_InfoColor* info);
-/*is it a greyscale type? (only colorType 0 or 4)*/
-unsigned LodePNG_InfoColor_isGreyscaleType(const LodePNG_InfoColor* info);
-/*has it got an alpha channel? (only colorType 2 or 6)*/
-unsigned LodePNG_InfoColor_isAlphaType(const LodePNG_InfoColor* info);
-/*has it got a palette? (only colorType 3)*/
-unsigned LodePNG_InfoColor_isPaletteType(const LodePNG_InfoColor* info);
+unsigned lodepng_get_channels(const LodePNGColorMode* info);
+/*is it a greyscale type? (only colortype 0 or 4)*/
+unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
+/*has it got an alpha channel? (only colortype 2 or 6)*/
+unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
+/*has it got a palette? (only colortype 3)*/
+unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
Loops through the palette to check this.*/
-unsigned LodePNG_InfoColor_hasPaletteAlpha(const LodePNG_InfoColor* info);
-
+unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
/*
Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
@@ -406,144 +374,36 @@ Returns false if the image can only have opaque pixels.
In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
or if "key_defined" is true.
*/
-unsigned LodePNG_InfoColor_canHaveAlpha(const LodePNG_InfoColor* info);
+unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
+/*Returns the byte size of a raw image buffer with given width, height and color mode*/
+size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
-/*
-The information of a Time chunk in PNG.
-To make the encoder add a time chunk, set time_defined to 1 and fill in
-the correct values in all the time parameters. LodePNG will not fill the current
-time in these values itself, all it does is copy them over into the chunk bytes.
-*/
-typedef struct LodePNG_Time
+/*The information of a Time chunk in PNG.*/
+typedef struct LodePNGTime
{
- unsigned year; /*2 bytes used (0-65535)*/
- unsigned char month; /*1-12*/
- unsigned char day; /*1-31*/
- unsigned char hour; /*0-23*/
- unsigned char minute; /*0-59*/
- unsigned char second; /*0-60 (to allow for leap seconds)*/
-} LodePNG_Time;
-
-/*
-Info about text chunks in a PNG file. The arrays can contain multiple keys
-and strings. The amount of keys and strings is the same. The amount of strings
-ends when the pointer to the string is a null pointer.
-
-They keyword of text chunks gives a short description what the actual text
-represents. There are a few standard standard keywords recognised
-by many programs: Title, Author, Description, Copyright, Creation Time,
-Software, Disclaimer, Warning, Source, Comment. It's allowed to use other keys.
-
-A keyword is minimum 1 character and maximum 79 characters long. It's
-discouraged to use a single line length longer than 79 characters for texts.
-*/
-typedef struct LodePNG_Text /*non-international text*/
-{
- /*Don't allocate these text buffers yourself. Use the init/cleanup functions
- correctly and use LodePNG_Text_add and LodePNG_Text_clear.*/
- size_t num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
- char** keys; /*the keyword of a text chunk (e.g. "Comment")*/
- char** strings; /*the actual text*/
-} LodePNG_Text;
-
-/*init, cleanup and copy functions to use with this struct*/
-void LodePNG_Text_init(LodePNG_Text* text);
-void LodePNG_Text_cleanup(LodePNG_Text* text);
-/*return value is error code (0 means no error)*/
-unsigned LodePNG_Text_copy(LodePNG_Text* dest, const LodePNG_Text* source);
-
-/*Use these functions instead of allocating the char**s manually*/
-void LodePNG_Text_clear(LodePNG_Text* text); /*use this to clear the texts again after you filled them in*/
-unsigned LodePNG_Text_add(LodePNG_Text* text, const char* key, const char* str); /*push back both texts at once*/
-
-/*
-Info about international text chunks in a PNG file. The arrays can contain multiple keys
-and strings. The amount of keys, lengtags, transkeys and strings is the same.
-The amount of strings ends when the pointer to the string is a null pointer.
-
-A keyword is minimum 1 character and maximum 79 characters long. It's
-discouraged to use a single line length longer than 79 characters for texts.
-*/
-typedef struct LodePNG_IText /*international text*/
-{
- /*Don't allocate these text buffers yourself. Use the init/cleanup functions
- correctly and use LodePNG_IText_add and LodePNG_IText_clear.*/
-
- /*the amount of international texts in this PNG*/
- size_t num;
- /*the English keyword of the text chunk (e.g. "Comment")*/
- char** keys;
- /*the language tag for this text's international language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
- char** langtags;
- /*keyword translated to the international language - UTF-8 string*/
- char** transkeys;
- /*the actual international text - UTF-8 string*/
- char** strings;
-} LodePNG_IText;
-
-/*init, cleanup and copy functions to use with this struct*/
-void LodePNG_IText_init(LodePNG_IText* text);
-void LodePNG_IText_cleanup(LodePNG_IText* text);
-/*return value is error code (0 means no error)*/
-unsigned LodePNG_IText_copy(LodePNG_IText* dest, const LodePNG_IText* source);
-
-/*Use these functions instead of allocating the char**s manually*/
-void LodePNG_IText_clear(LodePNG_IText* text); /*use this to clear the itexts again after you filled them in*/
-unsigned LodePNG_IText_add(LodePNG_IText* text, const char* key, const char* langtag,
- const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
+ unsigned year; /*2 bytes used (0-65535)*/
+ unsigned month; /*1-12*/
+ unsigned day; /*1-31*/
+ unsigned hour; /*0-23*/
+ unsigned minute; /*0-59*/
+ unsigned second; /*0-60 (to allow for leap seconds)*/
+} LodePNGTime;
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-#ifdef LODEPNG_COMPILE_UNKNOWN_CHUNKS
-/*
-Unknown chunks read from the PNG, or extra chunks the user wants to have added
-in the encoded PNG.
-*/
-typedef struct LodePNG_UnknownChunks
+/*Information about the PNG image, except pixels, width and height.*/
+typedef struct LodePNGInfo
{
- /*There are 3 buffers, one for each position in the PNG where unknown chunks can appear
- each buffer contains all unknown chunks for that position consecutively
- The 3 buffers are the unknown chunks between certain critical chunks:
- 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
-
- Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
- later, such as LodePNG_chunk_next and LodePNG_append_chunk, to read/write this struct.
- */
- unsigned char* data[3];
- size_t datasize[3]; /*size in bytes of the unknown chunks, given for protection*/
-
-} LodePNG_UnknownChunks;
-
-/*init, cleanup and copy functions to use with this struct*/
-void LodePNG_UnknownChunks_init(LodePNG_UnknownChunks* chunks);
-void LodePNG_UnknownChunks_cleanup(LodePNG_UnknownChunks* chunks);
-/*return value is error code (0 means no error)*/
-unsigned LodePNG_UnknownChunks_copy(LodePNG_UnknownChunks* dest, const LodePNG_UnknownChunks* src);
-#endif /*LODEPNG_COMPILE_UNKNOWN_CHUNKS*/
-
-/*
-Information about the PNG image, except pixels and sometimes except width and height.
-*/
-typedef struct LodePNG_InfoPng
-{
- /*header (IHDR), palette (PLTE) and transparency (tRNS)*/
-
- /*
- Note: width and height are only used as information of a decoded PNG image. When encoding one, you don't have
- to specify width and height in an LodePNG_Info struct, but you give them as parameters of the encode function.
- The rest of the LodePNG_Info struct IS used by the encoder though!
- */
- unsigned width; /*width of the image in pixels (ignored by encoder, but filled in by decoder)*/
- unsigned height; /*height of the image in pixels (ignored by encoder, but filled in by decoder)*/
- unsigned compressionMethod; /*compression method of the original file. Always 0.*/
- unsigned filterMethod; /*filter method of the original file*/
- unsigned interlaceMethod; /*interlace method of the original file*/
- LodePNG_InfoColor color; /*color type and bits, palette and transparency of the PNG file*/
+ /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
+ unsigned compression_method;/*compression method of the original file. Always 0.*/
+ unsigned filter_method; /*filter method of the original file*/
+ unsigned interlace_method; /*interlace method of the original file*/
+ LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
/*
- suggested background color (bKGD)
- This color uses the same bit depth as the bitDepth value in this struct, which can be 1-bit to 16-bit.
+ suggested background color chunk (bKGD)
+ This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
the encoder writes the red one. For palette PNGs: When decoding, the RGB value
@@ -557,250 +417,290 @@ typedef struct LodePNG_InfoPng
unsigned background_g; /*green component of suggested background color*/
unsigned background_b; /*blue component of suggested background color*/
- /*non-international text chunks (tEXt and zTXt)*/
- LodePNG_Text text;
+ /*
+ non-international text chunks (tEXt and zTXt)
+
+ The char** arrays each contain num strings. The actual messages are in
+ text_strings, while text_keys are keywords that give a short description what
+ the actual text represents, e.g. Title, Author, Description, or anything else.
- /*international text chunks (iTXt)*/
- LodePNG_IText itext;
+ A keyword is minimum 1 character and maximum 79 characters long. It's
+ discouraged to use a single line length longer than 79 characters for texts.
+
+ Don't allocate these text buffers yourself. Use the init/cleanup functions
+ correctly and use lodepng_add_text and lodepng_clear_text.
+ */
+ size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
+ char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
+ char** text_strings; /*the actual text*/
+
+ /*
+ international text chunks (iTXt)
+ Similar to the non-international text chunks, but with additional strings
+ "langtags" and "transkeys".
