diff options
Diffstat (limited to 'tests/fbo.cc')
-rw-r--r-- | tests/fbo.cc | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/tests/fbo.cc b/tests/fbo.cc index 2a3342d..a6677c1 100644 --- a/tests/fbo.cc +++ b/tests/fbo.cc @@ -93,6 +93,7 @@ bool fbo_ext_init(fbo_t *fbo, size_t width, size_t height) glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthbuf_id); if (report_glerror("specifying depth render buffer EXT")) return false; + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthbuf_id); if (report_glerror("specifying stencil render buffer EXT")) return false; @@ -142,7 +143,12 @@ bool fbo_arb_init(fbo_t *fbo, size_t width, size_t height) return false; } - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + //glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, + // to prevent Mesa's software renderer from crashing, do this in two stages. + // ie. instead of using GL_DEPTH_STENCIL_ATTACHMENT, do DEPTH then STENCIL. + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_RENDERBUFFER, fbo->depthbuf_id); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fbo->depthbuf_id); if (report_glerror("specifying depth stencil render buffer")) return false; @@ -183,24 +189,25 @@ bool fbo_resize(fbo_t *fbo, size_t width, size_t height) glBindRenderbufferEXT(GL_RENDERBUFFER, fbo->depthbuf_id); if (glewIsSupported("GL_EXT_packed_depth_stencil")) { glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); - if (report_glerror("creating depth stencil render buffer")) return false; + if (report_glerror("creating EXT depth stencil render buffer")) return false; } else { glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); - if (report_glerror("creating depth render buffer")) return false; + if (report_glerror("creating EXT depth render buffer")) return false; } glBindRenderbufferEXT(GL_RENDERBUFFER, fbo->renderbuf_id); glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA8, width, height); - if (report_glerror("creating color render buffer")) return false; + if (report_glerror("creating EXT color render buffer")) return false; } else { + glBindRenderbuffer(GL_RENDERBUFFER, fbo->renderbuf_id); + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); + if (report_glerror("creating color render buffer")) return false; + glBindRenderbuffer(GL_RENDERBUFFER, fbo->depthbuf_id); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); if (report_glerror("creating depth stencil render buffer")) return false; - glBindRenderbuffer(GL_RENDERBUFFER, fbo->renderbuf_id); - glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); - if (report_glerror("creating color render buffer")) return false; } return true; |