#ifndef OFFSCREENVIEW_H_ #define OFFSCREENVIEW_H_ #include "OffscreenContext.h" #include #include #include #ifndef _MSC_VER #include #endif #include "system-gl.h" #include #include "GLView.h" class OffscreenView : public GLView { public: OffscreenView(size_t width, size_t height); // not ~OffscreenView(); // not void initializeGL(); // void paintGL(); // bool save(const char *filename); bool save(std::ostream &output); std::string getRendererInfo() const; void enable_opencsg_shaders(); OffscreenContext *ctx; // not }; #endif