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#ifndef OFFSCREENVIEW_H_
#define OFFSCREENVIEW_H_
#include "OffscreenContext.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <string>
#ifndef _MSC_VER
#include <stdint.h>
#endif
#include "system-gl.h"
#include <iostream>
class OffscreenView
{
public:
OffscreenView(size_t width, size_t height);
~OffscreenView();
void setRenderer(class Renderer* r);
void setCamera(const Eigen::Vector3d &pos, const Eigen::Vector3d ¢er);
void initializeGL();
void resizeGL(int w, int h);
void setupGimbalPerspective();
void setupGimbalOrtho(double distance, bool offset=false);
void setupPerspective();
void setupOrtho(bool offset=false);
void paintGL(); //
bool save(const char *filename); //
bool save(std::ostream &output); // not implemented in qgl?
std::string getRendererInfo(); //
GLint shaderinfo[11]; //
OffscreenContext *ctx; // not
size_t width; // not
size_t height; // not
private:
Renderer *renderer;//
double w_h_ratio;//
bool orthomode;//
bool showaxes;//
bool showfaces;//
bool showedges;//
Eigen::Vector3d object_rot;//
Eigen::Vector3d camera_eye;//
Eigen::Vector3d camera_center;//
};
#endif
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