#ifndef STATE_H_ #define STATE_H_ #include #include "linalg.h" class State { public: State(const class AbstractNode *parent) : parentnode(parent), isprefix(false), ispostfix(false), numchildren(0) { m = Transform3d::Identity(); for (int i=0;i<4;i++) this->c[i] = -1.0; } virtual ~State() {} void setPrefix(bool on) { this->isprefix = on; } void setPostfix(bool on) { this->ispostfix = on; } void setNumChildren(unsigned int numc) { this->numchildren = numc; } void setParent(const AbstractNode *parent) { this->parentnode = parent; } void setMatrix(const Transform3d &m) { this->m = m; } void setColor(const double c[4]) { memcpy(this->c, c, 4*sizeof(double)); } bool isPrefix() const { return this->isprefix; } bool isPostfix() const { return this->ispostfix; } unsigned int numChildren() const { return this->numchildren; } const AbstractNode *parent() const { return this->parentnode; } const Transform3d &matrix() const { return this->m; } const double *color() const { return this->c; } private: const AbstractNode * parentnode; bool isprefix; bool ispostfix; unsigned int numchildren; // Transformation matrix and color. FIXME: Generalize such state variables? Transform3d m; double c[4]; }; #endif