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authordon bright <hugh.m.bright@gmail.com>2013-03-03 15:22:36 (GMT)
committerdon bright <hugh.m.bright@gmail.com>2013-03-03 15:22:36 (GMT)
commit0f6b76cf2125828ce11ec9f6f47cfc26860d3571 (patch)
tree62e30a3bbcacfcf1a22134f6ffad6aaefcc295b6 /src/GLView.h
parenteb1f73de0393bd890c9648932ae2e04de2c65ba3 (diff)
move csg chain prep code to CsgInfo.h, move defaults to rendersettings.h
Diffstat (limited to 'src/GLView.h')
-rw-r--r--src/GLView.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/GLView.h b/src/GLView.h
index 5d52e05..30d3c03 100644
--- a/src/GLView.h
+++ b/src/GLView.h
@@ -14,8 +14,8 @@ There are two different types of cameras
*Vector camera - uses 'eye', 'center', and 'up' vectors
Currently, the two cameras are not kept in sync and they are not easily
-interchangable in code QGLView uses GimbalCamera while OffscreenView can
-use both (but defaults to Vector)
+interchangable. QGLView uses GimbalCamera while OffscreenView can
+use either (defaulting to Vector).
*/
contact: Jan Huwald // Impressum