+ */
+ size_t itext_num; /*the amount of international texts in this PNG*/
+ char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
+ char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
+ char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
+ char** itext_strings; /*the actual international text - UTF-8 string*/
/*time chunk (tIME)*/
- unsigned char time_defined; /*if 0, no tIME chunk was or will be generated in the PNG image*/
- LodePNG_Time time;
+ unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
+ LodePNGTime time;
/*phys chunk (pHYs)*/
unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
unsigned phys_x; /*pixels per unit in x direction*/
unsigned phys_y; /*pixels per unit in y direction*/
- unsigned char phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
-#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+ unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
-#ifdef LODEPNG_COMPILE_UNKNOWN_CHUNKS
- /*unknown chunks*/
- LodePNG_UnknownChunks unknown_chunks;
-#endif /*LODEPNG_COMPILE_UNKNOWN_CHUNKS*/
-} LodePNG_InfoPng;
+ /*
+ unknown chunks
+ There are 3 buffers, one for each position in the PNG where unknown chunks can appear
+ each buffer contains all unknown chunks for that position consecutively
+ The 3 buffers are the unknown chunks between certain critical chunks:
+ 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
+ Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
+ later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
+ */
+ unsigned char* unknown_chunks_data[3];
+ size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+} LodePNGInfo;
/*init, cleanup and copy functions to use with this struct*/
-void LodePNG_InfoPng_init(LodePNG_InfoPng* info);
-void LodePNG_InfoPng_cleanup(LodePNG_InfoPng* info);
+void lodepng_info_init(LodePNGInfo* info);
+void lodepng_info_cleanup(LodePNGInfo* info);
/*return value is error code (0 means no error)*/
-unsigned LodePNG_InfoPng_copy(LodePNG_InfoPng* dest, const LodePNG_InfoPng* source);
+unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
-/*
-Contains user-chosen information about the raw image data, which is independent of the PNG image
-With raw images, I mean the image data in the form of the simple raw buffer to which the
-compressed PNG data is decoded, or from which a PNG image can be encoded.
-*/
-typedef struct LodePNG_InfoRaw
-{
- LodePNG_InfoColor color; /*color info of the raw image, note that the same struct as for PNG data is used.*/
-} LodePNG_InfoRaw;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
+unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
-/*init, cleanup and copy functions to use with this struct*/
-void LodePNG_InfoRaw_init(LodePNG_InfoRaw* info);
-void LodePNG_InfoRaw_cleanup(LodePNG_InfoRaw* info);
-/*return value is error code (0 means no error)*/
-unsigned LodePNG_InfoRaw_copy(LodePNG_InfoRaw* dest, const LodePNG_InfoRaw* source);
+void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
+unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
+ const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
/*
Converts raw buffer from one color type to another color type, based on
-LodePNG_InfoColor structs to describe the input and output color type.
+LodePNGColorMode structs to describe the input and output color type.
See the reference manual at the end of this header file to see which color conversions are supported.
return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
-of the output color type (LodePNG_InfoColor_getBpp)
+of the output color type (lodepng_get_bpp)
+Note: for 16-bit per channel colors, uses big endian format like PNG does.
*/
-unsigned LodePNG_convert(unsigned char* out, const unsigned char* in, LodePNG_InfoColor* infoOut,
- LodePNG_InfoColor* infoIn, unsigned w, unsigned h);
+unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
+ LodePNGColorMode* mode_out, LodePNGColorMode* mode_in,
+ unsigned w, unsigned h);
-#ifdef LODEPNG_COMPILE_DECODER
-
-/* ////////////////////////////////////////////////////////////////////////// */
-/* LodePNG Decoder */
-/* ////////////////////////////////////////////////////////////////////////// */
+#ifdef LODEPNG_COMPILE_DECODER
/*
Settings for the decoder. This contains settings for the PNG and the Zlib
decoder, but not the Info settings from the Info structs.
*/
-typedef struct LodePNG_DecodeSettings
+typedef struct LodePNGDecoderSettings
{
- LodePNG_DecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
+ LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
- unsigned ignoreCrc; /*ignore CRC checksums*/
+ unsigned ignore_crc; /*ignore CRC checksums*/
unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- unsigned readTextChunks; /*if false but rememberUnknownChunks is true, they're stored in the unknown chunks*/
+ unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
+ /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
+ unsigned remember_unknown_chunks;
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+} LodePNGDecoderSettings;
-#ifdef LODEPNG_COMPILE_UNKNOWN_CHUNKS
- /*store all bytes from unknown chunks in the InfoPng (off by default, useful for a png editor)*/
- unsigned rememberUnknownChunks;
-#endif /*LODEPNG_COMPILE_UNKNOWN_CHUNKS*/
-} LodePNG_DecodeSettings;
-
-void LodePNG_DecodeSettings_init(LodePNG_DecodeSettings* settings);
+void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
+#endif /*LODEPNG_COMPILE_DECODER*/
-/*
-The LodePNG_Decoder struct has most input and output parameters the decoder uses,
-such as the settings, the info of the PNG and the raw data, and the error. Only
-the pixel buffer is not contained in this struct.
-*/
-typedef struct LodePNG_Decoder
+#ifdef LODEPNG_COMPILE_ENCODER
+/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
+typedef enum LodePNGFilterStrategy
{
- LodePNG_DecodeSettings settings; /*the decoding settings*/
- LodePNG_InfoRaw infoRaw; /*specifies the format in which you would like to get the raw pixel buffer*/
- LodePNG_InfoPng infoPng; /*info of the PNG image obtained after decoding*/
- unsigned error;
-} LodePNG_Decoder;
-
-/*init, cleanup and copy functions to use with this struct*/
-void LodePNG_Decoder_init(LodePNG_Decoder* decoder);
-void LodePNG_Decoder_cleanup(LodePNG_Decoder* decoder);
-void LodePNG_Decoder_copy(LodePNG_Decoder* dest, const LodePNG_Decoder* source);
-
-/*
-Decode based on a LodePNG_Decoder.
-This function allocates the out buffer and stores the size in *outsize. This buffer
-needs to be freed after usage.
-Other information about the PNG file, such as the size, colorType and extra chunks
-are stored in the infoPng field of the LodePNG_Decoder.
-*/
-void LodePNG_Decoder_decode(LodePNG_Decoder* decoder, unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize);
+ /*every filter at zero*/
+ LFS_ZERO,
+ /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
+ LFS_MINSUM,
+ /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
+ on the image, this is better or worse than minsum.*/
+ LFS_ENTROPY,
+ /*
+ Brute-force-search PNG filters by compressing each filter for each scanline.
+ Experimental, very slow, and only rarely gives better compression than MINSUM.
+ */
+ LFS_BRUTE_FORCE,
+ /*use predefined_filters buffer: you specify the filter type for each scanline*/
+ LFS_PREDEFINED
+} LodePNGFilterStrategy;
-/*
-Read the PNG header, but not the actual data. This returns only the information
-that is in the header chunk of the PNG, such as width, height and color type. The
-information is placed in the infoPng field of the LodePNG_Decoder.
-*/
-void LodePNG_Decoder_inspect(LodePNG_Decoder* decoder, const unsigned char* in, size_t insize);
-#endif /*LODEPNG_COMPILE_DECODER*/
+/*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/
+typedef enum LodePNGAutoConvert
+{
+ LAC_NO, /*use color type user requested*/
+ LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/
+ LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/
+ /*
+ like AUTO, but do not choose 1, 2 or 4 bit per pixel types.
+ sometimes a PNG image compresses worse if less than 8 bits per pixels.
+ */
+ LAC_AUTO_NO_NIBBLES,
+ /*
+ like AUTO, but never choose palette color type. For small images, encoding
+ the palette may take more bytes than what is gained. Note that AUTO also
+ already prevents encoding the palette for extremely small images, but that may
+ not be sufficient because due to the compression it cannot predict when to
+ switch.
+ */
+ LAC_AUTO_NO_PALETTE,
+ LAC_AUTO_NO_NIBBLES_NO_PALETTE
+} LodePNGAutoConvert;
-#ifdef LODEPNG_COMPILE_ENCODER
-/* ////////////////////////////////////////////////////////////////////////// */
-/* LodePNG Encoder */
-/* ////////////////////////////////////////////////////////////////////////// */
/*Settings for the encoder.*/
-typedef struct LodePNG_EncodeSettings
+typedef struct LodePNGEncoderSettings
{
- LodePNG_CompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
-
- /*Brute-force-search PNG filters by compressing each filter for each scanline.
- This gives better compression, at the cost of being super slow.
- Don't enable this for normal image saving, compression can take minutes
- instead of seconds. This is experimental. If enabled, compression still isn't
- as good as some other PNG encoders and optimizers, except for some images.
- If you enable this, also consider setting zlibsettings.windowSize to 32768, and consider
- using a less than 24-bit per pixel colorType if the image has <= 256 colors, for optimal compression.
- Default: 0 (false)*/
- unsigned bruteForceFilters;
-
- /*automatically use color type without alpha instead of given one, if given image is opaque*/
- unsigned autoLeaveOutAlphaChannel;
+ LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
+
+ LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/
+
+ /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
+ 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
+ completely follow the official PNG heuristic, filter_palette_zero must be true and
+ filter_strategy must be LFS_MINSUM*/
+ unsigned filter_palette_zero;
+ /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
+ Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
+ LodePNGFilterStrategy filter_strategy;
+ /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
+ the same length as the amount of scanlines in the image, and each value must <= 5. You
+ have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
+ must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
+ unsigned char* predefined_filters;
+
/*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
If colortype is 3, PLTE is _always_ created.*/
unsigned force_palette;
#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- /*add LodePNG version as text chunk*/
+ /*add LodePNG identifier and version as a text chunk, for debugging*/
unsigned add_id;
/*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
unsigned text_compression;
#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
-} LodePNG_EncodeSettings;
+} LodePNGEncoderSettings;
-void LodePNG_EncodeSettings_init(LodePNG_EncodeSettings* settings);
+void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
+#endif /*LODEPNG_COMPILE_ENCODER*/
-/*
-This struct has most input and output parameters the encoder uses,
-such as the settings, the info of the PNG and the raw data, and the error. Only
-the pixel buffer is not contained in this struct.
