diff options
author | Marius Kintel <marius@kintel.net> | 2012-01-25 20:13:03 (GMT) |
---|---|---|
committer | Marius Kintel <marius@kintel.net> | 2012-01-25 20:13:03 (GMT) |
commit | 4cbdbf9827d2576f8672a6c167261b4b27682920 (patch) | |
tree | b9d413ac635585ceb3abc53b83a48d66ac5e20f3 /src/Preferences.cc | |
parent | ed02aa85ef0ec0a1adc9aa34f6e1a9f7715a4704 (diff) |
Ported remaining color handling away from Qt
Diffstat (limited to 'src/Preferences.cc')
-rw-r--r-- | src/Preferences.cc | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/Preferences.cc b/src/Preferences.cc index 10ed44d..802c50c 100644 --- a/src/Preferences.cc +++ b/src/Preferences.cc @@ -57,7 +57,7 @@ Preferences::Preferences(QWidget *parent) : QMainWindow(parent) uint savedsize = getValue("editor/fontsize").toUInt(); QFontDatabase db; - foreach(int size, db.standardSizes()) { + foreach(uint size, db.standardSizes()) { this->fontSize->addItem(QString::number(size)); if (size == savedsize) { this->fontSize->setCurrentIndex(this->fontSize->count()-1); @@ -88,38 +88,38 @@ Preferences::Preferences(QWidget *parent) : QMainWindow(parent) this->actionTriggered(this->prefsAction3DView); // 3D View pane - this->colorschemes["Cornfield"][RenderSettings::BACKGROUND_COLOR] = QColor(0xff, 0xff, 0xe5); - this->colorschemes["Cornfield"][RenderSettings::OPENCSG_FACE_FRONT_COLOR] = QColor(0xf9, 0xd7, 0x2c); - this->colorschemes["Cornfield"][RenderSettings::OPENCSG_FACE_BACK_COLOR] = QColor(0x9d, 0xcb, 0x51); - this->colorschemes["Cornfield"][RenderSettings::CGAL_FACE_FRONT_COLOR] = QColor(0xf9, 0xd7, 0x2c); - this->colorschemes["Cornfield"][RenderSettings::CGAL_FACE_BACK_COLOR] = QColor(0x9d, 0xcb, 0x51); - this->colorschemes["Cornfield"][RenderSettings::CGAL_FACE_2D_COLOR] = QColor(0x00, 0xbf, 0x99); - this->colorschemes["Cornfield"][RenderSettings::CGAL_EDGE_FRONT_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Cornfield"][RenderSettings::CGAL_EDGE_BACK_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Cornfield"][RenderSettings::CGAL_EDGE_2D_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Cornfield"][RenderSettings::CROSSHAIR_COLOR] = QColor(0x80, 0x00, 0x00); - - this->colorschemes["Metallic"][RenderSettings::BACKGROUND_COLOR] = QColor(0xaa, 0xaa, 0xff); - this->colorschemes["Metallic"][RenderSettings::OPENCSG_FACE_FRONT_COLOR] = QColor(0xdd, 0xdd, 0xff); - this->colorschemes["Metallic"][RenderSettings::OPENCSG_FACE_BACK_COLOR] = QColor(0xdd, 0x22, 0xdd); - this->colorschemes["Metallic"][RenderSettings::CGAL_FACE_FRONT_COLOR] = QColor(0xdd, 0xdd, 0xff); - this->colorschemes["Metallic"][RenderSettings::CGAL_FACE_BACK_COLOR] = QColor(0xdd, 0x22, 0xdd); - this->colorschemes["Metallic"][RenderSettings::CGAL_FACE_2D_COLOR] = QColor(0x00, 0xbf, 0x99); - this->colorschemes["Metallic"][RenderSettings::CGAL_EDGE_FRONT_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Metallic"][RenderSettings::CGAL_EDGE_BACK_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Metallic"][RenderSettings::CGAL_EDGE_2D_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Metallic"][RenderSettings::CROSSHAIR_COLOR] = QColor(0x80, 0x00, 0x00); - - this->colorschemes["Sunset"][RenderSettings::BACKGROUND_COLOR] = QColor(0xaa, 0x44, 0x44); - this->colorschemes["Sunset"][RenderSettings::OPENCSG_FACE_FRONT_COLOR] = QColor(0xff, 0xaa, 0xaa); - this->colorschemes["Sunset"][RenderSettings::OPENCSG_FACE_BACK_COLOR] = QColor(0x88, 0x22, 0x33); - this->colorschemes["Sunset"][RenderSettings::CGAL_FACE_FRONT_COLOR] = QColor(0xff, 0xaa, 