#ifndef STATE_H_ #define STATE_H_ class State { public: State(const class AbstractNode *parent) : parentnode(parent), isprefix(false), ispostfix(false), numchildren(0) { for (int i=0;i<16;i++) this->m[i] = i % 5 == 0 ? 1.0 : 0.0; for (int i=16;i<20;i++) this->m[i] = -1.0; } virtual ~State() {} void setPrefix(bool on) { this->isprefix = on; } void setPostfix(bool on) { this->ispostfix = on; } void setNumChildren(unsigned int numc) { this->numchildren = numc; } void setParent(const AbstractNode *parent) { this->parentnode = parent; } void setMatrix(const double m[20]) { memcpy(this->m, m, sizeof(m)); } bool isPrefix() const { return this->isprefix; } bool isPostfix() const { return this->ispostfix; } unsigned int numChildren() const { return this->numchildren; } const AbstractNode *parent() const { return this->parentnode; } const double *matrix() const { return this->m; } private: const AbstractNode * parentnode; bool isprefix; bool ispostfix; unsigned int numchildren; // Transformation matrix incl. color. FIXME: Generalize such state variables? double m[20]; }; #endif