diff options
author | don bright <hugh.m.bright@gmail.com> | 2013-03-04 02:08:04 (GMT) |
---|---|---|
committer | don bright <hugh.m.bright@gmail.com> | 2013-03-04 02:08:04 (GMT) |
commit | 689fdad0acfd17aa2676bd5bcf34ebba29c383a5 (patch) | |
tree | 2d080d032c80bb281eea89cb3f1cf718037afe46 /src/GLView.cc | |
parent | 50fcfe63c960d925318b5b9a613599d2e11c0f97 (diff) |
move FAR_FAR_AWAY (gl clipping limit) to rendersettings
Diffstat (limited to 'src/GLView.cc')
-rw-r--r-- | src/GLView.cc | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/GLView.cc b/src/GLView.cc index aff3583..9f51cd0 100644 --- a/src/GLView.cc +++ b/src/GLView.cc @@ -17,6 +17,7 @@ GLView::GLView() showcrosshairs = false; renderer = NULL; cam = Camera(); + far_far_away = RenderSettings->inst()->far_gl_clip_limit; #ifdef ENABLE_OPENCSG is_opencsg_capable = false; has_shaders = false; @@ -48,7 +49,7 @@ void GLView::setupGimbalCamPerspective() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glFrustum(-w_h_ratio, +w_h_ratio, -(1/w_h_ratio), +(1/w_h_ratio), +10.0, +FAR_FAR_AWAY); + glFrustum(-w_h_ratio, +w_h_ratio, -(1/w_h_ratio), +(1/w_h_ratio), +10.0, +far_far_away); gluLookAt(0.0, -cam.viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); } @@ -61,7 +62,7 @@ void GLView::setupGimbalCamOrtho(double distance, bool offset) double l = distance/10; glOrtho(-w_h_ratio*l, +w_h_ratio*l, -(1/w_h_ratio)*l, +(1/w_h_ratio)*l, - -FAR_FAR_AWAY, +FAR_FAR_AWAY); + -far_far_away, +far_far_away); gluLookAt(0.0, -cam.viewer_distance, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); } @@ -81,7 +82,7 @@ void GLView::setupVectorCamOrtho(bool offset) double l = (cam.center - cam.eye).norm() / 10; glOrtho(-w_h_ratio*l, +w_h_ratio*l, -(1/w_h_ratio)*l, +(1/w_h_ratio)*l, - -FAR_FAR_AWAY, +FAR_FAR_AWAY); + -far_far_away, +far_far_away); } void GLView::setCamera( Camera &cam ) @@ -249,7 +250,7 @@ void GLView::enable_opencsg_shaders() void GLView::initializeGL() { glEnable(GL_DEPTH_TEST); - glDepthRange(-FAR_FAR_AWAY, +FAR_FAR_AWAY); + glDepthRange(-far_far_away, +far_far_away); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |