From 81e3eb41025ba14471dfb5ad868c5f5a34e6ab83 Mon Sep 17 00:00:00 2001 From: Marius Kintel Date: Mon, 19 Dec 2011 19:49:52 +0100 Subject: Minor Eigen namespace update diff --git a/src/glview.cc b/src/glview.cc index 59a56d6..d9f6bb5 100644 --- a/src/glview.cc +++ b/src/glview.cc @@ -28,6 +28,7 @@ #include "Preferences.h" #include "renderer.h" #include "rendersettings.h" +#include "linalg.h" #include #include @@ -58,8 +59,6 @@ #define FAR_FAR_AWAY 100000.0 -#include - GLView::GLView(QWidget *parent) : QGLWidget(parent), renderer(NULL) { init(); @@ -600,18 +599,18 @@ void GLView::mouseMoveEvent(QMouseEvent *event) double mx = +(dx) * viewer_distance/1000; double my = -(dy) * viewer_distance/1000; - Eigen::Matrix3d aax, aay, aaz, tm3; - aax = Eigen::AngleAxisd(-(object_rot_x/180) * M_PI,Eigen::Vector3d::UnitX()); - aay = Eigen::AngleAxisd(-(object_rot_y/180) * M_PI,Eigen::Vector3d::UnitY()); - aaz = Eigen::AngleAxisd(-(object_rot_z/180) * M_PI,Eigen::Vector3d::UnitZ()); - tm3 = Eigen::Matrix3d::Identity(); + Matrix3d aax, aay, aaz, tm3; + aax = Eigen::AngleAxisd(-(object_rot_x/180) * M_PI, Vector3d::UnitX()); + aay = Eigen::AngleAxisd(-(object_rot_y/180) * M_PI, Vector3d::UnitY()); + aaz = Eigen::AngleAxisd(-(object_rot_z/180) * M_PI, Vector3d::UnitZ()); + tm3 = Matrix3d::Identity(); tm3 = aaz * (aay * (aax * tm3)); - Eigen::Matrix4d tm; - tm = Eigen::Matrix4d::Identity(); + Matrix4d tm; + tm = Matrix4d::Identity(); for (int i=0;i<3;i++) for (int j=0;j<3;j++) tm(j,i)=tm3(j,i); - Eigen::Matrix4d vec; + Matrix4d vec; vec << 0, 0, 0, mx, 0, 0, 0, 0, diff --git a/src/linalg.h b/src/linalg.h index e20d8d8..a83949e 100644 --- a/src/linalg.h +++ b/src/linalg.h @@ -10,6 +10,7 @@ using Eigen::Vector3d; typedef Eigen::AlignedBox BoundingBox; using Eigen::Matrix3f; using Eigen::Matrix3d; +using Eigen::Matrix4d; using Eigen::Transform3d; #endif -- cgit v0.10.1