diff options
Diffstat (limited to 'tests/csgtestcore.cc')
-rw-r--r-- | tests/csgtestcore.cc | 185 |
1 files changed, 10 insertions, 175 deletions
diff --git a/tests/csgtestcore.cc b/tests/csgtestcore.cc index acc7c31..7583a41 100644 --- a/tests/csgtestcore.cc +++ b/tests/csgtestcore.cc @@ -32,6 +32,8 @@ #include <boost/program_options.hpp> #include <boost/filesystem.hpp> +#include "CsgInfo.h" + namespace po = boost::program_options; namespace fs = boost::filesystem; #include "boosty.h" @@ -45,35 +47,6 @@ std::string commandline_commands; //#define DEBUG -class CsgInfo -{ -public: - CsgInfo(); - shared_ptr<CSGTerm> root_norm_term; // Normalized CSG products - class CSGChain *root_chain; - std::vector<shared_ptr<CSGTerm> > highlight_terms; - CSGChain *highlights_chain; - std::vector<shared_ptr<CSGTerm> > background_terms; - CSGChain *background_chain; - OffscreenView *glview; -}; - -CsgInfo::CsgInfo() { - root_chain = NULL; - highlights_chain = NULL; - background_chain = NULL; - glview = NULL; -} - -AbstractNode *find_root_tag(AbstractNode *n) -{ - foreach(AbstractNode *v, n->children) { - if (v->modinst->tag_root) return v; - if (AbstractNode *vroot = find_root_tag(v)) return vroot; - } - return NULL; -} - string info_dump(OffscreenView *glview) { assert(glview); @@ -101,7 +74,7 @@ string info_dump(OffscreenView *glview) << EIGEN_MAJOR_VERSION << "." << EIGEN_MINOR_VERSION << "\nCGAL version: " << TOSTRING(CGAL_VERSION) << "\nOpenCSG version: " << OPENCSG_VERSION_STRING - << "\n" << glview->getInfo() + << "\n" << glview->getRendererInfo() << "\n"; return out.str(); @@ -132,102 +105,6 @@ po::variables_map parse_options(int argc, char *argv[]) return vm; } -void enable_opencsg_shaders( OffscreenView *glview ) -{ - bool ignore_gl_version = true; - const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20"); - if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0")) - openscad_disable_gl20_env = NULL; - if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL ) - { - const char *vs_source = - "uniform float xscale, yscale;\n" - "attribute vec3 pos_b, pos_c;\n" - "attribute vec3 trig, mask;\n" - "varying vec3 tp, tr;\n" - "varying float shading;\n" - "void main() {\n" - " vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n" - " vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n" - " float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n" - " float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n" - " float s = (a + b + c) / 2.0;\n" - " float A = sqrt(s*(s-a)*(s-b)*(s-c));\n" - " float ha = 2.0*A/a;\n" - " gl_Position = p0;\n" - " tp = mask * ha;\n" - " tr = trig;\n" - " vec3 normal, lightDir;\n" - " normal = normalize(gl_NormalMatrix * gl_Normal);\n" - " lightDir = normalize(vec3(gl_LightSource[0].position));\n" - " shading = abs(dot(normal, lightDir));\n" - "}\n"; - - const char *fs_source = - "uniform vec4 color1, color2;\n" - "varying vec3 tp, tr, tmp;\n" - "varying float shading;\n" - "void main() {\n" - " gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n" - " if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n" - " gl_FragColor = color2;\n" - "}\n"; - - GLuint vs = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL); - glCompileShader(vs); - - GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL); - glCompileShader(fs); - - GLuint edgeshader_prog = glCreateProgram(); - glAttachShader(edgeshader_prog, vs); - glAttachShader(edgeshader_prog, fs); - glLinkProgram(edgeshader_prog); - - glview->shaderinfo[0] = edgeshader_prog; - glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1"); - glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2"); - glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig"); - glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b"); - glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c"); - glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask"); - glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale"); - glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale"); - - GLenum