#ifndef STATE_H_ #define STATE_H_ #include class State { public: State(const class AbstractNode *parent) : parentnode(parent), isprefix(false), ispostfix(false), numchildren(0) { for (int i=0;i<16;i++) this->m[i] = i % 5 == 0 ? 1.0 : 0.0; for (int i=0;i<4;i++) this->c[i] = -1.0; } virtual ~State() {} void setPrefix(bool on) { this->isprefix = on; } void setPostfix(bool on) { this->ispostfix = on; } void setNumChildren(unsigned int numc) { this->numchildren = numc; } void setParent(const AbstractNode *parent) { this->parentnode = parent; } void setMatrix(const double m[16]) { memcpy(this->m, m, 16*sizeof(double)); } void setColor(const double c[4]) { memcpy(this->c, c, 4*sizeof(double)); } bool isPrefix() const { return this->isprefix; } bool isPostfix() const { return this->ispostfix; } unsigned int numChildren() const { return this->numchildren; } const AbstractNode *parent() const { return this->parentnode; } const double *matrix() const { return this->m; } const double *color() const { return this->c; } private: const AbstractNode * parentnode; bool isprefix; bool ispostfix; unsigned int numchildren; // Transformation matrix and color. FIXME: Generalize such state variables? double m[16]; double c[4]; }; #endif