0xaa); - this->colorschemes["Sunset"][RenderSettings::CGAL_FACE_BACK_COLOR] = QColor(0x88, 0x22, 0x33); - this->colorschemes["Sunset"][RenderSettings::CGAL_FACE_2D_COLOR] = QColor(0x00, 0xbf, 0x99); - this->colorschemes["Sunset"][RenderSettings::CGAL_EDGE_FRONT_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Sunset"][RenderSettings::CGAL_EDGE_BACK_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Sunset"][RenderSettings::CGAL_EDGE_2D_COLOR] = QColor(0xff, 0x00, 0x00); - this->colorschemes["Sunset"][RenderSettings::CROSSHAIR_COLOR] = QColor(0x80, 0x00, 0x00); + this->colorschemes["Cornfield"][RenderSettings::BACKGROUND_COLOR] = Color4f(0xff, 0xff, 0xe5); + this->colorschemes["Cornfield"][RenderSettings::OPENCSG_FACE_FRONT_COLOR] = Color4f(0xf9, 0xd7, 0x2c); + this->colorschemes["Cornfield"][RenderSettings::OPENCSG_FACE_BACK_COLOR] = Color4f(0x9d, 0xcb, 0x51); + this->colorschemes["Cornfield"][RenderSettings::CGAL_FACE_FRONT_COLOR] = Color4f(0xf9, 0xd7, 0x2c); + this->colorschemes["Cornfield"][RenderSettings::CGAL_FACE_BACK_COLOR] = Color4f(0x9d, 0xcb, 0x51); + this->colorschemes["Cornfield"][RenderSettings::CGAL_FACE_2D_COLOR] = Color4f(0x00, 0xbf, 0x99); + this->colorschemes["Cornfield"][RenderSettings::CGAL_EDGE_FRONT_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Cornfield"][RenderSettings::CGAL_EDGE_BACK_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Cornfield"][RenderSettings::CGAL_EDGE_2D_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Cornfield"][RenderSettings::CROSSHAIR_COLOR] = Color4f(0x80, 0x00, 0x00); + + this->colorschemes["Metallic"][RenderSettings::BACKGROUND_COLOR] = Color4f(0xaa, 0xaa, 0xff); + this->colorschemes["Metallic"][RenderSettings::OPENCSG_FACE_FRONT_COLOR] = Color4f(0xdd, 0xdd, 0xff); + this->colorschemes["Metallic"][RenderSettings::OPENCSG_FACE_BACK_COLOR] = Color4f(0xdd, 0x22, 0xdd); + this->colorschemes["Metallic"][RenderSettings::CGAL_FACE_FRONT_COLOR] = Color4f(0xdd, 0xdd, 0xff); + this->colorschemes["Metallic"][RenderSettings::CGAL_FACE_BACK_COLOR] = Color4f(0xdd, 0x22, 0xdd); + this->colorschemes["Metallic"][RenderSettings::CGAL_FACE_2D_COLOR] = Color4f(0x00, 0xbf, 0x99); + this->colorschemes["Metallic"][RenderSettings::CGAL_EDGE_FRONT_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Metallic"][RenderSettings::CGAL_EDGE_BACK_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Metallic"][RenderSettings::CGAL_EDGE_2D_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Metallic"][RenderSettings::CROSSHAIR_COLOR] = Color4f(0x80, 0x00, 0x00); + + this->colorschemes["Sunset"][RenderSettings::BACKGROUND_COLOR] = Color4f(0xaa, 0x44, 0x44); + this->colorschemes["Sunset"][RenderSettings::OPENCSG_FACE_FRONT_COLOR] = Color4f(0xff, 0xaa, 0xaa); + this->colorschemes["Sunset"][RenderSettings::OPENCSG_FACE_BACK_COLOR] = Color4f(0x88, 0x22, 0x33); + this->colorschemes["Sunset"][RenderSettings::CGAL_FACE_FRONT_COLOR] = Color4f(0xff, 0xaa, 0xaa); + this->colorschemes["Sunset"][RenderSettings::CGAL_FACE_BACK_COLOR] = Color4f(0x88, 0x22, 0x33); + this->colorschemes["Sunset"][RenderSettings::CGAL_FACE_2D_COLOR] = Color4f(0x00, 0xbf, 0x99); + this->colorschemes["Sunset"][RenderSettings::CGAL_EDGE_FRONT_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Sunset"][RenderSettings::CGAL_EDGE_BACK_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Sunset"][RenderSettings::CGAL_EDGE_2D_COLOR] = Color4f(0xff, 0x00, 0x00); + this->colorschemes["Sunset"][RenderSettings::CROSSHAIR_COLOR] = Color4f(0x80, 0x00, 0x00); // Advanced pane QValidator *validator = new QIntValidator(this); |