err = glGetError(); - if (err != GL_NO_ERROR) { - fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err)); - } - - GLint status; - glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status); - if (status == GL_FALSE) { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer); - } else { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer); - } - glValidateProgram(edgeshader_prog); - glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer); - if (loglen > 0) { - fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer); - } - } - } - glview->shaderinfo[9] = glview->width; - glview->shaderinfo[10] = glview->height; -} - int csgtestcore(int argc, char *argv[], test_type_e test_type) { bool sysinfo_dump = false; @@ -290,50 +167,8 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) Tree tree(root_node); CsgInfo csgInfo = CsgInfo(); - CGALEvaluator cgalevaluator(tree); - CSGTermEvaluator evaluator(tree, &cgalevaluator.psevaluator); - shared_ptr<CSGTerm> root_raw_term = evaluator.evaluateCSGTerm(*root_node, - csgInfo.highlight_terms, - csgInfo.background_terms); - - if (!root_raw_term) { - cerr << "Error: CSG generation failed! (no top level object found)\n"; - return 1; - } - - // CSG normalization - CSGTermNormalizer normalizer(5000); - csgInfo.root_norm_term = normalizer.normalize(root_raw_term); - if (csgInfo.root_norm_term) { - csgInfo.root_chain = new CSGChain(); - csgInfo.root_chain->import(csgInfo.root_norm_term); - fprintf(stderr, "Normalized CSG tree has %d elements\n", int(csgInfo.root_chain->polysets.size())); - } - else { - csgInfo.root_chain = NULL; - fprintf(stderr, "WARNING: CSG normalization resulted in an empty tree\n"); - } + if ( !csgInfo.compile_chains( tree ) ) return 1; - if (csgInfo.highlight_terms.size() > 0) { - cerr << "Compiling highlights (" << csgInfo.highlight_terms.size() << " CSG Trees)...\n"; - - csgInfo.highlights_chain = new CSGChain(); - for (unsigned int i = 0; i < csgInfo.highlight_terms.size(); i++) { - csgInfo.highlight_terms[i] = normalizer.normalize(csgInfo.highlight_terms[i]); - csgInfo.highlights_chain->import(csgInfo.highlight_terms[i]); - } - } - - if (csgInfo.background_terms.size() > 0) { - cerr << "Compiling background (" << csgInfo.background_terms.size() << " CSG Trees)...\n"; - - csgInfo.background_chain = new CSGChain(); - for (unsigned int i = 0; i < csgInfo.background_terms.size(); i++) { - csgInfo.background_terms[i] = normalizer.normalize(csgInfo.background_terms[i]); - csgInfo.background_chain->import(csgInfo.background_terms[i]); - } - } - fs::current_path(original_path); try { @@ -342,20 +177,20 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error); exit(1); } - enable_opencsg_shaders(csgInfo.glview); if (sysinfo_dump) cout << info_dump(csgInfo.glview); - Vector3d center(0,0,0); + Camera camera(Camera::VECTOR); + camera.center << 0,0,0; double radius = 1.0; if (csgInfo.root_chain) { BoundingBox bbox = csgInfo.root_chain->getBoundingBox(); - center = (bbox.min() + bbox.max()) / 2; + camera.center = (bbox.min() + bbox.max()) / 2; radius = (bbox.max() - bbox.min()).norm() / 2; } Vector3d cameradir(1, 1, -0.5); - Vector3d camerapos = center - radius*1.8*cameradir; - csgInfo.glview->setCamera(camerapos, center); + camera.eye = camera.center - radius*1.8*cameradir; + csgInfo.glview->setCamera(camera); OpenCSGRenderer opencsgRenderer(csgInfo.root_chain, csgInfo.highlights_chain, csgInfo.background_chain, csgInfo.glview->shaderinfo); ThrownTogetherRenderer thrownTogetherRenderer(csgInfo.root_chain, csgInfo.highlights_chain, csgInfo.background_chain); @@ -370,7 +205,7 @@ int csgtestcore(int argc, char *argv[], test_type_e test_type) csgInfo.glview->paintGL(); - csgInfo.glview->save(outfilename); + if (outfilename) csgInfo.glview->save(outfilename); delete root_node; delete root_module; |