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#ifndef FBO_H_
#define FBO_H_
#include "system-gl.h"
#include <stddef.h> // size_t
struct fbo_t
{
GLuint fbo_id;
GLuint old_fbo_id;
GLuint renderbuf_id;
GLuint depthbuf_id;
};
fbo_t *fbo_new();
bool fbo_init(fbo_t *fbo, size_t width, size_t height);
bool fbo_resize(fbo_t *fbo, size_t width, size_t height);
void fbo_delete(fbo_t *fbo);
GLuint fbo_bind(fbo_t *fbo);
void fbo_unbind(fbo_t *fbo);
#endif
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