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authorMarius Kintel <marius@kintel.net>2012-01-03 20:55:44 (GMT)
committerMarius Kintel <marius@kintel.net>2012-01-03 20:55:44 (GMT)
commit47c51d128acba10248e4ebd674cc99e147f68088 (patch)
treeb7baabcf389a2ca0ddf4df6faacac861879aa6dd /src/export.cc
parent7a044adfb8f7d9a1e64b72fb9a4a873b0449e4f6 (diff)
Based on a patch from Xyne, this should be a slightly less verbose way of safely calculating normals. Note that CGAL does have a unit_normal() function, but since the Gmpq kernel doesn't support sqrt(), this cannot be used.
Diffstat (limited to 'src/export.cc')
-rw-r--r--src/export.cc40
1 files changed, 16 insertions, 24 deletions
diff --git a/src/export.cc b/src/export.cc
index 5ce2d15..5ac3ac0 100644
--- a/src/export.cc
+++ b/src/export.cc
@@ -83,32 +83,24 @@ void export_stl(CGAL_Nef_polyhedron *root_N, std::ostream &output, QProgressDial
stream.str("");
stream << x3 << " " << y3 << " " << z3;
std::string vs3 = stream.str();
+ CGAL_Polyhedron::Traits::Vector_3 normal(1,0,0);
if (vs1 != vs2 && vs1 != vs3 && vs2 != vs3) {
- // The above condition ensures that vs1-vs2, vs1-vs3, and their cross
- // product are non-zero. Floating point arithmetic may however truncate
- // small values to 0. This can be avoided by first scaling the components
- // of vs1-vs2 and vs1-vs3. This has no effect on the resulting unit
- // normal vector.
- double dn[6] = { x1-x2, y1-y2, z1-z2, x1-x3, y1-y3, z1-z3 };
- double maxdn = 0;
- int i;
- for (i = 0; i < 6; ++i) {
- double dx = dn[i];
- if (dx < 0) dx = -dx;
- if (dx > maxdn) maxdn = dx;
- }
- for (i = 0; i < 6; ++i) dn[i] /= maxdn;
- double nx = dn[1]*dn[5] - dn[2]*dn[4];
- double ny = dn[2]*dn[3] - dn[0]*dn[5];
- double nz = dn[0]*dn[4] - dn[1]*dn[3];
- double nlength = sqrt(nx*nx + ny*ny + nz*nz);
- // Avoid generating normals for polygons with zero area
- double eps = 0.000001;
- if (nlength < eps) nlength = 1.0;
+ // The above condition ensures that there are 3 distinct vertices, but
+ // they may be collinear. If they are, the unit normal is meaningless
+ // so the default value of "1 0 0" can be used. If the vertices are not
+ // collinear then the unit normal must be calculated from the
+ // components.
+ if (!CGAL::collinear(v1.point(),v2.point(),v3.point())) {
+ // Pseudocode: CGAL kernel must be set up to enable unit_normal and
+ // Vector type must be declared as Vector_3<Kernel>.
+ // http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Kernel_23_ref/Function_unit_normal.html
+ normal = CGAL::normal(v1.point(),v2.point(),v3.point());
+ normal = normal / sqrt(CGAL::to_double(normal.squared_length()));
+ }
output << " facet normal "
- << nx / nlength << " "
- << ny / nlength << " "
- << nz / nlength << "\n";
+ << CGAL::to_double(normal.x()) << " "
+ << CGAL::to_double(normal.y()) << " "
+ << CGAL::to_double(normal.z()) << "\n";
output << " outer loop\n";
output << " vertex " << vs1 << "\n";
output << " vertex " << vs2 << "\n";
contact: Jan Huwald // Impressum