-*/
-typedef struct LodePNG_Encoder
+
+#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
+/*The settings, state and information for extended encoding and decoding.*/
+typedef struct LodePNGState
{
- /*compression settings of the encoder*/
- LodePNG_EncodeSettings settings;
- /*the info specified by the user is not changed by the encoder. The encoder
- will try to generate a PNG close to the given info.*/
- LodePNG_InfoPng infoPng;
- /*put the properties of the input raw image in here*/
- LodePNG_InfoRaw infoRaw;
- /*error value filled in if error happened, or 0 if all went ok*/
+#ifdef LODEPNG_COMPILE_DECODER
+ LodePNGDecoderSettings decoder; /*the decoding settings*/
+#endif /*LODEPNG_COMPILE_DECODER*/
+#ifdef LODEPNG_COMPILE_ENCODER
+ LodePNGEncoderSettings encoder; /*the encoding settings*/
+#endif /*LODEPNG_COMPILE_ENCODER*/
+ LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
+ LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
unsigned error;
-} LodePNG_Encoder;
+#ifdef LODEPNG_COMPILE_CPP
+ //For the lodepng::State subclass.
+ virtual ~LodePNGState(){}
+#endif
+} LodePNGState;
/*init, cleanup and copy functions to use with this struct*/
-void LodePNG_Encoder_init(LodePNG_Encoder* encoder);
-void LodePNG_Encoder_cleanup(LodePNG_Encoder* encoder);
-void LodePNG_Encoder_copy(LodePNG_Encoder* dest, const LodePNG_Encoder* source);
+void lodepng_state_init(LodePNGState* state);
+void lodepng_state_cleanup(LodePNGState* state);
+void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
+#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
+
+#ifdef LODEPNG_COMPILE_DECODER
+/*
+Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
+getting much more information about the PNG image and color mode.
+*/
+unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
+ LodePNGState* state,
+ const unsigned char* in, size_t insize);
+/*
+Read the PNG header, but not the actual data. This returns only the information
+that is in the header chunk of the PNG, such as width, height and color type. The
+information is placed in the info_png field of the LodePNGState.
+*/
+unsigned lodepng_inspect(unsigned* w, unsigned* h,
+ LodePNGState* state,
+ const unsigned char* in, size_t insize);
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+
+#ifdef LODEPNG_COMPILE_ENCODER
/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
-void LodePNG_Encoder_encode(LodePNG_Encoder* encoder, unsigned char** out, size_t* outsize,
- const unsigned char* image, unsigned w, unsigned h);
+unsigned lodepng_encode(unsigned char** out, size_t* outsize,
+ const unsigned char* image, unsigned w, unsigned h,
+ LodePNGState* state);
#endif /*LODEPNG_COMPILE_ENCODER*/
-/* ////////////////////////////////////////////////////////////////////////// */
-/* Chunk Traversing Utilities */
-/* ////////////////////////////////////////////////////////////////////////// */
-
/*
-LodePNG_chunk functions:
-These functions need as input a large enough amount of allocated memory.
-These functions can be used on raw PNG data, but they are exposed in the API
-because they are needed if you want to traverse the unknown chunks stored
-in the LodePNG_UnknownChunks struct, or add new ones to it.
+The lodepng_chunk functions are normally not needed, except to traverse the
+unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
+It also allows traversing the chunks of an encoded PNG file yourself.
+
+PNG standard chunk naming conventions:
+First byte: uppercase = critical, lowercase = ancillary
+Second byte: uppercase = public, lowercase = private
+Third byte: must be uppercase
+Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
*/
/*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
-unsigned LodePNG_chunk_length(const unsigned char* chunk);
+unsigned lodepng_chunk_length(const unsigned char* chunk);
/*puts the 4-byte type in null terminated string*/
-void LodePNG_chunk_type(char type[5], const unsigned char* chunk);
+void lodepng_chunk_type(char type[5], const unsigned char* chunk);
/*check if the type is the given type*/
-unsigned char LodePNG_chunk_type_equals(const unsigned char* chunk, const char* type);
+unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
-/*
-These functions get properties of PNG chunks gotten from capitalization of chunk
-type name, as defined by the PNG standard.
-*/
-
-/*
-properties of PNG chunks gotten from capitalization of chunk type name, as defined by the standard
-0: ancillary chunk, 1: it's one of the critical chunk types
-*/
-unsigned char LodePNG_chunk_critical(const unsigned char* chunk);
-
-/*0: public, 1: private*/
-unsigned char LodePNG_chunk_private(const unsigned char* chunk);
+/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
+unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
-/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy*/
-unsigned char LodePNG_chunk_safetocopy(const unsigned char* chunk);
+/*0: public, 1: private (see PNG standard)*/
+unsigned char lodepng_chunk_private(const unsigned char* chunk);
-/*get pointer to the data of the chunk*/
-unsigned char* LodePNG_chunk_data(unsigned char* chunk);
+/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
+unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
-/*get pointer to the data of the chunk*/
-const unsigned char* LodePNG_chunk_data_const(const unsigned char* chunk);
+/*get pointer to the data of the chunk, where the input points to the header of the chunk*/
+unsigned char* lodepng_chunk_data(unsigned char* chunk);
+const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
-/*returns 0 if the crc is correct, 1 if it's incorrect*/
-unsigned LodePNG_chunk_check_crc(const unsigned char* chunk);
+/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
+unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
-void LodePNG_chunk_generate_crc(unsigned char* chunk);
+void lodepng_chunk_generate_crc(unsigned char* chunk);
/*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
-unsigned char* LodePNG_chunk_next(unsigned char* chunk);
-const unsigned char* LodePNG_chunk_next_const(const unsigned char* chunk);
+unsigned char* lodepng_chunk_next(unsigned char* chunk);
+const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
/*
Appends chunk to the data in out. The given chunk should already have its chunk header.
The out variable and outlength are updated to reflect the new reallocated buffer.
Returns error code (0 if it went ok)
*/
-unsigned LodePNG_append_chunk(unsigned char** out, size_t* outlength, const unsigned char* chunk);
+unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
/*
Appends new chunk to out. The chunk to append is given by giving its length, type
@@ -808,15 +708,16 @@ and data separately. The type is a 4-letter string.
The out variable and outlength are updated to reflect the new reallocated buffer.
Returne error code (0 if it went ok)
*/
-unsigned LodePNG_create_chunk(unsigned char** out, size_t* outlength, unsigned length,
+unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
const char* type, const unsigned char* data);
+
+
+/*Calculate CRC32 of buffer*/
+unsigned lodepng_crc32(const unsigned char* buf, size_t len);
#endif /*LODEPNG_COMPILE_PNG*/
-#ifdef LODEPNG_COMPILE_ZLIB
-/* ////////////////////////////////////////////////////////////////////////// */
-/* Zlib encoder and decoder */
-/* ////////////////////////////////////////////////////////////////////////// */
+#ifdef LODEPNG_COMPILE_ZLIB
/*
This zlib part can be used independently to zlib compress and decompress a
buffer. It cannot be used to create gzip files however, and it only supports the
@@ -824,34 +725,59 @@ part of zlib that is required for PNG, it does not support dictionaries.
*/
#ifdef LODEPNG_COMPILE_DECODER
-/*Decompresses Zlib data. Reallocates the out buffer and appends the data. The
+/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
+unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
+ const unsigned char* in, size_t insize,
+ const LodePNGDecompressSettings* settings);
+
+/*
+Decompresses Zlib data. Reallocates the out buffer and appends the data. The
data must be according to the zlib specification.
Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
-buffer and *outsize its size in bytes. out must be freed by user after usage.*/
-unsigned LodePNG_zlib_decompress(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize, const LodePNG_DecompressSettings* settings);
+buffer and *outsize its size in bytes. out must be freed by user after usage.
+*/
+unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
+ const unsigned char* in, size_t insize,
+ const LodePNGDecompressSettings* settings);
#endif /*LODEPNG_COMPILE_DECODER*/
#ifdef LODEPNG_COMPILE_ENCODER
-/*Compresses data with Zlib. Reallocates the out buffer and appends the data.
+/*
+Compresses data with Zlib. Reallocates the out buffer and appends the data.
+Zlib adds a small header and trailer around the deflate data.
The data is output in the format of the zlib specification.
Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
-buffer and *outsize its size in bytes. out must be freed by user after usage.*/
-unsigned LodePNG_zlib_compress(unsigned char** out, size_t* outsize,
- const unsigned char* in, size_t insize, const LodePNG_CompressSettings* settings);
+buffer and *outsize its size in bytes. out must be freed by user after usage.
+*/
+unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
+ const unsigned char* in, size_t insize,
+ const LodePNGCompressSettings* settings);
+
+/*
+Find length-limited Huffman code for given frequencies. This function is in the
+public interface only for tests, it's used internally by lodepng_deflate.
+*/
+unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
+ size_t numcodes, unsigned maxbitlen);
+
+/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
+unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
+ const unsigned char* in, size_t insize,
+ const LodePNGCompressSettings* settings);
+
#endif /*LODEPNG_COMPILE_ENCODER*/
#endif /*LODEPNG_COMPILE_ZLIB*/
#ifdef LODEPNG_COMPILE_DISK
/*
Load a file from disk into buffer. The function allocates the out buffer, and
-after usage you are responsible for freeing it.
