#ifndef QGLVIEW_H_ #define QGLVIEW_H_ #include "system-gl.h" #include #include #include #include #include "GLView.h" #include "renderer.h" class QGLView : public QGLWidget, public GLView { Q_OBJECT Q_PROPERTY(bool showFaces READ showFaces WRITE setShowFaces); Q_PROPERTY(bool showEdges READ showEdges WRITE setShowEdges); Q_PROPERTY(bool showAxes READ showAxes WRITE setShowAxes); Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs); Q_PROPERTY(bool orthoMode READ orthoMode WRITE setOrthoMode); public: QGLView(QWidget *parent = NULL); QGLView(const QGLFormat & format, QWidget *parent = NULL); #ifdef ENABLE_OPENCSG bool hasOpenCSGSupport() { return this->opencsg_support; } #endif // Properties bool showFaces() const { return this->showfaces; } void setShowFaces(bool enabled) { this->showfaces = enabled; } bool showEdges() const { return this->showedges; } void setShowEdges(bool enabled) { this->showedges = enabled; } bool showAxes() const { return this->showaxes; } void setShowAxes(bool enabled) { this->showaxes = enabled; } bool showCrosshairs() const { return this->showcrosshairs; } void setShowCrosshairs(bool enabled) { this->showcrosshairs = enabled; } bool orthoMode() const { return (this->cam.projection == Camera::ORTHOGONAL); } void setOrthoMode(bool enabled) { if (enabled) this->cam.projection = Camera::ORTHOGONAL; else this->cam.projection = Camera::PERSPECTIVE; } std::string getRendererInfo() const; #if QT_VERSION >= 0x050000 float getDPI() { return this->devicePixelRatio(); } #endif bool save(const char *filename); void resetView(); public: QLabel *statusLabel; private: void init(); bool mouse_drag_active; QPoint last_mouse; void keyPressEvent(QKeyEvent *event); void wheelEvent(QWheelEvent *event); void mousePressEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void initializeGL(); void resizeGL(int w, int h); void paintGL(); void normalizeAngle(GLdouble& angle); #ifdef ENABLE_OPENCSG void display_opencsg_warning(); private slots: void display_opencsg_warning_dialog(); #endif signals: void doAnimateUpdate(); }; #endif