BUGS ---- o On Linux, large files load veery slowly o Some invalid DXF data gets pass the import checks and breaks the tessing code o Broken polyhedron() entities are not correctly detected and cause CGAL segfaults USER iNTERFACE -------------- o Preferences - background colors - Model outside/inside color - wireframe color and width - OpenGL params - Default language feature settings o External editor o Mac OS X: - embed examples into bundle -> separate example menu? - Use examples as default File Open folder - distribute as (self-unpacking?) dmg containing a single .app instead of zip - universal binary -> fix cgal and opencsg o Build multiple variants from one single build? (e.g. without opencsg) o MDI - Think about how to do MDI the right way - Quit vs. Close MainWindow. Today Quit just closes the current window and there is no close function - windowModified property -> windowtitle and check on quit/close o 3D interaction - Improve mouse rotation - Add modifier key combos to handle pan on 1 mouse button systems ENGINE ------ o 2D Subsystem - Add support for Nef Polygons and 2D CSG - Add import_dxf for loading DXF files - Add DXF export for designs with a Nef Polygon as root element - Add generic 2D->3D extrude statements - Add generic 3D->2D projection statements - Support old dxf_extrude statements for compatibility o Advanced Transformations - Add statement for 2D and 3D minkowski sum - Add statement for refinement via surface subdivision - Add statement for intersections in cartesian product of childs