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-rw-r--r--tests/fboutils.cc61
1 files changed, 0 insertions, 61 deletions
diff --git a/tests/fboutils.cc b/tests/fboutils.cc
deleted file mode 100644
index d0430df..0000000
--- a/tests/fboutils.cc
+++ /dev/null
@@ -1,61 +0,0 @@
-#include "fboutils.h"
-#include <iostream>
-
-GLuint fbo_create(GLsizei width, GLsizei height)
-{
- // Test if framebuffer objects are supported
- // FIXME: Use GLEW
- const GLubyte* strExt = glGetString(GL_EXTENSIONS);
- GLboolean fboSupported = gluCheckExtension((const GLubyte*)"GL_EXT_framebuffer_object", strExt);
- if (!fboSupported) {
- std::cerr << "Your system does not support framebuffer extension - unable to render scene\n";
- return 0;
- }
-
- // Create an FBO
- GLuint fbo = 0;
- GLuint renderBuffer = 0;
- GLuint depthBuffer = 0;
- // Depth buffer to use for depth testing - optional if you're not using depth testing
- glGenRenderbuffersEXT(1, &depthBuffer);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthBuffer);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, width, height);
- REPORTGLERROR("creating depth render buffer");
-
- // Render buffer to use for imaging
- glGenRenderbuffersEXT(1, &renderBuffer);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, width, height);
- REPORTGLERROR("creating color render buffer");
- glGenFramebuffersEXT(1, &fbo);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
- REPORTGLERROR("binding framebuffer");
-
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_RENDERBUFFER_EXT, renderBuffer);
- REPORTGLERROR("specifying color render buffer");
-
- if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT) {
- std::cerr << "Problem with OpenGL framebuffer after specifying color render buffer.\n";
- return 0;
- }
-
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthBuffer);
- REPORTGLERROR("specifying depth render buffer");
-
- if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT) {
- std::cerr << "Problem with OpenGL framebuffer after specifying depth render buffer.\n";
- return 0;
- }
- return fbo;
-}
-
-void fbo_bind(GLuint fbo)
-{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
-}
-
-void fbo_unbind()
-{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-}
contact: Jan Huwald // Impressum