+after usage you should free it.
out: output parameter, contains pointer to loaded buffer.
outsize: output parameter, size of the allocated out buffer
filename: the path to the file to load
return value: error code (0 means ok)
*/
-unsigned LodePNG_loadFile(unsigned char** out, size_t* outsize, const char* filename);
+unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
/*
Save a file from buffer to disk. Warning, if it exists, this function overwrites
@@ -861,188 +787,91 @@ buffersize: size of the buffer to write
filename: the path to the file to save to
return value: error code (0 means ok)
*/
-unsigned LodePNG_saveFile(const unsigned char* buffer, size_t buffersize, const char* filename);
+unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
#endif /*LODEPNG_COMPILE_DISK*/
-#ifdef __cplusplus
-/* ////////////////////////////////////////////////////////////////////////// */
-/* LodePNG C++ wrapper */
-/* ////////////////////////////////////////////////////////////////////////// */
-
-//The LodePNG C++ wrapper uses classes with handy constructors and destructors
-//instead of manual init and cleanup functions, and uses std::vectors instead of
-//manually allocated memory buffers.
-
-namespace LodePNG
+#ifdef LODEPNG_COMPILE_CPP
+//The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers.
+namespace lodepng
{
-#ifdef LODEPNG_COMPILE_ZLIB
-//The C++ wrapper for the zlib part
-#ifdef LODEPNG_COMPILE_DECODER
- //Zlib-decompress an unsigned char buffer
- unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
- const LodePNG_DecompressSettings& settings = LodePNG_defaultDecompressSettings);
+#ifdef LODEPNG_COMPILE_PNG
+class State : public LodePNGState
+{
+ public:
+ State();
+ State(const State& other);
+ virtual ~State();
+ State& operator=(const State& other);
+};
- //Zlib-decompress an std::vector
- unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
- const LodePNG_DecompressSettings& settings = LodePNG_defaultDecompressSettings);
-#endif //LODEPNG_COMPILE_DECODER
+#ifdef LODEPNG_COMPILE_DECODER
+//Same as other lodepng::decode, but using a State for more settings and information.
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+ State& state,
+ const unsigned char* in, size_t insize);
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+ State& state,
+ const std::vector<unsigned char>& in);
+#endif /*LODEPNG_COMPILE_DECODER*/
#ifdef LODEPNG_COMPILE_ENCODER
- //Zlib-compress an unsigned char buffer
- unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
- const LodePNG_CompressSettings& settings = LodePNG_defaultCompressSettings);
+//Same as other lodepng::encode, but using a State for more settings and information.
+unsigned encode(std::vector<unsigned char>& out,
+ const unsigned char* in, unsigned w, unsigned h,
+ State& state);
+unsigned encode(std::vector<unsigned char>& out,
+ const std::vector<unsigned char>& in, unsigned w, unsigned h,
+ State& state);
+#endif /*LODEPNG_COMPILE_ENCODER*/
- //Zlib-compress an std::vector
- unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
- const LodePNG_CompressSettings& settings = LodePNG_defaultCompressSettings);
-#endif //LODEPNG_COMPILE_ENCODER
-#endif //LODEPNG_COMPILE_ZLIB
+#ifdef LODEPNG_COMPILE_DISK
+/*
+Load a file from disk into an std::vector. If the vector is empty, then either
+the file doesn't exist or is an empty file.
+*/
+void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
-#ifdef LODEPNG_COMPILE_PNG
+/*
+Save the binary data in an std::vector to a file on disk. The file is overwritten
+without warning.
+*/
+void save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
+#endif //LODEPNG_COMPILE_DISK
+#endif //LODEPNG_COMPILE_PNG
+
+#ifdef LODEPNG_COMPILE_ZLIB
#ifdef LODEPNG_COMPILE_DECODER
- /*
- Class to decode a PNG image. Before decoding, settings can be set and
- after decoding, extra information about the PNG can be retrieved.
- Extends from the C-struct LodePNG_Decoder to add constructors and destructors
- to initialize/cleanup it automatically. Beware, no virtual destructor is used.
- */
- class Decoder : public LodePNG_Decoder
- {
- public:
-
- Decoder();
- ~Decoder();
- void operator=(const LodePNG_Decoder& other);
-
- //decode PNG buffer to raw out buffer. Width and height can be retrieved with getWidth() and
- //getHeight() and error should be checked with hasError() and getError()
- void decode(std::vector<unsigned char>& out, const unsigned char* in, size_t insize);
-
- //decode PNG buffer to raw out buffer. Width and height can be retrieved with getWidth() and
- //getHeight() and error should be checked with hasError() and getError()
- void decode(std::vector<unsigned char>& out, const std::vector<unsigned char>& in);
-
- //inspect functions: get only the info from the PNG header. The info can then be retrieved with
- //the functions of this class.
- void inspect(const unsigned char* in, size_t insize);
-
- //inspect functions: get only the info from the PNG header. The info can then be retrieved with
- //the functions of this class.
- void inspect(const std::vector<unsigned char>& in);
-
- //error checking after decoding
- bool hasError() const;
- unsigned getError() const;
-
- //convenient access to some InfoPng parameters after decoding
- unsigned getWidth() const; //width of image in pixels
- unsigned getHeight() const; //height of image in pixels
- unsigned getBpp(); //bits per pixel
- unsigned getChannels(); //amount of channels
- unsigned isGreyscaleType(); //is it a greyscale type? (colorType 0 or 4)
- unsigned isAlphaType(); //has it an alpha channel? (colorType 2 or 6)
-
- //getters and setters for the decoding settings
- const LodePNG_DecodeSettings& getSettings() const;
- LodePNG_DecodeSettings& getSettings();
- void setSettings(const LodePNG_DecodeSettings& info);
-
- //getters and setters for the PNG image info, after decoding this describes information of the PNG image
- const LodePNG_InfoPng& getInfoPng() const;
- LodePNG_InfoPng& getInfoPng();
- void setInfoPng(const LodePNG_InfoPng& info);
- void swapInfoPng(LodePNG_InfoPng& info); //faster than copying with setInfoPng
-
- //getters and setters for the raw image info, this determines in what format
- //you get the pixel buffer from the decoder
- const LodePNG_InfoRaw& getInfoRaw() const;
- LodePNG_InfoRaw& getInfoRaw();
- void setInfoRaw(const LodePNG_InfoRaw& info);
- };
+//Zlib-decompress an unsigned char buffer
+unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
+ const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
+
+//Zlib-decompress an std::vector
+unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
+ const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
#endif //LODEPNG_COMPILE_DECODER
#ifdef LODEPNG_COMPILE_ENCODER
- /*
- Class to encode a PNG image. Before encoding, settings can be set.
- Extends from the C-struct LodePNG_Enoder to add constructors and destructors
- to initialize/cleanup it automatically. Beware, no virtual destructor is used.
- */
- class Encoder : public LodePNG_Encoder
- {
- public:
+//Zlib-compress an unsigned char buffer
+unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
+ const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
- Encoder();
- ~Encoder();
- void operator=(const LodePNG_Encoder& other);
-
- //encoding image to PNG buffer
- void encode(std::vector<unsigned char>& out, const unsigned char* image, unsigned w, unsigned h);
-
- //encoding image to PNG buffer
- void encode(std::vector<unsigned char>& out, const std::vector<unsigned char>& image, unsigned w, unsigned h);
-
- //error checking after decoding
- bool hasError() const;
- unsigned getError() const;
-
- //convenient direct access to some parameters of the InfoPng
- void clearPalette();
- void addPalette(unsigned char r, unsigned char g, unsigned char b, unsigned char a); //add 1 color to the palette
-#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
- void clearText();
- void addText(const std::string& key, const std::string& str); //push back both texts at once
- void clearIText();
- void addIText(const std::string& key, const std::string& langtag,
- const std::string& transkey, const std::string& str);
-#endif //LODEPNG_COMPILE_ANCILLARY_CHUNKS
-
- //getters and setters for the encoding settings
- const LodePNG_EncodeSettings& getSettings() const;
- LodePNG_EncodeSettings& getSettings();
- void setSettings(const LodePNG_EncodeSettings& info);
-
- //getters and setters for the PNG image info, this describes what color type
- //and other settings the resulting PNG should have
- const LodePNG_InfoPng& getInfoPng() const;
- LodePNG_InfoPng& getInfoPng();
- void setInfoPng(const LodePNG_InfoPng& info);
- void swapInfoPng(LodePNG_InfoPng& info); //faster than copying with setInfoPng
-
- //getters and setters for the raw image info, this describes how the encoder
- //should interpret the input pixel buffer
- const LodePNG_InfoRaw& getInfoRaw() const;
- LodePNG_InfoRaw& getInfoRaw();
- void setInfoRaw(const LodePNG_InfoRaw& info);
- };
+//Zlib-compress an std::vector
+unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
+ const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
#endif //LODEPNG_COMPILE_ENCODER
-
-#ifdef LODEPNG_COMPILE_DISK
- /*
- Load a file from disk into an std::vector. If the vector is empty, then either
- the file doesn't exist or is an empty file.
- */
- void loadFile(std::vector<unsigned char>& buffer, const std::string& filename);
-
- /*
- Save the binary data in an std::vector to a file on disk. The file is overwritten
- without warning.
- */
- void saveFile(const std::vector<unsigned char>& buffer, const std::string& filename);
-#endif //LODEPNG_COMPILE_DISK
-#endif //LODEPNG_COMPILE_PNG
-} //namespace LodePNG
-#endif /*end of __cplusplus wrapper*/
+#endif //LODEPNG_COMPILE_ZLIB
+} //namespace lodepng
+#endif /*LODEPNG_COMPILE_CPP*/
/*
TODO:
[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
[.] check compatibility with vareous compilers - done but needs to be redone for every newer version
-[ ] LZ77 encoder more like the one described in zlib - to make sure it's patentfree
[X] converting color to 16-bit per channel types
[ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
[ ] make sure encoder generates no chunks with size > (2^31)-1
[ ] partial decoding (stream processing)
-[ ] let the "isFullyOpaque" function check color keys and transparent palettes too
+[X] let the "isFullyOpaque" function check color keys and transparent palettes too
[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
[ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
[ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
@@ -1055,9 +884,6 @@ TODO:
LodePNG Documentation
---------------------
-This documentations contains background information and examples. For the function
-and class documentation, see the comments in the declarations above.
