/* * OpenSCAD (www.openscad.at) * Copyright (C) 2009 Clifford Wolf * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #define INCLUDE_ABSTRACT_NODE_DETAILS #include "openscad.h" struct tess_vdata { GLdouble v[3]; }; struct tess_triangle { GLdouble *p[3]; tess_triangle() { p[0] = NULL; p[1] = NULL; p[2] = NULL; } tess_triangle(double *p1, double *p2, double *p3) { p[0] = p1; p[1] = p2; p[2] = p3; } }; static GLenum tess_type; static int tess_count; static QVector tess_tri; static GLdouble *tess_p1, *tess_p2; static void tess_vertex(void *vertex_data) { GLdouble *p = (double*)vertex_data; #if 0 printf(" %d: %f %f %f\n", tess_count, p[0], p[1], p[2]); #endif if (tess_type == GL_TRIANGLE_FAN) { if (tess_count == 0) { tess_p1 = p; } if (tess_count == 1) { tess_p2 = p; } if (tess_count > 1) { tess_tri.append(tess_triangle(tess_p1, tess_p2, p)); tess_p2 = p; } } if (tess_type == GL_TRIANGLE_STRIP) { if (tess_count == 0) { tess_p1 = p; } if (tess_count == 1) { tess_p2 = p; } if (tess_count > 1) { if (tess_count % 2 == 1) { tess_tri.append(tess_triangle(tess_p2, tess_p1, p)); } else { tess_tri.append(tess_triangle(tess_p1, tess_p2, p)); } tess_p1 = tess_p2; tess_p2 = p; } } if (tess_type == GL_TRIANGLES) { if (tess_count == 0) { tess_p1 = p; } if (tess_count == 1) { tess_p2 = p; } if (tess_count == 2) { tess_tri.append(tess_triangle(tess_p1, tess_p2, p)); tess_count = -1; } } tess_count++; } static void tess_begin(GLenum type) { #if 0 if (type == GL_TRIANGLE_FAN) { printf("GL_TRIANGLE_FAN:\n"); } if (type == GL_TRIANGLE_STRIP) { printf("GL_TRIANGLE_STRIP:\n"); } if (type == GL_TRIANGLES) { printf("GL_TRIANGLES:\n"); } #endif tess_count = 0; tess_type = type; } static void tess_end(void) { /* nothing to be done here */ } static void tess_error(GLenum errno) { PRINTF("GLU tesselation error %d!", errno); } static bool point_on_line(double *p1, double *p2, double *p3) { if (fabs(p1[0] - p2[0]) < 0.00001 && fabs(p1[1] - p2[1]) < 0.00001) return false; if (fabs(p3[0] - p2[0]) < 0.00001 && fabs(p3[1] - p2[1]) < 0.00001) return false; double v1[2] = { p2[0] - p1[0], p2[1] - p1[1] }; double v2[2] = { p3[0] - p1[0], p3[1] - p1[1] }; if (sqrt(v1[0]*v1[0] + v1[1]*v1[1]) > sqrt(v2[0]*v2[0] + v2[1]*v2[1])) return false; if (fabs(v1[0]) > fabs(v1[1])) { // y = x * dy/dx if (v2[0] == 0 || ((v1[0] > 0) != (v2[0] > 0))) return false; double v1_dy_dx = v1[1] / v1[0]; double v2_dy_dx = v2[1] / v2[0]; if (fabs(v1_dy_dx - v2_dy_dx) > 1e-15) return false; } else { // x = y * dx/dy if (v2[1] == 0 || ((v1[1] > 0) != (v2[1] > 0))) return false; double v1_dy_dx = v1[0] / v1[1]; double v2_dy_dx = v2[0] / v2[1]; if (fabs(v1_dy_dx - v2_dy_dx) > 1e-15) return false; } #if 0 printf("Point on line: %f/%f %f/%f %f/%f\n", p1[0], p1[1], p2[0], p2[1], p3[0], p3[1]); #endif return true; } void dxf_tesselate(PolySet *ps, DxfData *dxf, bool up, double h) { GLUtesselator *tobj = gluNewTess(); gluTessCallback(tobj, GLU_TESS_VERTEX, (GLvoid(*)())&tess_vertex); gluTessCallback(tobj, GLU_TESS_BEGIN, (GLvoid(*)())&tess_begin); gluTessCallback(tobj, GLU_TESS_END, (GLvoid(*)())&tess_end); gluTessCallback(tobj, GLU_TESS_ERROR, (GLvoid(*)())&tess_error); tess_tri.clear(); QList vl; gluTessBeginPolygon(tobj, NULL); for (int i = 0; i < dxf->paths.count(); i++) { if (!dxf->paths[i].is_closed) continue; gluTessBeginContour(tobj); if (up != dxf->paths[i].is_inner) { for (int j = 1; j < dxf->paths[i].points.count(); j++) { vl.append(tess_vdata()); vl.last().v[0] = dxf->paths[i].points[j]->x; vl.last().v[1] = dxf->paths[i].points[j]->y; vl.last().v[2] = h; gluTessVertex(tobj, vl.last().v, vl.last().v); } } else { for (int j = dxf->paths[i].points.count() - 1; j > 0; j--) { vl.append(tess_vdata()); vl.last().v[0] = dxf->paths[i].points[j]->x; vl.last().v[1] = dxf->paths[i].points[j]->y; vl.last().v[2] = h; gluTessVertex(tobj, vl.last().v, vl.last().v); } } gluTessEndContour(tobj); } gluTessEndPolygon(tobj); gluDeleteTess(tobj); #if 