/* * OpenSCAD (www.openscad.org) * Copyright (C) 2009-2011 Clifford Wolf and * Marius Kintel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * As a special exception, you have permission to link this program * with the CGAL library and distribute executables, as long as you * follow the requirements of the GNU GPL in regard to all of the * software in the executable aside from CGAL. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "system-gl.h" #include "OpenCSGRenderer.h" #include "polyset.h" #include "csgterm.h" #include "stl-utils.h" #ifdef ENABLE_OPENCSG # include #endif class OpenCSGPrim : public OpenCSG::Primitive { public: OpenCSGPrim(OpenCSG::Operation operation, unsigned int convexity) : OpenCSG::Primitive(operation, convexity) { } shared_ptr ps; Transform3d m; PolySet::csgmode_e csgmode; virtual void render() { glPushMatrix(); glMultMatrixd(m.data()); ps->render_surface(csgmode, m); glPopMatrix(); } }; OpenCSGRenderer::OpenCSGRenderer(CSGChain *root_chain, CSGChain *highlights_chain, CSGChain *background_chain, GLint *shaderinfo) : root_chain(root_chain), highlights_chain(highlights_chain), background_chain(background_chain), shaderinfo(shaderinfo) { } void OpenCSGRenderer::draw(bool /*showfaces*/, bool showedges) const { if (this->root_chain) { GLint *shaderinfo = this->shaderinfo; if (!shaderinfo[0]) shaderinfo = NULL; renderCSGChain(this->root_chain, showedges ? shaderinfo : NULL, false, false); if (this->background_chain) { renderCSGChain(this->background_chain, showedges ? shaderinfo : NULL, false, true); } if (this->highlights_chain) { renderCSGChain(this->highlights_chain, showedges ? shaderinfo : NULL, true, false); } } } void OpenCSGRenderer::renderCSGChain(CSGChain *chain, GLint *shaderinfo, bool highlight, bool background) const { std::vector primitives; size_t j = 0; for (size_t i = 0;; i++) { bool last = i == chain->polysets.size(); if (last || chain->types[i] == CSGTerm::TYPE_UNION) { if (j+1 != i) { OpenCSG::render(primitives); glDepthFunc(GL_EQUAL); } if (shaderinfo) glUseProgram(shaderinfo[0]); for (; j < i; j++) { const Transform3d &m = chain->matrices[j]; const Color4f &c = chain->colors[j]; glPushMatrix(); glMultMatrixd(m.data()); PolySet::csgmode_e csgmode = chain->types[j] == CSGTerm::TYPE_DIFFERENCE ? PolySet::CSGMODE_DIFFERENCE : PolySet::CSGMODE_NORMAL; if (highlight) { setColor(COLORMODE_HIGHLIGHT, shaderinfo); csgmode = PolySet::csgmode_e(csgmode + 20); } else if (background) { setColor(COLORMODE_BACKGROUND, shaderinfo); csgmode = PolySet::csgmode_e(csgmode + 10); } else if (c[0] >= 0 || c[1] >= 0 || c[2] >= 0 || c[3] >= 0) { // User-defined color or alpha from source setColor(c.data(), shaderinfo); } else if (chain->types[j] == CSGTerm::TYPE_DIFFERENCE) { setColor(COLORMODE_CUTOUT, shaderinfo); } else { setColor(COLORMODE_MATERIAL, shaderinfo); } chain->polysets[j]->render_surface(csgmode, m, shaderinfo); glPopMatrix(); } if (shaderinfo) glUseProgram(0); for (unsigned int k = 0; k < primitives.size(); k++) { delete primitives[k]; } glDepthFunc(GL_LEQUAL); primitives.clear(); } if (last) break; OpenCSGPrim *prim = new OpenCSGPrim(chain->types[i] == CSGTerm::TYPE_DIFFERENCE ? OpenCSG::Subtraction : OpenCSG::Intersection, chain->polysets[i]->convexity); prim->ps = chain->polysets[i]; prim->m = chain->matrices[i]; prim->csgmode = chain->types[i] == CSGTerm::TYPE_DIFFERENCE ? PolySet::CSGMODE_DIFFERENCE : PolySet::CSGMODE_NORMAL; if (highlight) prim->csgmode = PolySet::csgmode_e(prim->csgmode + 20); else if (background) prim->csgmode = PolySet::csgmode_e(prim->csgmode + 10); primitives.push_back(prim); } std::for_each(primitives.begin(), primitives.end(), del_fun()); }