-
0. table of contents
--------------------
@@ -1070,16 +896,15 @@ and class documentation, see the comments in the declarations above.
5. encoding
6. color conversions
6.1. PNG color types
- 6.2. Default Behaviour of LodePNG
- 6.3. Color Conversions
- 6.4. More Notes
+ 6.2. color conversions
+ 6.3. padding bits
+ 6.4. A note about 16-bits per channel and endianness
7. error values
8. chunks and PNG editing
9. compiler support
10. examples
10.1. decoder C++ example
- 10.2. encoder C++ example
- 10.3. decoder C example
+ 10.2. decoder C example
11. changes
12. contact information
@@ -1088,7 +913,7 @@ and class documentation, see the comments in the declarations above.
--------
PNG is a file format to store raster images losslessly with good compression,
-supporting different color types. It can be implemented in a patent-free way.
+supporting different color types and alpha channel.
LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
Specification (Second Edition) - W3C Recommendation 10 November 2003.
@@ -1103,7 +928,7 @@ The specifications used are:
http://www.gzip.org/zlib/rfc-deflate.html
The most recent version of LodePNG can currently be found at
-http://members.gamedev.net/lode/projects/LodePNG/
+http://lodev.org/lodepng/
LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
extra functionality.
@@ -1113,24 +938,22 @@ LodePNG exists out of two files:
-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
If you want to start using LodePNG right away without reading this doc, get the
-files lodepng_examples.c or lodepng_examples.cpp to see how to use it in code,
-or check the (smaller) examples in chapter 13 here.
+examples from the LodePNG website to see how to use it in code, or check the
+smaller examples in chapter 13 here.
LodePNG is simple but only supports the basic requirements. To achieve
simplicity, the following design choices were made: There are no dependencies
-on any external library. To decode PNGs, there's a Decoder struct or class that
-can convert any PNG file data into an RGBA image buffer with a single function
-call. To encode PNGs, there's an Encoder struct or class that can convert image
-data into PNG file data with a single function call. To read and write files,
-there are simple functions to convert the files to/from buffers in memory.
-
-This all makes LodePNG suitable for loading textures in games, demoscene
-productions, saving a screenshot, images in programs that require them for simple
-usage, ... It's less suitable for full fledged image editors, loading PNGs
+on any external library. There are functions to decode and encode a PNG with
+a single function call, and extended versions of these functions taking a
+LodePNGState struct allowing to specify or get more information. By default
+the colors of the raw image are always RGB or RGBA, no matter what color type
+the PNG file uses. To read and write files, there are simple functions to
+convert the files to/from buffers in memory.
+
+This all makes LodePNG suitable for loading textures in games, demos and small
+programs, ... It's less suitable for full fledged image editors, loading PNGs
over network (it requires all the image data to be available before decoding can
begin), life-critical systems, ...
-LodePNG has a standards conformant decoder and encoder, and supports the ability
-to make a somewhat conformant editor.
1.1. supported features
-----------------------
@@ -1169,27 +992,26 @@ The following features are _not_ supported:
*) partial loading/stream processing. All data must be available and is processed in one call.
*) The following public chunks are not supported but treated as unknown chunks by LodePNG
cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
+ Some of these are not supported on purpose: LodePNG wants to provide the RGB values
+ stored in the pixels, not values modified by system dependent gamma or color models.
2. C and C++ version
--------------------
The C version uses buffers allocated with alloc that you need to free()
-yourself. On top of that, you need to use init and cleanup functions for each
-struct whenever using a struct from the C version to avoid exploits and memory leaks.
-
-The C++ version has constructors and destructors that take care of these things,
-and uses std::vectors in the interface for storing data.
+yourself. You need to use init and cleanup functions for each struct whenever
+using a struct from the C version to avoid exploits and memory leaks.
-Both the C and the C++ version are contained in this file! The C++ code depends on
-the C code, the C code works on its own.
+The C++ version has extra functions with std::vectors in the interface and the
+lodepng::State class which is a LodePNGState with constructor and destructor.
-These files work without modification for both C and C++ compilers because all the
-additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers ignore
-it, and the C code is made to compile both with strict ISO C90 and C++.
+These files work without modification for both C and C++ compilers because all
+the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
+ignore it, and the C code is made to compile both with strict ISO C90 and C++.
-To use the C++ version, you need to rename the source file to lodepng.cpp (instead
-of lodepng.c), and compile it with a C++ compiler.
+To use the C++ version, you need to rename the source file to lodepng.cpp
+(instead of lodepng.c), and compile it with a C++ compiler.
To use the C version, you need to rename the source file to lodepng.c (instead
of lodepng.cpp), and compile it with a C compiler.
@@ -1198,18 +1020,18 @@ of lodepng.cpp), and compile it with a C compiler.
3. Security
-----------
-As with most software, even if carefully designed, it's always possible that
-LodePNG may contain possible exploits.
+Even if carefully designed, it's always possible that LodePNG contains possible
+exploits. If you discover one, please let me know, and it will be fixed.
-If you discover a possible exploit, please let me know, and it will be fixed.
+When using LodePNG, care has to be taken with the C version of LodePNG, as well
+as the C-style structs when working with C++. The following conventions are used
+for all C-style structs:
-When using LodePNG, care has to be taken with the C version of LodePNG, as well as the C-style
-structs when working with C++. The following conventions are used for all C-style structs:
-
--if a struct has a corresponding init function, always call the init function when making a new one, to avoid exploits
+-if a struct has a corresponding init function, always call the init function when making a new one
-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
-if a struct has a corresponding copy function, use the copy function instead of "=".
- The destination must also be inited already!
+ The destination must also be inited already.
+
4. Decoding
-----------
@@ -1217,57 +1039,49 @@ structs when working with C++. The following conventions are used for all C-styl
Decoding converts a PNG compressed image to a raw pixel buffer.
Most documentation on using the decoder is at its declarations in the header
-above. For C, simple decoding can be done with functions such as LodePNG_decode32,
-and more advanced decoding can be done with the struct LodePNG_Decoder and its
-functions. For C++, simple decoding can be done with the LodePNG::decode functions
-and advanced decoding with the LodePNG::Decoder class.
-
-The Decoder contains 3 components:
-*) LodePNG_InfoPng: it stores information about the PNG (the input) in an LodePNG_InfoPng struct,
- don't modify this one yourself
-*) Settings: you can specify a few other settings for the decoder to use
-*) LodePNG_InfoRaw: here you can say what type of raw image (the output) you want to get
-
-Some of the parameters described below may be inside the sub-struct "LodePNG_InfoColor color".
-In the C and C++ version, when using Info structs outside of the decoder or encoder, you need to use their
-init and cleanup functions, but normally you use the ones in the decoder that are already handled
-in the init and cleanup functions of the decoder itself.
-
-=LodePNG_InfoPng=
-
-This contains information such as the original color type of the PNG image, text
-comments, suggested background color, etc... More details about the LodePNG_InfoPng struct
-are at its declaration documentation.
-
-Because the dimensions of the image are important, there are shortcuts to get them in the
-C++ version: use decoder.getWidth() and decoder.getHeight().
-In the C version, use decoder.infoPng.width and decoder.infoPng.height.
-
-=LodePNG_InfoRaw=
-
-In the LodePNG_InfoRaw struct of the Decoder, you can specify which color type you want
-the resulting raw image to be. If this is different from the colorType of the
-PNG, then the decoder will automatically convert the result to your LodePNG_InfoRaw
-settings. Not all combinations of color conversions are supported though, see
-a different section for information about the color modes and supported conversions.
-
-Palette of LodePNG_InfoRaw isn't used by the Decoder, when converting from palette color
-to palette color, the values of the pixels are left untouched so that the colors
-will change if the palette is different. Color key of LodePNG_InfoRaw is not used by the
-Decoder. If setting color_convert is false then LodePNG_InfoRaw is completely ignored,
-but it will be modified to match the color type of the PNG so will be overwritten.
+above. For C, simple decoding can be done with functions such as
+lodepng_decode32, and more advanced decoding can be done with the struct
+LodePNGState and lodepng_decode. For C++, all decoding can be done with the
+various lodepng::decode functions, and lodepng::State can be used for advanced
+features.
+
+When using the LodePNGState, it uses the following fields for decoding:
+*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
+*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
+*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
+
+LodePNGInfo info_png
+--------------------
+
+After decoding, this contains extra information of the PNG image, except the actual
+pixels, width and height because these are already gotten directly from the decoder
+functions.
+
+It contains for example the original color type of the PNG image, text comments,
+suggested background color, etc... More details about the LodePNGInfo struct are
+at its declaration documentation.
+
+LodePNGColorMode info_raw
+-------------------------
+
+When decoding, here you can specify which color type you want
+the resulting raw image to be. If this is different from the colortype of the
+PNG, then the decoder will automatically convert the result. This conversion
+always works, except if you want it to convert a color PNG to greyscale or to
+a palette with missing colors.
By default, 32-bit color is used for the result.
-=Settings=
+LodePNGDecoderSettings decoder
+------------------------------
-The Settings can be used to ignore the errors created by invalid CRC and Adler32
+The settings can be used to ignore the errors created by invalid CRC and Adler32
chunks, and to disable the decoding of tEXt chunks.
There's also a setting color_convert, true by default. If false, no conversion
is done, the resulting data will be as it was in the PNG (after decompression)
and you'll have to puzzle the colors of the pixels together yourself using the
-color type information in the LodePNG_InfoPng.
+color type information in the LodePNGInfo.
5. Encoding
@@ -1276,53 +1090,41 @@ color type information in the LodePNG_InfoPng.
Encoding converts a raw pixel buffer to a PNG compressed image.
