| Age | Commit message (Collapse) | Author | 
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|  | Simply use the same number of fragments for each ring, and use
half the number of fragments to determine the number of rings
This results in a sphere that has the same projection when
viewed from above or from the front. | 
|  | When the sides are vertical we can use 4 sided polygons instead of
triangles to define the sides, this reduces the facet count for the
sides of the cylinder by half. | 
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|  | You might want to apply this patch so that the output of
echo($pi) is not truncated. | 
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|  | Conflicts:
	openscad.pro | 
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|  | git-svn-id: http://svn.clifford.at/openscad/trunk@595 b57f626f-c46c-0410-a088-ec61d464b74c | 
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|  | git-svn-id: http://svn.clifford.at/openscad/trunk@594 b57f626f-c46c-0410-a088-ec61d464b74c | 
|  | git-svn-id: http://svn.clifford.at/openscad/trunk@593 b57f626f-c46c-0410-a088-ec61d464b74c | 
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