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#ifndef REWARD_H
#define REWARD_H
#include <vector>
#include <set>
#include <queue>
#include "event.h"
#include "bin.h"
using namespace std;
class Reward : public VirtualEvent {
public:
typedef vector< std::set<int> > IOPop;
Reward(double time) : VirtualEvent(time) {}
Reward(double time, IOPop *inputNeurons, IOPop *outputNeurons) : VirtualEvent(time), inputNeurons(inputNeurons), outputNeurons(outputNeurons) {}
virtual void vexecute();
// state
IOPop *inputNeurons, *outputNeurons;
};
class Reward_Input : public Reward {
public:
Reward_Input(double time, IOPop *inputNeurons, IOPop *outputNeurons) : Reward(time, inputNeurons, outputNeurons) {}
virtual void vexecute();
};
class Reward_EnableBinning : public Reward {
public:
Reward_EnableBinning(double time, IOPop *inputNeurons, IOPop *outputNeurons, int symbol) : Reward(time, inputNeurons, outputNeurons), symbol(symbol) {}
virtual void vexecute();
int symbol;
};
class Reward_Readout : public Reward {
public:
Reward_Readout(double time, int symbol, IOPop *inputNeurons, IOPop *outputNeurons, vector<Bin*> *bins) : Reward(time, inputNeurons, outputNeurons), symbol(symbol), bins(bins) {}
virtual void vexecute();
double estimatePerformance();
void deployReward(double reward);
int symbol;
vector<Bin*> * bins;
};
#endif // REWARD_H
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