diff options
Diffstat (limited to 'tests/fbo.cc')
-rw-r--r-- | tests/fbo.cc | 66 |
1 files changed, 37 insertions, 29 deletions
diff --git a/tests/fbo.cc b/tests/fbo.cc index b7bf1c0..f3d9223 100644 --- a/tests/fbo.cc +++ b/tests/fbo.cc @@ -1,6 +1,7 @@ #include "fbo.h" #include <stdio.h> #include <iostream> +using namespace std; fbo_t *fbo_new() { @@ -13,7 +14,15 @@ fbo_t *fbo_new() return fbo; } -#define REPORTGLERROR(task) { GLenum tGLErr = glGetError(); if (tGLErr != GL_NO_ERROR) { std::cout << "OpenGL error " << tGLErr << " while " << task << "\n"; } } +bool REPORTGLERROR(const char * task) +{ + GLenum tGLErr = glGetError(); + if (tGLErr != GL_NO_ERROR) { + std::cerr << "OpenGL error " << tGLErr << " while " << task << "\n"; + return true; + } else + return false; +} bool use_ext() { @@ -38,29 +47,28 @@ bool check_fbo_status() else status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (glGetError() != GL_NO_ERROR) - fprintf(stderr, "OpenGL Error %i\n",glGetError()); + if (REPORTGLERROR("checking framebuffer status")) return false; if (status == GL_FRAMEBUFFER_COMPLETE) result = true; else if (status == GL_FRAMEBUFFER_UNSUPPORTED) - fprintf(stderr, "GL_FRAMEBUFFER_UNSUPPORTED\n"); + cerr << "GL_FRAMEBUFFER_UNSUPPORTED\n"; else if (status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) - fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\n"); + cerr << "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\n"; else if (status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) - fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\n"); + cerr << "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\n"; else if (status == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT) - fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\n"); + cerr << "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\n"; else if (status == GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT) - fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\n"); + cerr << "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\n"; else if (status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT) - fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\n"); + cerr << "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\n"; else if (status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT) - fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\n"); + cerr << "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\n"; else if (status == GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT) - fprintf(stderr, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\n"); + cerr << "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\n"; else - fprintf(stderr, "Unknown Code: glCheckFramebufferStatusEXT returned %i\n",status); + cerr << "Unknown Code: glCheckFramebufferStatusEXT returned %i\n",status; return result; } @@ -69,7 +77,7 @@ bool fbo_ext_init(fbo_t *fbo, size_t width, size_t height) // Generate and bind FBO glGenFramebuffersEXT(1, &fbo->fbo_id); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->fbo_id); - REPORTGLERROR("binding framebuffer"); + if (REPORTGLERROR("binding framebuffer")) return false; // Generate depth and render buffers glGenRenderbuffersEXT(1, &fbo->depthbuf_id); @@ -81,20 +89,20 @@ bool fbo_ext_init(fbo_t *fbo, size_t width, size_t height) // Attach render and depth buffers glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fbo->renderbuf_id); - REPORTGLERROR("specifying color render buffer"); + if (REPORTGLERROR("specifying color render buffer")) return false; if (!check_fbo_status()) { - fprintf(stderr, "Problem with OpenGL framebuffer after specifying color render buffer.\n"); + cerr << "Problem with OpenGL framebuffer after specifying color render buffer.\n"; return false; } glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthbuf_id); - REPORTGLERROR("specifying depth render buffer"); + if (REPORTGLERROR("specifying depth render buffer")) return false; if (!check_fbo_status()) { - fprintf(stderr, "Problem with OpenGL framebuffer after specifying depth render buffer.\n"); + cerr << "Problem with OpenGL framebuffer after specifying depth render buffer.\n"; return false; } @@ -106,7 +114,7 @@ bool fbo_arb_init(fbo_t *fbo, size_t width, size_t height) // Generate and bind FBO glGenFramebuffers(1, &fbo->fbo_id); glBindFramebuffer(GL_FRAMEBUFFER, fbo->fbo_id); - REPORTGLERROR("binding framebuffer"); + if (REPORTGLERROR("binding framebuffer")) return false; // Generate depth and render buffers glGenRenderbuffers(1, &fbo->depthbuf_id); @@ -118,19 +126,19 @@ bool fbo_arb_init(fbo_t *fbo, size_t width, size_t height) // Attach render and depth buffers glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fbo->renderbuf_id); - REPORTGLERROR("specifying color render buffer"); + if (REPORTGLERROR("specifying color render buffer")) return false; - if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - fprintf(stderr, "Problem with OpenGL framebuffer after specifying color render buffer.\n"); + if (!check_fbo_status()) { + cerr << "Problem with OpenGL framebuffer after specifying color render buffer.\n"; return false; } glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbo->depthbuf_id); - REPORTGLERROR("specifying depth render buffer"); + if (REPORTGLERROR("specifying depth render buffer")) return false; - if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - fprintf(stderr, "Problem with OpenGL framebuffer after specifying depth render buffer.\n"); + if (!check_fbo_status()) { + cerr << "Problem with OpenGL framebuffer after specifying depth render buffer.\n"; return false; } @@ -156,7 +164,7 @@ bool fbo_init(fbo_t *fbo, size_t width, size_t height) else if (use_ext()) result = fbo_ext_init(fbo, width, height); else - fprintf(stderr, "Framebuffer Object extension not found by GLEW\n"); + cerr << "Framebuffer Object extension not found by GLEW\n"; return result; } @@ -165,19 +173,19 @@ bool fbo_resize(fbo_t *fbo, size_t width, size_t height) if (use_ext()) { glBindRenderbufferEXT(GL_RENDERBUFFER, fbo->depthbuf_id); glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); - REPORTGLERROR("creating depth render buffer"); + if (REPORTGLERROR("creating depth render buffer")) return false; glBindRenderbufferEXT(GL_RENDERBUFFER, fbo->renderbuf_id); glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA8, width, height); - REPORTGLERROR("creating color render buffer"); + if (REPORTGLERROR("creating color render buffer")) return false; } else { glBindRenderbuffer(GL_RENDERBUFFER, fbo->depthbuf_id); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); - REPORTGLERROR("creating depth render buffer"); + if (REPORTGLERROR("creating depth render buffer")) return false; glBindRenderbuffer(GL_RENDERBUFFER, fbo->renderbuf_id); glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); - REPORTGLERROR("creating color render buffer"); + if (REPORTGLERROR("creating color render buffer")) return false; } return true; |