diff options
author | don bright <hugh.m.bright@gmail.com> | 2013-02-24 18:33:11 (GMT) |
---|---|---|
committer | don bright <hugh.m.bright@gmail.com> | 2013-02-24 18:33:11 (GMT) |
commit | 76c5d5b55c66505af98ddbed70ca5e21719d3bb1 (patch) | |
tree | 3576a2c3cd9d7f5182f594d1d4d9491f6371c55e /src/OffscreenView.cc | |
parent | 707118ce9485f1c703bf6cc99bad3affc2a48c10 (diff) |
merge enable_opencsg_shaders into GLView, remove duplicate code
from QGLView and OffscreenView
Diffstat (limited to 'src/OffscreenView.cc')
-rw-r--r-- | src/OffscreenView.cc | 153 |
1 files changed, 0 insertions, 153 deletions
diff --git a/src/OffscreenView.cc b/src/OffscreenView.cc index 1a5949a..0daf8a8 100644 --- a/src/OffscreenView.cc +++ b/src/OffscreenView.cc @@ -7,13 +7,6 @@ #include <cstdlib> #include <sstream> -#ifdef _WIN32 -#include <GL/wglew.h> -#elif !defined(__APPLE__) -#include <GL/glxew.h> -#endif - - OffscreenView::OffscreenView(size_t width, size_t height) { object_rot << 35, 0, 25; @@ -33,152 +26,6 @@ void OffscreenView::display_opencsg_warning() { fprintf(stderr, "OpenSCAD recommended OpenGL version is 2.0. \n"); } - -void OffscreenView::enable_opencsg_shaders() -{ - const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); - if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) { - openscad_disable_gl20_env = NULL; - } - - // All OpenGL 2 contexts are OpenCSG capable - if (GLEW_VERSION_2_0) { - if (!openscad_disable_gl20_env) { - this->is_opencsg_capable = true; - this->has_shaders = true; - } - } - - // If OpenGL < 2, check for extensions - else { - if (GLEW_ARB_framebuffer_object) this->is_opencsg_capable = true; - else if (GLEW_EXT_framebuffer_object && GLEW_EXT_packed_depth_stencil) { - this->is_opencsg_capable = true; - } -#ifdef WIN32 - else if (WGLEW_ARB_pbuffer && WGLEW_ARB_pixel_format) this->is_opencsg_capable = true; -#elif !defined(__APPLE__) - else if (GLXEW_SGIX_pbuffer && GLXEW_SGIX_fbconfig) this->is_opencsg_capable = true; -#endif - } - - if (!GLEW_VERSION_2_0 || !this->is_opencsg_capable) { - display_opencsg_warning(); - } - - if (opencsg_support && this->has_shaders) { - /* - Uniforms: - 1 color1 - face color - 2 color2 - edge color - 7 xscale - 8 yscale - - Attributes: - 3 trig - 4 pos_b - 5 pos_c - 6 mask - - Other: - 9 width - 10 height - - Outputs: - tp - tr - shading - */ - const char *vs_source = - "uniform float xscale, yscale;\n" - "attribute vec3 pos_b, pos_c;\n" - "attribute vec3 trig, mask;\n" - "varying vec3 tp, tr;\n" - "varying float shading;\n" - "void main() {\n" - " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" - " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" - " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" - " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float s = (a + b + c) / 2.0;\n" - " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" - " float ha = 2.0*A/a;\n" - " gl_Position = p0;\n" - " tp = mask * ha;\n" - " tr = trig;\n" - " vec3 normal, lightDir;\n" - " normal = normalize(gl_NormalMatrix * gl_Normal);\n" - " lightDir = normalize(vec3(gl_LightSource[0].position));\n" - " shading = abs(dot(normal, lightDir));\n" - "}\n"; - - /* - Inputs: - tp && tr - if any components of tp < tr, use color2 (edge color) - shading - multiplied by color1. color2 is is without lighting - */ - const char *fs_source = - "uniform vec4 color1, color2;\n" - "varying vec3 tp, tr, tmp;\n" - "varying float shading;\n" - "void main() {\n" - " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" - " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" - " gl_FragColor = color2;\n" - "}\n"; - - GLuint vs = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); - glCompileShader(vs); - - GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); - glCompileShader(fs); - - GLuint edgeshader_prog = glCreateProgram(); - glAttachShader(edgeshader_prog, vs); - glAttachShader(edgeshader_prog, fs); - glLinkProgram(edgeshader_prog); - - shaderinfo[0] = edgeshader_prog; - shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); - shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); - shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); - shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); - shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); - shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); - shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); - shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); - - GLenum err = glGetError(); - if (err != GL_NO_ERROR) { - fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); - } - - GLint status; - glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); - if (status == GL_FALSE) { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); - } else { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); - } - glValidateProgram(edgeshader_prog); - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); - } - } - } -} #endif void OffscreenView::initializeGL() |