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author | Don Bright <hugh.m.bright@gmail.com> | 2013-12-15 13:59:53 (GMT) |
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committer | Don Bright <hugh.m.bright@gmail.com> | 2013-12-15 13:59:53 (GMT) |
commit | 3296ae4d37c532bec883c83f541da2300d911da2 (patch) | |
tree | f0cd1a8fba35b2cbdaafd2e43fa79bcc08544121 /src/dxftess-cgal.cc | |
parent | 6d0efd62d996e5fbf2b61d54821f8c4c5142ace1 (diff) |
documenation update
Diffstat (limited to 'src/dxftess-cgal.cc')
-rw-r--r-- | src/dxftess-cgal.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/dxftess-cgal.cc b/src/dxftess-cgal.cc index e5c62c4..13c27e5 100644 --- a/src/dxftess-cgal.cc +++ b/src/dxftess-cgal.cc @@ -341,7 +341,8 @@ void dxf_tesselate(PolySet *ps, DxfData &dxf, double rot, Vector2d scale, bool u We do this by projecting each polygon of the Polyset onto a 2-d plane, then running a tessellation algorithm on the projected polygon. Then we -project the generated 2d triangles back up into 3d space. +project each of the newly generated 2d 'tiles' (the polygons used for +tessellation, typically triangles) back up into 3d space. (in reality as of writing, we dont need to do a back-projection from 2d->3d because the algorithm we are using doesn't create any new points, and we can |