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#ifndef OFFSCREENVIEW_H_
#define OFFSCREENVIEW_H_
#include "OffscreenContext.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <string>
#ifndef _MSC_VER
#include <stdint.h>
#endif
#include "system-gl.h"
#include <iostream>
#include "GLView.h"
class OffscreenView : public GLView
{
public:
OffscreenView(size_t width, size_t height); // not
~OffscreenView(); // not
void initializeGL(); //
void resizeGL(int w, int h); //
void paintGL(); //
bool save(const char *filename); //
bool save(std::ostream &output); // not implemented in qgl?
std::string getRendererInfo() const;
GLint shaderinfo[11]; //
OffscreenContext *ctx; // not
size_t width; // not
size_t height; // not
};
#endif
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