#ifndef GLVIEW_H_ #define GLVIEW_H_ #ifdef ENABLE_OPENCSG // this must be included before the GL headers # include #endif #include #include class GLView : public QGLWidget { Q_OBJECT Q_PROPERTY(bool showAxes READ showAxes WRITE setShowAxes); Q_PROPERTY(bool showCrosshairs READ showCrosshairs WRITE setShowCrosshairs); Q_PROPERTY(bool orthoMode READ orthoMode WRITE setOrthoMode); public: GLView(QWidget *parent = NULL); void setRenderFunc(void (*func)(void*), void *userdata); #ifdef ENABLE_OPENCSG bool hasOpenCSGSupport() { return this->opencsg_support; } #endif // Properties bool showAxes() const { return this->showaxes; } void setShowAxes(bool enabled) { this->showaxes = enabled; } bool showCrosshairs() const { return this->showcrosshairs; } void setShowCrosshairs(bool enabled) { this->showcrosshairs = enabled; } bool orthoMode() const { return this->orthomode; } void setOrthoMode(bool enabled) { this->orthomode = enabled; } QLabel *statusLabel; double object_rot_x; double object_rot_y; double object_rot_z; double object_trans_x; double object_trans_y; double object_trans_z; GLint shaderinfo[11]; #ifdef ENABLE_OPENCSG bool opencsg_support; int opencsg_id; #endif private: void (*renderfunc)(void*); void *renderfunc_vp; bool showaxes; bool showcrosshairs; bool orthomode; double viewer_distance; double w_h_ratio; bool mouse_drag_active; int last_mouse_x; int last_mouse_y; void keyPressEvent(QKeyEvent *event); void wheelEvent(QWheelEvent *event); void mousePressEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void initializeGL(); void resizeGL(int w, int h); void paintGL(); #ifdef ENABLE_OPENCSG private slots: void display_opengl20_warning(); #endif signals: void doAnimateUpdate(); }; #endif