#include "fbo.h" #include #include fbo_t *fbo_new() { fbo_t *fbo = new fbo_t; fbo->fbo_id = 0; fbo->old_fbo_id = 0; fbo->renderbuf_id = 0; fbo->depthbuf_id = 0; return fbo; } #define REPORTGLERROR(task) { GLenum tGLErr = glGetError(); if (tGLErr != GL_NO_ERROR) { std::cout << "OpenGL error " << tGLErr << " while " << task << "\n"; } } bool fbo_init(fbo_t *fbo, size_t width, size_t height) { if (!glewIsSupported("GL_ARB_framebuffer_object")) { fprintf(stderr, "Framebuffer extension not found\n"); return false; } // Generate and bind FBO glGenFramebuffers(1, &fbo->fbo_id); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fbo_id); REPORTGLERROR("binding framebuffer"); // Generate depth and render buffers glGenRenderbuffers(1, &fbo->depthbuf_id); glGenRenderbuffers(1, &fbo->renderbuf_id); // Create buffers with correct size if (!fbo_resize(fbo, width, height)) return false; // Attach render and depth buffers glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fbo->renderbuf_id); REPORTGLERROR("specifying color render buffer"); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "Problem with OpenGL framebuffer after specifying color render buffer.\n"); return false; } glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo->depthbuf_id); REPORTGLERROR("specifying depth render buffer"); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "Problem with OpenGL framebuffer after specifying depth render buffer.\n"); return false; } return true; } bool fbo_resize(fbo_t *fbo, size_t width, size_t height) { glBindRenderbuffer(GL_RENDERBUFFER, fbo->depthbuf_id); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); REPORTGLERROR("creating depth render buffer"); glBindRenderbuffer(GL_RENDERBUFFER, fbo->renderbuf_id); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); REPORTGLERROR("creating color render buffer"); return true; } void fbo_delete(fbo_t *fbo) { delete fbo; } GLuint fbo_bind(fbo_t *fbo) { glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *)&fbo->old_fbo_id); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fbo_id); return fbo->old_fbo_id; } void fbo_unbind(fbo_t *fbo) { glBindFramebuffer(GL_FRAMEBUFFER, fbo->old_fbo_id); }