Most documentation on using the encoder is at its declarations in the header
-above. For C, simple encoding can be done with functions such as LodePNG_encode32,
-and more advanced decoding can be done with the struct LodePNG_Encoder and its
-functions. For C++, simple encoding can be done with the LodePNG::encode functions
-and advanced decoding with the LodePNG::Encoder class.
+above. For C, simple encoding can be done with functions such as
+lodepng_encode32, and more advanced decoding can be done with the struct
+LodePNGState and lodepng_encode. For C++, all encoding can be done with the
+various lodepng::encode functions, and lodepng::State can be used for advanced
+features.
Like the decoder, the encoder can also give errors. However it gives less errors
since the encoder input is trusted, the decoder input (a PNG image that could
be forged by anyone) is not trusted.
-Like the Decoder, the Encoder has 3 components:
-*) LodePNG_InfoRaw: here you say what color type of the raw image (the input) has
-*) Settings: you can specify a few settings for the encoder to use
-*) LodePNG_InfoPng: the same LodePNG_InfoPng struct as created by the Decoder. For the encoder,
-with this you specify how you want the PNG (the output) to be.
-
-Some of the parameters described below may be inside the sub-struct "LodePNG_InfoColor color".
-In the C and C++ version, when using Info structs outside of the decoder or encoder, you need to use their
-init and cleanup functions, but normally you use the ones in the encoder that are already handled
-in the init and cleanup functions of the decoder itself.
-
-=LodePNG_InfoPng=
-
-The Decoder class stores information about the PNG image in an LodePNG_InfoPng object. With
-the Encoder you can do the opposite: you give it an LodePNG_InfoPng object, and it'll try
-to match the LodePNG_InfoPng you give as close as possible in the PNG it encodes. For
-example in the LodePNG_InfoPng you can specify the color type you want to use, possible
-tEXt chunks you want the PNG to contain, etc... For an explanation of all the
-values in LodePNG_InfoPng see a further section. Not all PNG color types are supported
-by the Encoder.
-
-The encoder will not always exactly match the LodePNG_InfoPng struct you give,
-it tries as close as possible. Some things are ignored by the encoder. The width
-and height of LodePNG_InfoPng are ignored as well, because instead the width and
-height of the raw image you give in the input are used. In fact the encoder
-currently uses only the following settings from it:
--colorType and bitDepth: the ones it supports
--text chunks, that you can add to the LodePNG_InfoPng with "addText"
--the color key, if applicable for the given color type
--the palette, if you encode to a PNG with colorType 3
--the background color: it'll add a bKGD chunk to the PNG if one is given
--the interlaceMethod: None (0) or Adam7 (1)
-
-When encoding to a PNG with colorType 3, the encoder will generate a PLTE chunk.
+When using the LodePNGState, it uses the following fields for encoding:
+*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
+*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
+*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
+
+LodePNGInfo info_png
+--------------------
+
+When encoding, you use this the opposite way as when decoding: for encoding,
+you fill in the values you want the PNG to have before encoding. By default it's
+not needed to specify a color type for the PNG since it's automatically chosen,
+but it's possible to choose it yourself given the right settings.
+
+The encoder will not always exactly match the LodePNGInfo struct you give,
+it tries as close as possible. Some things are ignored by the encoder. The
+encoder uses, for example, the following settings from it when applicable:
+colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
+background color, the interlace method, unknown chunks, ...
+
+When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
If the palette contains any colors for which the alpha channel is not 255 (so
there are translucent colors in the palette), it'll add a tRNS chunk.
-=LodePNG_InfoRaw=
+LodePNGColorMode info_raw
+-------------------------
You specify the color type of the raw image that you give to the input here,
including a possible transparent color key and palette you happen to be using in
@@ -1331,23 +1133,25 @@ your raw image data.
By default, 32-bit color is assumed, meaning your input has to be in RGBA
format with 4 bytes (unsigned chars) per pixel.
-=Settings=
+LodePNGEncoderSettings encoder
+------------------------------
The following settings are supported (some are in sub-structs):
-*) autoLeaveOutAlphaChannel: when this option is enabled, when you specify a PNG
-color type with alpha channel (not to be confused with the color type of the raw
-image you specify!!), but the encoder detects that all pixels of the given image
-are opaque, then it'll automatically use the corresponding type without alpha
-channel, resulting in a smaller PNG image.
-*) btype: the block type for LZ77.
- 0 = uncompressed, 1 = fixed huffman tree, 2 = dynamic huffman tree (best compression)
-*) useLZ77: whether or not to use LZ77 for compressed block types
-*) windowSize: the window size used by the LZ77 encoder (1 - 32768)
-*) force_palette: if colorType is 2 or 6, you can make the encoder write a PLTE
+*) auto_convert: when this option is enabled, the encoder will
+automatically choose the smallest possible color mode (including color key) that
+can encode the colors of all pixels without information loss.
+*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
+ 2 = dynamic huffman tree (best compression). Should be 2 for proper
+ compression.
+*) use_lz77: whether or not to use LZ77 for compressed block types. Should be
+ true for proper compression.
+*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
+ 2048 by default, but can be set to 32768 for better, but slow, compression.
+*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
chunk if force_palette is true. This can used as suggested palette to convert
to by viewers that don't support more than 256 colors (if those still exist)
*) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
-*) text_compression: default 0. If 1, it'll store texts as zTXt instead of tEXt chunks.
+*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
zTXt chunks use zlib compression on the text. This gives a smaller result on
large texts but a larger result on small texts (such as a single program name).
It's all tEXt or all zTXt though, there's no separate setting per text yet.
@@ -1356,13 +1160,29 @@ channel, resulting in a smaller PNG image.
6. color conversions
--------------------
-In LodePNG, the color mode (bits, channels and palette) used in the PNG image,
-and the color mode used in the raw data, are separate and independently
-configurable. Therefore, LodePNG needs to do conversions from one color mode to
-another. Not all possible conversions are supported (e.g. converting to a palette
-or a lower bit depth isn't supported). This section will explain which conversions
-are supported and how to configure this. This explains for example when LodePNG
-uses the settings in LodePNG_InfoPng, LodePNG_InfoRaw and Settings.
+An important thing to note about LodePNG, is that the color type of the PNG, and
+the color type of the raw image, are completely independent. By default, when
+you decode a PNG, you get the result as a raw image in the color type you want,
+no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
+And if you encode an image, by default LodePNG will automatically choose the PNG
+color type that gives good compression based on the values of colors and amount
+of colors in the image. It can be configured to let you control it instead as
+well, though.
+
+To be able to do this, LodePNG does conversions from one color mode to another.
+It can convert from almost any color type to any other color type, except the
+following conversions: RGB to greyscale is not supported, and converting to a
+palette when the palette doesn't have a required color is not supported. This is
+not supported on purpose: this is information loss which requires a color
+reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
+is easy, but there are multiple ways if you want to give some channels more
+weight).
+
+By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
+color, no matter what color type the PNG has. And by default when encoding,
+LodePNG automatically picks the best color model for the output PNG, and expects
+the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
+the color format of the images yourself, you can skip this chapter.
6.1. PNG color types
--------------------
@@ -1373,7 +1193,7 @@ in the PNG image is done, the raw pixel data will have that color type and thus
a certain amount of bits per pixel. If you want the output raw image after
decoding to have another color type, a conversion is done by LodePNG.
-The PNG specification mentions the following color types:
+The PNG specification gives the following color types:
0: greyscale, bit depths 1, 2, 4, 8, 16
2: RGB, bit depths 8 and 16
@@ -1382,109 +1202,124 @@ The PNG specification mentions the following color types:
6: RGBA, bit depths 8 and 16
Bit depth is the amount of bits per pixel per color channel. So the total amount
-of bits per pixel = amount of channels * bitDepth.
+of bits per pixel is: amount of channels * bitdepth.
-6.2. Default Behaviour of LodePNG
----------------------------------
+6.2. color conversions
+----------------------
-By default, the Decoder will convert the data from the PNG to 32-bit RGBA color,
-no matter what color type the PNG has, so that the result can be used directly
-as a texture in OpenGL etc... without worries about what color type the original
-image has.
+As explained in the sections about the encoder and decoder, you can specify
+color types and bit depths in info_png and info_raw to change the default
+behaviour.
-The Encoder assumes by default that the raw input you give it is a 32-bit RGBA
-buffer and will store the PNG as either 32 bit or 24 bit depending on whether
-or not any translucent pixels were detected in it.
+If, when decoding, you want the raw image to be something else than the default,
+you need to set the color type and bit depth you want in the LodePNGColorMode,
+or the parameters of the simple function of LodePNG you're using.
-To get the default behaviour, don't change the values of LodePNG_InfoRaw and
-LodePNG_InfoPng of the encoder, and don't change the values of LodePNG_InfoRaw
-of the decoder.
+If, when encoding, you use another color type than the default in the input
+image, you need to specify its color type and bit depth in the LodePNGColorMode
+of the raw image, or use the parameters of the simplefunction of LodePNG you're
+using.
-6.3. Color Conversions
-----------------------
+If, when encoding, you don't want LodePNG to choose the output PNG color type
+but control it yourself, you need to set auto_convert in the encoder settings
+to LAC_NONE, and specify the color type you want in the LodePNGInfo of the
+encoder.
-As explained in the sections about the Encoder and Decoder, you can specify
-color types and bit depths in LodePNG_InfoPng and LodePNG_InfoRaw, to change the default behaviour
-explained above. (for the Decoder you can only specify the LodePNG_InfoRaw, because the
-LodePNG_InfoPng contains what the PNG file has).
+If you do any of the above, LodePNG may need to do a color conversion, which
+follows the rules below, and may sometimes not be allowed.
To avoid some confusion:
--the Decoder converts from PNG to raw image
--the Encoder converts from raw image to PNG
--the color type and bit depth in LodePNG_InfoRaw, are those of the raw image
--the color type and bit depth in LodePNG_InfoPng, are those of the PNG
--if the color type of the LodePNG_InfoRaw and PNG image aren't the same, a conversion
-between the color types is done if the color types are supported. If it is not
-supported, an error is returned. If the types are the same, no conversion is done
-and this is supported for any color type.
