#include "parsersettings.h" #include #include #include "boosty.h" #include // Needed for Q_ defines - move the offending code somewhere else namespace fs = boost::filesystem; std::vector librarypath; void add_librarydir(const std::string &libdir) { librarypath.push_back(libdir); } /*! Searces for the given file in library paths and returns the full path if found. Returns an empty path if file cannot be found or filename is a directory. */ std::string locate_file(const std::string &filename) { BOOST_FOREACH(const std::string &dir, librarypath) { fs::path usepath = fs::path(dir) / filename; if (fs::exists(usepath) && !fs::is_directory(usepath)) return usepath.string(); } return std::string(); } void parser_init(const std::string &applicationpath) { // FIXME: Append paths from OPENSCADPATH before adding built-in paths std::string librarydir; fs::path libdir(applicationpath); fs::path tmpdir; #ifdef __APPLE__ libdir /= "../Resources"; // Libraries can be bundled if (!is_directory(libdir / "libraries")) libdir /= "../../.."; #elif !defined(WIN32) if (is_directory(tmpdir = libdir / "../share/openscad/libraries")) { librarydir = boosty::stringy( tmpdir ); } else if (is_directory(tmpdir = libdir / "../../share/openscad/libraries")) { librarydir = boosty::stringy( tmpdir ); } else if (is_directory(tmpdir = libdir / "../../libraries")) { librarydir = boosty::stringy( tmpdir ); } else #endif if (is_directory(tmpdir = libdir / "libraries")) { librarydir = boosty::stringy( tmpdir ); } if (!librarydir.empty()) add_librarydir(librarydir); }