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#include "rendersettings.h"
RenderSettings *RenderSettings::inst(bool erase)
{
static RenderSettings *instance = new RenderSettings;
if (erase) {
delete instance;
instance = NULL;
}
return instance;
}
RenderSettings::RenderSettings()
{
openCSGTermLimit = 100000;
far_gl_clip_limit = 100000.0;
img_width = 512;
img_height = 512;
this->colors[BACKGROUND_COLOR] = Color4f(0xff, 0xff, 0xe5);
this->colors[OPENCSG_FACE_FRONT_COLOR] = Color4f(0xf9, 0xd7, 0x2c);
this->colors[OPENCSG_FACE_BACK_COLOR] = Color4f(0x9d, 0xcb, 0x51);
this->colors[CGAL_FACE_FRONT_COLOR] = Color4f(0xf9, 0xd7, 0x2c);
this->colors[CGAL_FACE_BACK_COLOR] = Color4f(0x9d, 0xcb, 0x51);
this->colors[CGAL_FACE_2D_COLOR] = Color4f(0x00, 0xbf, 0x99);
this->colors[CGAL_EDGE_FRONT_COLOR] = Color4f(0xff, 0x00, 0x00);
this->colors[CGAL_EDGE_BACK_COLOR] = Color4f(0xff, 0x00, 0x00);
this->colors[CGAL_EDGE_2D_COLOR] = Color4f(0xff, 0x00, 0x00);
this->colors[CROSSHAIR_COLOR] = Color4f(0x80, 0x00, 0x00);
}
Color4f RenderSettings::color(RenderColor idx)
{
return this->colors[idx];
}
void RenderSettings::setColors(const std::map<RenderColor, Color4f> &colors)
{
this->colors = colors;
}
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