#include "parsersettings.h" #include #include #include "boosty.h" #include #include // Needed for Q_ defines - move the offending code somewhere else #include "CocoaUtils.h" namespace fs = boost::filesystem; std::vector librarypath; void add_librarydir(const std::string &libdir) { librarypath.push_back(libdir); } /*! Searces for the given file in library paths and returns the full path if found. Returns an empty path if file cannot be found or filename is a directory. */ std::string locate_file(const std::string &filename) { BOOST_FOREACH(const std::string &dir, librarypath) { fs::path usepath = fs::path(dir) / filename; if (fs::exists(usepath) && !fs::is_directory(usepath)) return usepath.string(); } return std::string(); } void parser_init(const std::string &applicationpath) { // Add paths from OPENSCADPATH before adding built-in paths const char *openscadpaths = getenv("OPENSCADPATH"); if (openscadpaths) { std::string paths(openscadpaths); typedef boost::split_iterator string_split_iterator; for (string_split_iterator it = make_split_iterator(paths, first_finder(":", boost::is_iequal())); it != string_split_iterator(); ++it) { add_librarydir(boosty::absolute(fs::path(boost::copy_range(*it))).string()); } } // FIXME: Add ~/.openscad/libraries #if defined(__APPLE__) && !defined(OPENSCAD_TESTING) fs::path docdir(CocoaUtils::documentsPath()); add_librarydir(boosty::stringy(docdir / "OpenSCAD" / "libraries")); #endif std::string librarydir; fs::path libdir(applicationpath); fs::path tmpdir; #ifdef __APPLE__ libdir /= "../Resources"; // Libraries can be bundled if (!is_directory(libdir / "libraries")) libdir /= "../../.."; #elif !defined(WIN32) if (is_directory(tmpdir = libdir / "../share/openscad/libraries")) { librarydir = boosty::stringy( tmpdir ); } else if (is_directory(tmpdir = libdir / "../../share/openscad/libraries")) { librarydir = boosty::stringy( tmpdir ); } else if (is_directory(tmpdir = libdir / "../../libraries")) { librarydir = boosty::stringy( tmpdir ); } else #endif if (is_directory(tmpdir = libdir / "libraries")) { librarydir = boosty::stringy( tmpdir ); } if (!librarydir.empty()) add_librarydir(librarydir); }