// Empty rotate_extrude(); // No children rotate_extrude() { } // 3D child rotate_extrude() { cube(); } linear_extrude(height=10) square([10,10]); translate([19,5,0]) linear_extrude(height=10, center=true) difference() {circle(5); circle(3);} translate([31.5,2.5,0]) linear_extrude(height=10, twist=-45) polygon(points = [[-5,-2.5], [5,-2.5], [0,2.5]]); translate([0,20,0]) linear_extrude(height=20, twist=30, slices=2) { difference() { square([10,10]); translate([1,1]) square([8,8]); } } translate([19,20,0]) linear_extrude(height=20, twist=45, slices=10) square([10,10]); translate([0,-15,0]) linear_extrude(5) square([10,10]); // scale given as a scalar translate([-25,-10,0]) linear_extrude(height=10, scale=2) square(5, center=true); // scale given as a 3-dim vector translate([-15,20,0]) linear_extrude(height=20, scale=[4,5,6]) square(10); // scale is negative translate([-10,5,0]) linear_extrude(height=15, scale=-2) square(10, center=true); // scale given as undefined translate([-15,-15,0]) linear_extrude(height=10, scale=var_undef) square(10); // height is negative translate([0,-25,0]) linear_extrude(-1) square(10, center=true);