+-the decoder converts from PNG to raw image
+-the encoder converts from raw image to PNG
+-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
+-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
+-when encoding, the color type in LodePNGInfo is ignored if auto_convert
+ is enabled, it is automatically generated instead
+-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
+ PNG image, but it can be ignored since the raw image has the color type you requested instead
+-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
+ between the color types is done if the color types are supported. If it is not
+ supported, an error is returned. If the types are the same, no conversion is done.
+-even though some conversions aren't supported, LodePNG supports loading PNGs from any
+ colortype and saving PNGs to any colortype, sometimes it just requires preparing
+ the raw image correctly before encoding.
+-both encoder and decoder use the same color converter.
+
+Non supported color conversions:
+-color to greyscale: no error is thrown, but the result will look ugly because
+only the red channel is taken
+-anything, to palette when that palette does not have that color in it: in this
+case an error is thrown
Supported color conversions:
--It's possible to load PNGs from any colortype and to save PNGs of any colorType.
--Both encoder and decoder use the same converter. So both encoder and decoder
-suport the same color types at the input and the output. So the decoder supports
-any type of PNG image and can convert it to certain types of raw image, while the
-encoder supports any type of raw data but only certain color types for the output PNG.
--The converter can convert from _any_ input color type, to 24-bit RGB or 32-bit RGBA (8 bits per channel)
--The converter can convert from _any_ input color type, to 48-bit RGB or 64-bit RGBA (16 bits per channel)
--The converter can convert from greyscale input color type, to 8-bit greyscale or greyscale with alpha
--The converter can convert from greyscale input color type, to 16-bit greyscale or greyscale with alpha
--If both color types are the same, conversion from anything to anything is possible
--Color types that are invalid according to the PNG specification are not allowed
--When converting from a type with alpha channel to one without, the alpha channel information is discarded
--When converting from a type without alpha channel to one with, the result will be opaque except
- pixels that have the same color as the color key of the input if one was given
--When converting from 16-bit bitDepth to 8-bit bitDepth, the 16-bit precision information is lost,
- only the most significant byte is kept
--When converting from 8-bit bitDepth to 16-bit bitDepth, the 8-bit byte is duplicated, so that 0 stays 0, and
- the 8-bit maximum 255 is converted to the 16-bit maximum 65535. Something similar happens at bit level for
- converting very low bit depths to 8 or 16 bit.
--Converting from color to greyscale or to palette is not supported on purpose: there are multiple possible
- algorithms to do this color reduction, LodePNG does not want to pick one and leaves this choice to the
- user instead, because it's beyond the scope of PNG encoding.
--Converting from a palette to a palette, only keeps the indices, it ignores the colors defined in the
- palette without giving an error
-
-No conversion needed...:
--If the color type of the PNG image and raw image are the same, then no
-conversion is done, and all color types are supported.
--In the encoder, you can make it save a PNG with any color by giving the
-LodePNG_InfoRaw and LodePNG_InfoPng the same color type.
+-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
+-any grey or grey+alpha, to grey or grey+alpha
+-anything to a palette, as long as the palette has the requested colors in it
+-removing alpha channel
+-higher to smaller bitdepth, and vice versa
+
+If you want no color conversion to be done:
+-In the encoder, you can make it save a PNG with any color type by giving the
+raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
+LAC_NO.
-In the decoder, you can make it store the pixel data in the same color type
as the PNG has, by setting the color_convert setting to false. Settings in
-infoRaw are then ignored.
+info_raw are then ignored.
-The function LodePNG_convert does this, which is available in the interface but
-normally isn't needed since the encoder and decoder already call it.
+The function lodepng_convert does the color conversion. It is available in the
+interface but normally isn't needed since the encoder and decoder already call
+it.
-6.4. More Notes
----------------
+6.3. padding bits
+-----------------
In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
have a bit amount that isn't a multiple of 8, then padding bits are used so that each
-scanline starts at a fresh byte. But that is NOT true for the LodePNG input and output!
+scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
The raw input image you give to the encoder, and the raw output image you get from the decoder
will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
not the first bit of a new byte.
+6.4. A note about 16-bits per channel and endianness
+----------------------------------------------------
+
+LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
+for any other color format. The 16-bit values are stored in big endian (most
+significant byte first) in these arrays. This is the opposite order of the
+little endian used by x86 CPU's.
+
+LodePNG always uses big endian because the PNG file format does so internally.
+Conversions to other formats than PNG uses internally are not supported by
+LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
+colors, the order in which you store R, G, B and A, and so on. Supporting and
+converting to/from all that is outside the scope of LodePNG.
+
+This may mean that, depending on your use case, you may want to convert the big
+endian output of LodePNG to little endian with a for loop. This is certainly not
+always needed, many applications and libraries support big endian 16-bit colors
+anyway, but it means you cannot simply cast the unsigned char* buffer to an
+unsigned short* buffer on x86 CPUs.
+
+
7. error values
---------------
All functions in LodePNG that return an error code, return 0 if everything went
-OK, or one of the code defined by LodePNG if there was an error.
+OK, or a non-zero code if there was an error.
The meaning of the LodePNG error values can be retrieved with the function
-LodePNG_error_text: given the numerical error code, it returns a description
+lodepng_error_text: given the numerical error code, it returns a description
of the error in English as a string.
-Check the implementation of LodePNG_error_text to see the meaning of each error code.
+Check the implementation of lodepng_error_text to see the meaning of each code.
8. chunks and PNG editing
-------------------------
If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
-editor that should follow the rules about handling of unknown chunks, or if you
+editor that should follow the rules about handling of unknown chunks, or if your
program is able to read other types of chunks than the ones handled by LodePNG,
then that's possible with the chunk functions of LodePNG.
@@ -1495,7 +1330,6 @@ A PNG chunk has the following layout:
length bytes data
4 bytes CRC
-
8.1. iterating through chunks
-----------------------------
@@ -1506,21 +1340,21 @@ then you have a chunk, and can check the following things of it.
NOTE: none of these functions check for memory buffer boundaries. To avoid
exploits, always make sure the buffer contains all the data of the chunks.
-When using LodePNG_chunk_next, make sure the returned value is within the
+When using lodepng_chunk_next, make sure the returned value is within the
allocated memory.
-unsigned LodePNG_chunk_length(const unsigned char* chunk):
+unsigned lodepng_chunk_length(const unsigned char* chunk):
Get the length of the chunk's data. The total chunk length is this length + 12.
-void LodePNG_chunk_type(char type[5], const unsigned char* chunk):
-unsigned char LodePNG_chunk_type_equals(const unsigned char* chunk, const char* type):
+void lodepng_chunk_type(char type[5], const unsigned char* chunk):
+unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
Get the type of the chunk or compare if it's a certain type
-unsigned char LodePNG_chunk_critical(const unsigned char* chunk):
-unsigned char LodePNG_chunk_private(const unsigned char* chunk):
-unsigned char LodePNG_chunk_safetocopy(const unsigned char* chunk):
+unsigned char lodepng_chunk_critical(const unsigned char* chunk):
+unsigned char lodepng_chunk_private(const unsigned char* chunk):
+unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
Check if the chunk is private (public chunks are part of the standard, private ones not).
@@ -1528,25 +1362,25 @@ Check if the chunk is safe to copy. If it's not, then, when modifying data in a
chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
program doesn't handle that type of unknown chunk.
-unsigned char* LodePNG_chunk_data(unsigned char* chunk):
-const unsigned char* LodePNG_chunk_data_const(const unsigned char* chunk):
+unsigned char* lodepng_chunk_data(unsigned char* chunk):
+const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
Get a pointer to the start of the data of the chunk.
-unsigned LodePNG_chunk_check_crc(const unsigned char* chunk):
-void LodePNG_chunk_generate_crc(unsigned char* chunk):
+unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
+void lodepng_chunk_generate_crc(unsigned char* chunk):
Check if the crc is correct or generate a correct one.
-unsigned char* LodePNG_chunk_next(unsigned char* chunk):
-const unsigned char* LodePNG_chunk_next_const(const unsigned char* chunk):
+unsigned char* lodepng_chunk_next(unsigned char* chunk):
+const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
data available in the buffer to be able to go to the next chunk.
-unsigned LodePNG_append_chunk(unsigned char** out, size_t* outlength, const unsigned char* chunk):
-unsigned LodePNG_create_chunk(unsigned char** out, size_t* outlength, unsigned length,
+unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
+unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
const char* type, const unsigned char* data):
These functions are used to create new chunks that are appended to the data in *out that has
@@ -1554,37 +1388,36 @@ length *outlength. The append function appends an existing chunk to the new data
function creates a new chunk with the given parameters and appends it. Type is the 4-letter
name of the chunk.
+8.2. chunks in info_png
+-----------------------
-8.2. chunks in infoPng
-----------------------
-
-The LodePNG_InfoPng struct contains a struct LodePNG_UnknownChunks in it. This
-struct has 3 buffers (each with size) to contain 3 types of unknown chunks:
+The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
+buffers (each with size) to contain 3 types of unknown chunks:
the ones that come before the PLTE chunk, the ones that come between the PLTE
and the IDAT chunks, and the ones that come after the IDAT chunks.
It's necessary to make the distionction between these 3 cases because the PNG
standard forces to keep the ordering of unknown chunks compared to the critical
chunks, but does not force any other ordering rules.
-infoPng.unknown_chunks.data[0] is the chunks before PLTE
-infoPng.unknown_chunks.data[1] is the chunks after PLTE, before IDAT
-infoPng.unknown_chunks.data[2] is the chunks after IDAT
+info_png.unknown_chunks_data[0] is the chunks before PLTE
+info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
+info_png.unknown_chunks_data[2] is the chunks after IDAT
The chunks in these 3 buffers can be iterated through and read by using the same
way described in the previous subchapter.
