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#include <iostream>
#include <stdlib.h>
template<typename Ignored>
struct AverageQueueSize {
static const uint64_t value = 0; // cause a crash if used
};
#include "priority_queue.hpp"
#include "heap.hpp"
#include "mempool.hpp"
using namespace std;
int main() {
int count = 1000;
typedef Heap<PriorityQueue<Time, double> > heap_t;
heap_t heap("test", count * 2 * sizeof(double));
// add many random values
for (int i=0; i<count; i++) {
heap(0).insert(Time(i), i);
}
// retrieve them while continuing the passage of time, perhaps
// provoking an error ;-)
Time cur = 0;
for (int i=0; i<count; i++) {
Time n = heap(cur).minVal();
if (n < cur) return -1;
cur = n;
heap(cur).removeMin();
}
// recap them again
for (int i=1; i<count; i++) {
if (!heap(Time(i)).isEmpty() && (heap(Time(i-1)).minPayload() > heap(Time(i)).minPayload())) return -1;
}
// got until here -> success
return 0;
}
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