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Simply use the same number of fragments for each ring, and use
half the number of fragments to determine the number of rings
This results in a sphere that has the same projection when
viewed from above or from the front.
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When the sides are vertical we can use 4 sided polygons instead of
triangles to define the sides, this reduces the facet count for the
sides of the cylinder by half.
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You might want to apply this patch so that the output of
echo($pi) is not truncated.
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Conflicts:
	openscad.pro
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Lars Kruse
git-svn-id: http://svn.clifford.at/openscad/trunk@588 b57f626f-c46c-0410-a088-ec61d464b74c
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Lars Kruse
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get an EOF, and so never pop the stack.
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flex instead.
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