When using the decoder to decode a PNG, you can make it store all unknown chunks
-if you set the option settings.rememberUnknownChunks to 1. By default, this option
-is off and is 0.
+if you set the option settings.remember_unknown_chunks to 1. By default, this
+option is off (0).
-The encoder will always encode unknown chunks that are stored in the infoPng. If
-you need it to add a particular chunk that isn't known by LodePNG, you can use
-LodePNG_append_chunk or LodePNG_create_chunk to the chunk data in
-infoPng.unknown_chunks.data[x].
+The encoder will always encode unknown chunks that are stored in the info_png.
+If you need it to add a particular chunk that isn't known by LodePNG, you can
+use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
+info_png.unknown_chunks_data[x].
Chunks that are known by LodePNG should not be added in that way. E.g. to make
LodePNG add a bKGD chunk, set background_defined to true and add the correct
-parameters there and LodePNG will generate the chunk.
+parameters there instead.
9. compiler support
@@ -1595,12 +1428,12 @@ LodePNG. For the C++ version, only the standard C++ library is needed on top.
Add the files lodepng.c(pp) and lodepng.h to your project, include
lodepng.h where needed, and your program can read/write PNG files.
-Use optimization! For both the encoder and decoder, compiling with the best
-optimizations makes a large difference.
+If performance is important, use optimization when compiling! For both the
+encoder and decoder, this makes a large difference.
Make sure that LodePNG is compiled with the same compiler of the same version
and with the same settings as the rest of the program, or the interfaces with
-std::vectors and std::strings in C++ can be incompatible resulting in bad things.
+std::vectors and std::strings in C++ can be incompatible.
CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
@@ -1608,27 +1441,34 @@ CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
LodePNG is developed in gcc so this compiler is natively supported. It gives no
warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
-version 4.5.1 on Linux.
+version 4.7.1 on Linux, 32-bit and 64-bit.
-*) Mingw and Bloodshed DevC++
+*) Mingw
-The Mingw compiler (a port of gcc) used by Bloodshed DevC++ for Windows is fully
-supported by LodePNG.
+The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG.
-*) Visual Studio 2005 and Visual C++ 2005 Express Edition
+*) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up
-Versions 20070604 up to 20080107 have been tested on VS2005 and work. Visual
-studio may give warnings about 'fopen' being deprecated. A multiplatform library
-can't support the proposed Visual Studio alternative however.
+Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library
+can't support the proposed Visual Studio alternative however, so LodePNG keeps using
+fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h
+before the inclusions:
+#define _CRT_SECURE_NO_DEPRECATE
-If you're using LodePNG in VS2005 and don't want to see the deprecated warnings,
-put this on top of lodepng.h before the inclusions: #define _CRT_SECURE_NO_DEPRECATE
+With warning level 4 (W4), there may be a lot of warnings about possible loss of data
+due to integer conversions. I'm not planning to resolve these warnings. The gcc compiler
+doesn't give those even with strict warning flags. With warning level 3 in VS 2008
+Express Edition, LodePNG is, other than the fopen warnings, warning-free again since
+version 20120923.
+
+Visual Studio may want "stdafx.h" files to be included in each source file. That
+is not standard C++ and will not be added to the stock LodePNG. Try to find a
+setting to disable it for this source file.
*) Visual Studio 6.0
-The C++ version of LodePNG was not supported by Visual Studio 6.0 because Visual
-Studio 6.0 doesn't follow the C++ standard and implements it incorrectly.
-The current C version of LodePNG has not been tested in VS6 but may work now.
+LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't
+follow the C++ standard correctly.
*) Comeau C/C++
@@ -1642,28 +1482,19 @@ for C and C++.
*) Other Compilers
-If you encounter problems on other compilers, I'm happy to help out make LodePNG
-support the compiler if it supports the ISO C90 and C++ standard well enough and
-the required modification doesn't require using non standard or less good C/C++
-code or headers.
+If you encounter problems on other compilers, feel free to let me know and I may
+try to fix it if the compiler is modern standards complient.
10. examples
------------
-This decoder and encoder example show the most basic usage of LodePNG (using the
-classes, not the simple functions, which would be trivial)
-
-More complex examples can be found in:
--lodepng_examples.c: 9 different examples in C, such as showing the image with SDL, ...
--lodepng_examples.cpp: the same examples in C++ using the C++ wrapper of LodePNG
-
-These files can be found on the LodePNG website or searched for on the internet.
+This decoder example shows the most basic usage of LodePNG. More complex
+examples can be found on the LodePNG website.
10.1. decoder C++ example
-------------------------
-////////////////////////////////////////////////////////////////////////////////
#include "lodepng.h"
#include <iostream>
@@ -1672,84 +1503,19 @@ int main(int argc, char *argv[])
const char* filename = argc > 1 ? argv[1] : "test.png";
//load and decode
- std::vector<unsigned char> buffer, image; //buffer will contain the PNG file, image will contain the raw pixels
- LodePNG::loadFile(buffer, filename); //load the image file with given filename
- LodePNG::Decoder decoder;
- decoder.decode(image, buffer.size() ? &buffer[0] : 0, (unsigned)buffer.size()); //decode the png
-
- //if there's an error, display it
- if(decoder.hasError())
- std::cout << "error " << decoder.getError() << ": "<< LodePNG_error_text(decoder.getError()) << std::endl;
-
- int width = decoder.getWidth(); //get the width in pixels
- int height = decoder.getHeight(); //get the height in pixels
- //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
-}
-
-//alternative version using the "simple" function
-int main(int argc, char *argv[])
-{
- const char* filename = argc > 1 ? argv[1] : "test.png";
-
- //load and decode
std::vector<unsigned char> image;
unsigned width, height;
- unsigned error = LodePNG::decode(image, width, height, filename);
+ unsigned error = lodepng::decode(image, width, height, filename);
//if there's an error, display it
- if(error != 0) std::cout << "error " << error << ": " << LodePNG_error_text(error) << std::endl;
+ if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
//the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
}
-////////////////////////////////////////////////////////////////////////////////
-
-10.2. encoder C++ example
--------------------------
-
-////////////////////////////////////////////////////////////////////////////////
-#include "lodepng.h"
-#include <iostream>
-
-//saves image to filename given as argument. Warning, this overwrites the file without warning!
-int main(int argc, char *argv[])
-{
- //check if user gave a filename
- if(argc <= 1)
- {
- std::cout << "please provide a filename to save to\n";
- return 0;
- }
-
- //generate some image
- std::vector<unsigned char> image;
- image.resize(512 * 512 * 4);
- for(unsigned y = 0; y < 512; y++)
- for(unsigned x = 0; x < 512; x++)
- {
- image[4 * 512 * y + 4 * x + 0] = 255 * !(x & y);
- image[4 * 512 * y + 4 * x + 1] = x ^ y;
- image[4 * 512 * y + 4 * x + 2] = x | y;
- image[4 * 512 * y + 4 * x + 3] = 255;
- }
-
- //encode and save, using the Encoder class
- std::vector<unsigned char> buffer;
- LodePNG::Encoder encoder;
- encoder.encode(buffer, image, 512, 512);
- LodePNG::saveFile(buffer, argv[1]);
-
- //the same as the 4 lines of code above, but in 1 call without the class:
- //LodePNG::encode(argv[1], image, 512, 512);
-}
-////////////////////////////////////////////////////////////////////////////////
-
-
-10.3. Decoder C example
+10.2. decoder C example
-----------------------
-This example loads the PNG from a file into a pixel buffer in 1 function call
-
#include "lodepng.h"
int main(int argc, char *argv[])
@@ -1757,16 +1523,16 @@ int main(int argc, char *argv[])
unsigned error;
unsigned char* image;
size_t width, height;
+ const char* filename = argc > 1 ? argv[1] : "test.png";
- if(argc <= 1) return 0;
-
- error = LodePNG_decode32_file(&image, &width, &height, filename);
+ error = lodepng_decode32_file(&image, &width, &height, filename);
- if(error != 0) printf("error %u: %s\n", error, LodePNG_error_text(error));
+ if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
- //use image here
+ / * use image here * /
free(image);
+ return 0;
}
@@ -1779,6 +1545,25 @@ yyyymmdd.
Some changes aren't backwards compatible. Those are indicated with a (!)
symbol.
+*) 28 jan 2013: Bugfix with color key.
+*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
+*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
+ (no palette). Better deflate tree encoding. New compression tweak settings.
+ Faster color conversions while decoding. Some internal cleanups.
+*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
+*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
+ and made it work with function pointers instead.
+*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
+ and free functions and toggle #defines from compiler flags. Small fixes.
+*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
+*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
+ redundant C++ codec classes. Reduced amount of structs. Everything changed,
+ but it is cleaner now imho and functionality remains the same. Also fixed
+ several bugs and shrinked the implementation code. Made new samples.
+*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
+ PNG color model and bit depth, based on the amount and type of colors of the
+ raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
+*) 9 okt 2011: simpler hash chain implementation for the encoder.
*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
A bug with the PNG filtertype heuristic was fixed, so that it chooses much
@@ -1833,7 +1618,7 @@ symbol.
*) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
palettized PNG images. Plus little interface change with palette and texts.
-*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
+*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
Fixed a bug where the end code of a block had length 0 in the Huffman tree.
*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
and supported by the encoder, resulting in smaller PNGs at the output.
@@ -1892,8 +1677,5 @@ Domain: gmail dot com.
Account: lode dot vandevenne.
-Copyright (c) 2005-2011 Lode Vandevenne
+Copyright (c) 2005-2012 Lode Vandevenne
*/
-
-#endif
-
contact: Jan Huwald // Impressum