0 for (int i = 0; i < tess_tri.count(); i++) { printf("~~~\n"); printf(" %f %f %f\n", tess_tri[i].p[0][0], tess_tri[i].p[0][1], tess_tri[i].p[0][2]); printf(" %f %f %f\n", tess_tri[i].p[1][0], tess_tri[i].p[1][1], tess_tri[i].p[1][2]); printf(" %f %f %f\n", tess_tri[i].p[2][0], tess_tri[i].p[2][1], tess_tri[i].p[2][2]); } #endif // GLU tessing sometimes generates degenerated triangles. We must find and remove // them so we can use the triangle array with CGAL.. for (int i = 0; i < tess_tri.count(); i++) { if (point_on_line(tess_tri[i].p[0], tess_tri[i].p[1], tess_tri[i].p[2]) || point_on_line(tess_tri[i].p[1], tess_tri[i].p[2], tess_tri[i].p[0]) || point_on_line(tess_tri[i].p[2], tess_tri[i].p[0], tess_tri[i].p[1])) { tess_tri.remove(i--); } } // GLU tessing creates T-junctions. This is ok for GL displaying but creates // invalid polyeders for CGAL. So we split this tirangles up again in order // to create polyeders that are also accepted by CGAL.. // All triangle edges are sorted by their atan2 and only edges with a simmilar atan2 // value are compared. This speeds up this code block dramatically (compared to the // n^2 compares that are neccessary in the trivial implementation). #if 1 bool added_triangles = true; typedef QPair QPair_ii; QHash tri_by_atan2; for (int i = 0; i < tess_tri.count(); i++) for (int j = 0; j < 3; j++) { int ai = round(atan2(fabs(tess_tri[i].p[(j+1)%3][0] - tess_tri[i].p[j][0]), fabs(tess_tri[i].p[(j+1)%3][1] - tess_tri[i].p[j][1])) / 0.001); tri_by_atan2.insertMulti(ai, QPair(i, j)); } while (added_triangles) { added_triangles = false; // printf("*** Triangle splitting (%d) ***\n", tess_tri.count()+1); for (int i = 0; i < tess_tri.count(); i++) for (int k = 0; k < 3; k++) { QHash possible_neigh; int ai = floor(atan2(fabs(tess_tri[i].p[(k+1)%3][0] - tess_tri[i].p[k][0]), fabs(tess_tri[i].p[(k+1)%3][1] - tess_tri[i].p[k][1])) / 0.001 - 0.5); for (int j = 0; j < 2; j++) { foreach (QPair_ii jl, tri_by_atan2.values(ai+j)) if (i != jl.first) possible_neigh[jl] = jl; } // printf("%d/%d: %d\n", i, k, possible_neigh.count()); foreach (QPair_ii jl, possible_neigh) { int j = jl.first; for (int l = jl.second; l != (jl.second + 2) % 3; l = (l + 1) % 3) if (point_on_line(tess_tri[i].p[k], tess_tri[j].p[l], tess_tri[i].p[(k+1)%3])) { // printf("%% %f %f %f %f %f %f [%d %d]\n", // tess_tri[i].p[k][0], tess_tri[i].p[k][1], // tess_tri[j].p[l][0], tess_tri[j].p[l][1], // tess_tri[i].p[(k+1)%3][0], tess_tri[i].p[(k+1)%3][1], // i, j); tess_tri.append(tess_triangle(tess_tri[j].p[l], tess_tri[i].p[(k+1)%3], tess_tri[i].p[(k+2)%3])); for (int m = 0; m < 2; m++) { int ai = round(atan2(fabs(tess_tri.last().p[(m+1)%3][0] - tess_tri.last().p[m][0]), fabs(tess_tri.last().p[(m+1)%3][1] - tess_tri.last().p[m][1])) / 0.001 ); tri_by_atan2.insertMulti(ai, QPair(tess_tri.count()-1, m)); } tess_tri[i].p[(k+1)%3] = tess_tri[j].p[l]; for (int m = 0; m < 2; m++) { int ai = round(atan2(fabs(tess_tri[i].p[(m+1)%3][0] - tess_tri[i].p[m][0]), fabs(tess_tri[i].p[(m+1)%3][1] - tess_tri[i].p[m][1])) / 0.001 ); tri_by_atan2.insertMulti(ai, QPair(i, m)); } added_triangles = true; } } } } #endif for (int i = 0; i < tess_tri.count(); i++) { #if 0 printf("---\n"); printf(" %f %f %f\n", tess_tri[i].p[0][0], tess_tri[i].p[0][1], tess_tri[i].p[0][2]); printf(" %f %f %f\n", tess_tri[i].p[1][0], tess_tri[i].p[1][1], tess_tri[i].p[1][2]); printf(" %f %f %f\n", tess_tri[i].p[2][0], tess_tri[i].p[2][1], tess_tri[i].p[2][2]); #endif ps->append_poly(); ps->insert_vertex(tess_tri[i].p[0][0], tess_tri[i].p[0][1], tess_tri[i].p[0][2]); ps->insert_vertex(tess_tri[i].p[1][0], tess_tri[i].p[1][1], tess_tri[i].p[1][2]); ps->insert_vertex(tess_tri[i].p[2][0], tess_tri[i].p[2][1], tess_tri[i].p[2][2]); } tess_tri.clear(); }