/* * OpenSCAD (www.openscad.org) * Copyright (C) 2009-2011 Clifford Wolf and * Marius Kintel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * As a special exception, you have permission to link this program * with the CGAL library and distribute executables, as long as you * follow the requirements of the GNU GPL in regard to all of the * software in the executable aside from CGAL. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "ThrownTogetherRenderer.h" #include "polyset.h" #include "csgterm.h" #include // this must be included before the GL headers #include ThrownTogetherRenderer::ThrownTogetherRenderer(CSGChain *root_chain, CSGChain *highlights_chain, CSGChain *background_chain) : root_chain(root_chain), highlights_chain(highlights_chain), background_chain(background_chain) { } void ThrownTogetherRenderer::draw(bool showfaces, bool showedges) const { if (this->root_chain) { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); renderCSGChain(this->root_chain, false, false, showedges, false); glCullFace(GL_FRONT); glColor3ub(255, 0, 255); renderCSGChain(this->root_chain, false, false, showedges, true); glDisable(GL_CULL_FACE); } if (this->background_chain) renderCSGChain(this->background_chain, false, true, showedges, false); if (this->highlights_chain) renderCSGChain(this->highlights_chain, true, false, showedges, false); } void ThrownTogetherRenderer::renderCSGChain(CSGChain *chain, bool highlight, bool background, bool showedges, bool fberror) const { glDepthFunc(GL_LEQUAL); QHash,int> polySetVisitMark; for (size_t i = 0; i < chain->polysets.size(); i++) { if (polySetVisitMark[QPair(chain->polysets[i].get(), chain->matrices[i])]++ > 0) continue; double *m = chain->matrices[i]; double *c = chain->colors[i]; glPushMatrix(); glMultMatrixd(m); int csgmode = chain->types[i] == CSGTerm::TYPE_DIFFERENCE ? PolySet::CSGMODE_DIFFERENCE : PolySet::CSGMODE_NORMAL; if (highlight) { chain->polysets[i]->render_surface(PolySet::COLORMODE_HIGHLIGHT, PolySet::csgmode_e(csgmode + 20), m); if (showedges) { glDisable(GL_LIGHTING); chain->polysets[i]->render_edges(PolySet::COLORMODE_HIGHLIGHT, PolySet::csgmode_e(csgmode + 20)); glEnable(GL_LIGHTING); } } else if (background) { chain->polysets[i]->render_surface(PolySet::COLORMODE_BACKGROUND, PolySet::csgmode_e(csgmode + 10), m); if (showedges) { glDisable(GL_LIGHTING); chain->polysets[i]->render_edges(PolySet::COLORMODE_BACKGROUND, PolySet::csgmode_e(csgmode + 10)); glEnable(GL_LIGHTING); } } else if (fberror) { if (highlight) { chain->polysets[i]->render_surface(PolySet::COLORMODE_NONE, PolySet::csgmode_e(csgmode + 20), m); } else if (background) { chain->polysets[i]->render_surface(PolySet::COLORMODE_NONE, PolySet::csgmode_e(csgmode + 10), m); } else { chain->polysets[i]->render_surface(PolySet::COLORMODE_NONE, PolySet::csgmode_e(csgmode), m); } } else if (c[0] >= 0 || c[1] >= 0 || c[2] >= 0) { glColor4dv(c); chain->polysets[i]->render_surface(PolySet::COLORMODE_NONE, PolySet::csgmode_e(csgmode), m); if (showedges) { glDisable(GL_LIGHTING); glColor4d((c[0]+1)/2, (c[1]+1)/2, (c[2]+1)/2, 1.0); chain->polysets[i]->render_edges(PolySet::COLORMODE_NONE, PolySet::csgmode_e(csgmode)); glEnable(GL_LIGHTING); } } else if (chain->types[i] == CSGTerm::TYPE_DIFFERENCE) { chain->polysets[i]->render_surface(PolySet::COLORMODE_CUTOUT, PolySet::csgmode_e(csgmode), m); if (showedges) { glDisable(GL_LIGHTING); chain->polysets[i]->render_edges(PolySet::COLORMODE_CUTOUT, PolySet::csgmode_e(csgmode)); glEnable(GL_LIGHTING); } } else { chain->polysets[i]->render_surface(PolySet::COLORMODE_MATERIAL, PolySet::csgmode_e(csgmode), m); if (showedges) { glDisable(GL_LIGHTING); chain->polysets[i]->render_edges(PolySet::COLORMODE_MATERIAL, PolySet::csgmode_e(csgmode)); glEnable(GL_LIGHTING); } } glPopMatrix(); } }