#ifndef OFFSCREENVIEW_H_ #define OFFSCREENVIEW_H_ #include "OffscreenContext.h" #include #include #include #ifndef _MSC_VER #include #endif #include "system-gl.h" #include #include "GLView.h" class OffscreenView : public GLView { public: OffscreenView(size_t width, size_t height); // not ~OffscreenView(); // not void initializeGL(); // void resizeGL(int w, int h); // void paintGL(); // bool save(const char *filename); // bool save(std::ostream &output); // not implemented in qgl? std::string getRendererInfo() const; GLint shaderinfo[11]; // OffscreenContext *ctx; // not size_t width; // not size_t height; // not }; #endif